Files
geant4/source/geometry/volumes/include/G4GRSVolume.hh
T
2016-06-08 16:57:27 +02:00

84 lines
2.9 KiB
C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4GRSVolume.hh,v 1.6 2002/07/23 08:50:34 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// class G4GRSVolume
//
// Class description:
//
// Object representing a touchable detector element - maintains
// associations between a physical volume and its net resultant
// local->global transform.
//
// NOTE: The (optional) rotation matrix is copied
// History:
// - Created. Paul Kent, August 1996
// ********************************************************************
#ifndef G4GRSVOLUME_HH
#define G4GRSVOLUME_HH
#include "G4VTouchable.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4RotationMatrix.hh"
class G4GRSVolume : public G4VTouchable
{
public: // with description
G4GRSVolume(G4VPhysicalVolume *pVol,
const G4RotationMatrix *pRot,
const G4ThreeVector &tlate);
G4GRSVolume(G4VPhysicalVolume *pVol,
const G4RotationMatrix &rot,
const G4ThreeVector &tlate);
~G4GRSVolume();
inline G4VPhysicalVolume* GetVolume(G4int depth=0) const;
inline G4VSolid* GetSolid(G4int depth=0) const;
inline const G4ThreeVector& GetTranslation(G4int depth=0) const;
inline const G4RotationMatrix* GetRotation(G4int depth=0) const;
private:
G4GRSVolume(const G4GRSVolume&);
G4GRSVolume& operator=(const G4GRSVolume&);
// Copy constructor and assignment operator NOT public
private:
G4VPhysicalVolume *fvol;
G4RotationMatrix *frot;
G4ThreeVector ftlate;
};
#include "G4GRSVolume.icc"
#endif