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geant4/source/geometry/volumes/include/G4Navigator.icc
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2016-06-08 16:57:27 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4Navigator.icc,v 1.9 2002/06/03 10:17:56 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// class G4Navigator Inline implementation
//
// ********************************************************************
// ********************************************************************
// GetCurrentLocalCoordinate
//
// Returns the local coordinate of the current track
// ********************************************************************
//
inline
G4ThreeVector G4Navigator::GetCurrentLocalCoordinate() const
{
return fLastLocatedPointLocal;
}
// ********************************************************************
// ComputeLocalAxis
//
// Returns local direction of vector direction in world coord system
// ********************************************************************
//
inline
G4ThreeVector G4Navigator::ComputeLocalAxis(const G4ThreeVector& pVec) const
{
return (fHistory.GetTopTransform().IsRotated())
? fHistory.GetTopTransform().TransformAxis(pVec) : pVec ;
}
// ********************************************************************
// ComputeLocalPoint
//
// Returns local coordinates of a point in the world coord system
// ********************************************************************
//
inline
G4ThreeVector
G4Navigator::ComputeLocalPoint(const G4ThreeVector& pGlobalPoint) const
{
return ( fHistory.GetTopTransform().TransformPoint(pGlobalPoint) ) ;
}
// ********************************************************************
// GetWorldVolume
//
// Returns the current world (`topmost') volume
// ********************************************************************
//
inline
G4VPhysicalVolume* G4Navigator::GetWorldVolume() const
{
return fTopPhysical;
}
// ********************************************************************
// SetWorldVolume
//
// Sets the world (`topmost') volume
// ********************************************************************
//
inline
void G4Navigator::SetWorldVolume(G4VPhysicalVolume* pWorld)
{
pWorld->Setup(0); // No mother since world volume
if ( !(pWorld->GetTranslation()==G4ThreeVector(0,0,0)) )
{
G4Exception ("G4Navigator::SetWorldVolume - Must be centred on origin");
}
const G4RotationMatrix* rm = pWorld->GetRotation();
if ( rm && (!rm->isIdentity()) )
{
G4Exception ("G4Navigator::SetWorldVolume - Must not be rotated");
}
fTopPhysical = pWorld;
fHistory.SetFirstEntry(pWorld);
}
// ********************************************************************
// SetGeometrycallyLimitedStep
//
// Informs the navigator that the previous Step calculated
// by the geometry was taken in its entirety
// ********************************************************************
//
inline
void G4Navigator::SetGeometricallyLimitedStep()
{
fWasLimitedByGeometry=true;
}
// ********************************************************************
// ResetState
//
// Resets stack and minimum of navigator state `machine'
// ********************************************************************
//
inline
void G4Navigator::ResetState()
{
fWasLimitedByGeometry=false;
fEntering=false;
fExiting=false;
fLocatedOnEdge = false;
fLastStepWasZero= false;
fEnteredDaughter = false;
fExitedMother = false;
fValidExitNormal = false;
fExitNormal = G4ThreeVector(0,0,0);
fPreviousSftOrigin = G4ThreeVector(0,0,0);
fPreviousSafety = 0.0;
fBlockedPhysicalVolume=0;
fBlockedReplicaNo=-1;
}
// ********************************************************************
// ResetStackAndState
//
// Resets stack and minimum of navigator state `machine'
// ********************************************************************
//
inline
void G4Navigator::ResetStackAndState()
{
fHistory.Reset();
ResetState();
}
// ********************************************************************
// VolumeType
// ********************************************************************
//
inline
EVolume G4Navigator::VolumeType(const G4VPhysicalVolume *pVol) const
{
EVolume type;
EAxis axis;
G4int nReplicas;
G4double width,offset;
G4bool consuming;
if ( pVol->IsReplicated() )
{
pVol->GetReplicationData(axis,nReplicas,width,offset,consuming);
type = (consuming) ? kReplica : kParameterised;
}
else
{
type = kNormal;
}
return type;
}
// ********************************************************************
// CharacteriseDahghters
// ********************************************************************
//
inline
EVolume G4Navigator::CharacteriseDaughters(const G4LogicalVolume *pLog) const
{
EVolume type;
EAxis axis;
G4int nReplicas;
G4double width,offset;
G4bool consuming;
G4VPhysicalVolume *pVol;
if ( pLog->GetNoDaughters()==1 )
{
pVol = pLog->GetDaughter(0);
if (pVol->IsReplicated())
{
pVol->GetReplicationData(axis,nReplicas,width,offset,consuming);
type = (consuming) ? kReplica : kParameterised;
}
else
{
type = kNormal;
}
}
else
{
type = kNormal;
}
return type;
}
// ********************************************************************
// IsExitNormalCalid
//
// Is the Surface Normal valid?
// ********************************************************************
//
inline
G4bool G4Navigator::IsExitNormalValid()
{
return fExiting && fValidExitNormal;
}
// ********************************************************************
// GetLocalExitNormal
//
// Obtains the Normal vector to a surface (in local coordinates)
// (It is valid only if Navigator replied true to above function)
// ********************************************************************
//
inline
G4ThreeVector G4Navigator::GetLocalExitNormal()
{
return fExitNormal;
}
// ********************************************************************
// GetGlobalToLocalTransform
//
// Returns local to global transformation.
