103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VCSGfaceted.hh,v 1.7 2002/10/28 11:47:51 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// G4VCSGfaceted
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//
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// Class description:
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//
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// Virtual class defining CSG-like type shape that is built entire
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// of G4CSGface faces.
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// Author:
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// David C. Williams (davidw@scipp.ucsc.edu)
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// --------------------------------------------------------------------
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#ifndef G4VCSGfaceted_hh
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#define G4VCSGfaceted_hh
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#include "G4VSolid.hh"
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class G4VCSGface;
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class G4VisExtent;
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class G4VCSGfaceted : public G4VSolid
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{
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public: // with description
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G4VCSGfaceted( G4String name );
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virtual ~G4VCSGfaceted();
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G4VCSGfaceted( const G4VCSGfaceted &source );
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const G4VCSGfaceted &operator=( const G4VCSGfaceted &source );
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virtual G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pmin, G4double& pmax ) const;
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virtual EInside Inside( const G4ThreeVector& p ) const;
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virtual G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const;
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virtual G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const;
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virtual G4double DistanceToIn( const G4ThreeVector& p ) const;
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virtual G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const;
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virtual G4double DistanceToOut( const G4ThreeVector& p ) const;
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virtual G4GeometryType GetEntityType() const;
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virtual G4std::ostream& StreamInfo(G4std::ostream& os) const;
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virtual G4Polyhedron* CreatePolyhedron() const = 0;
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virtual void DescribeYourselfTo( G4VGraphicsScene& scene ) const;
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virtual G4VisExtent GetExtent() const;
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protected: // without description
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G4int numFace;
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G4VCSGface **faces;
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virtual G4double DistanceTo( const G4ThreeVector &p,
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const G4bool outgoing ) const;
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void CopyStuff( const G4VCSGfaceted &source );
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void DeleteStuff();
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};
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#endif
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