// I.e. transformation that will take point or axis in world coord system
// and return one in the local coord system
// ********************************************************************
//
inline
const G4AffineTransform& G4Navigator::GetGlobalToLocalTransform() const
{
return fHistory.GetTopTransform();
}
// ********************************************************************
// GetLocalToGlobalTransform
//
// Returns global to local transformation
// ********************************************************************
//
inline
const G4AffineTransform G4Navigator::GetLocalToGlobalTransform() const
{
G4AffineTransform tempTransform;
tempTransform = fHistory.GetTopTransform().Inverse();
return tempTransform;
}
// ********************************************************************
// NetTranslation
//
// Computes+returns the local->global translation of current volume
// ********************************************************************
//
inline
G4ThreeVector G4Navigator::NetTranslation() const
{
G4AffineTransform tf(fHistory.GetTopTransform().Inverse());
return tf.NetTranslation();
}
// ********************************************************************
// NetRotation
//
// Computes+returns the local->global rotation of current volume
// ********************************************************************
//
inline
G4RotationMatrix G4Navigator::NetRotation() const
{
G4AffineTransform tf(fHistory.GetTopTransform().Inverse());
return tf.NetRotation();
}
// ********************************************************************
// CreateGRSVolume
//
// `Touchable' creation method: caller has deletion responsibility
// ********************************************************************
//
inline
G4GRSVolume* G4Navigator::CreateGRSVolume() const
{
G4AffineTransform tf(fHistory.GetTopTransform().Inverse());
return new G4GRSVolume(fHistory.GetTopVolume(),
tf.NetRotation(),
tf.NetTranslation());
}
// ********************************************************************
// CreateGRSSolid
//
// `Touchable' creation method: caller has deletion responsibility
// ********************************************************************
//
inline
G4GRSSolid* G4Navigator::CreateGRSSolid() const
{
G4AffineTransform tf(fHistory.GetTopTransform().Inverse());
return new G4GRSSolid(fHistory.GetTopVolume()->GetLogicalVolume()->GetSolid(),
tf.NetRotation(),
tf.NetTranslation());
}
// ********************************************************************
// CreateTouchableHistory
//
// `Touchable' creation method: caller has deletion responsibility
// ********************************************************************
//
inline
G4TouchableHistory* G4Navigator::CreateTouchableHistory() const
{
return new G4TouchableHistory(fHistory);
}
// ********************************************************************
// EnteredDaughterVolume
//
// To inform the caller if the track is entering a daughter volume
// ********************************************************************
//
inline
G4bool G4Navigator::EnteredDaughterVolume()
{
return fEnteredDaughter;
}
// inline
// G4bool G4Navigator::ExitedVolume()
// {
// return fExitedCurrent;
// }
// ********************************************************************
// LocateGlobalPointAndSetup
// ********************************************************************
//
inline
G4VPhysicalVolume*
G4Navigator::LocateGlobalPointAndSetup(const G4ThreeVector &p,
const G4ThreeVector &direction,
const G4TouchableHistory &h)
{
ResetState();
fHistory = *h.GetHistory();
SetupHierarchy();
return LocateGlobalPointAndSetup(p, &direction, true, false);
}
// ********************************************************************
// LocateGlobalPointAndUpdateTouchable
// ********************************************************************
//
inline
void G4Navigator::LocateGlobalPointAndUpdateTouchable(
const G4ThreeVector& position,
G4VTouchable* touchableToUpdate,
const G4bool RelativeSearch )
{
G4VPhysicalVolume* pPhysVol;
pPhysVol = LocateGlobalPointAndSetup( position, 0, RelativeSearch);
touchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
}
// ********************************************************************
// LocateGlobalPointAndUpdateTouchable
//
// Use direction
// ********************************************************************
//
inline
void G4Navigator::LocateGlobalPointAndUpdateTouchable(
const G4ThreeVector& position,
const G4ThreeVector& direction,
G4VTouchable* touchableToUpdate,
const G4bool RelativeSearch )
{
G4VPhysicalVolume* pPhysVol;
pPhysVol = LocateGlobalPointAndSetup( position, &direction, RelativeSearch);
touchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
}
// ********************************************************************
// LocateGlobalPointAndUpdateTouchableHandle
// ********************************************************************
//
inline
void G4Navigator::LocateGlobalPointAndUpdateTouchableHandle(
const G4ThreeVector& position,
const G4ThreeVector& direction,
G4TouchableHandle& oldTouchableToUpdate,
const G4bool RelativeSearch )
{
G4VPhysicalVolume* pPhysVol;
pPhysVol = LocateGlobalPointAndSetup( position,&direction,RelativeSearch );
if( fEnteredDaughter || fExitedMother )
{
oldTouchableToUpdate = CreateTouchableHistory();
if( pPhysVol == 0 )
{
// We want to ensure that the touchable is correct in this case.
// The method below should do this and recalculate a lot more ....
//
oldTouchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
}
}
return;
}
// ********************************************************************
// CreateTouchableHistoryHandle
// ********************************************************************
//
inline
G4TouchableHistoryHandle G4Navigator::CreateTouchableHistoryHandle() const
{
return G4TouchableHistoryHandle( CreateTouchableHistory() );
}
// ********************************************************************
// GetVerboseLevel
// ********************************************************************
//
inline
G4int G4Navigator::GetVerboseLevel()
{
return fVerbose;
}
// ********************************************************************
// SetVerboseLevel
// ********************************************************************
//
inline
void G4Navigator::SetVerboseLevel(G4int level)
{
fVerbose = level;
}