175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4ReduciblePolygon.hh,v 1.5 2002/10/28 11:47:51 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// G4ReduciblePolygon.hh
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//
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// Class description:
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//
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// Utility class used to specify, test, reduce, and/or otherwise
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// manipulate a 2D polygon.
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//
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// For this class, a polygon consists of n > 2 points in 2D
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// space (a,b). The polygon is always closed by connecting the
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// last point to the first. A G4ReduciblePolygon is guaranteed
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// to fulfill this definition in all instances.
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//
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// Illegal manipulations (such that a valid polygon would be
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// produced) result in an error return if possible and
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// otherwise a G4Exception.
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//
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// The set of manipulations is limited currently to what
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// is needed for G4Polycone and G4Polyhedra.
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// Author:
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// David C. Williams (davidw@scipp.ucsc.edu)
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// --------------------------------------------------------------------
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#ifndef G4ReduciblePolygon_hh
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#define G4ReduciblePolygon_hh
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#include "globals.hh"
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class G4ReduciblePolygon
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{
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friend class G4ReduciblePolygonIterator;
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public:
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//
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// Creator: via simple a/b arrays
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//
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G4ReduciblePolygon( const G4double a[], const G4double b[], G4int n );
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//
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// Creator: a special version for G4Polygon and G4Polycone
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// that takes two a points at planes of b
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// (where a==r and b==z for the GEANT3 classic PCON and PGON)
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//
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G4ReduciblePolygon( const G4double rmin[], const G4double rmax[],
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const G4double z[], G4int n );
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virtual ~G4ReduciblePolygon();
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//
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// Queries
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//
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inline G4int NumVertices() const { return numVertices; }
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inline G4double Amin() const { return aMin; }
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inline G4double Amax() const { return aMax; }
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inline G4double Bmin() const { return bMin; }
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inline G4double Bmax() const { return bMax; }
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void CopyVertices( G4double a[], G4double b[] ) const;
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//
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// Manipulations
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//
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void ScaleA( G4double scale );
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void ScaleB( G4double scale );
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G4bool RemoveDuplicateVertices( G4double tolerance );
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G4bool RemoveRedundantVertices( G4double tolerance );
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void ReverseOrder();
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//
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// Tests
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//
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G4double Area();
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G4bool CrossesItself( G4double tolerance );
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G4bool BisectedBy( G4double a1, G4double b1,
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G4double a2, G4double b2, G4double tolerance );
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void Print(); // Debugging only
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protected:
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void Create( const G4double a[], const G4double b[], G4int n );
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void CalculateMaxMin();
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//
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// Below are member values that are *always* kept up to date (please!)
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//
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G4double aMin, aMax, bMin, bMax;
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G4int numVertices;
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//
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// A subclass which holds the vertices in a single-linked list
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//
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// Yeah, call me an old-fashioned c hacker, but I cannot make
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// myself use the rogue tools for this trivial list.
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//
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struct ABVertex;
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friend struct ABVertex;
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struct ABVertex
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{
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G4double a, b;
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ABVertex *next;
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};
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ABVertex *vertexHead;
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private:
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G4ReduciblePolygon(const G4ReduciblePolygon&);
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G4ReduciblePolygon& operator=(const G4ReduciblePolygon&);
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// Private copy constructor and assignment operator.
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};
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//
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// A companion class for iterating over the vertices of our polygon.
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// It is simple enough that all routines are declared inline here.
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//
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class G4ReduciblePolygonIterator
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{
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public:
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G4ReduciblePolygonIterator( const G4ReduciblePolygon *theSubject )
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{ subject = theSubject; current=0; }
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void Begin() { current = subject->vertexHead; }
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G4bool Next() { if (current) current=current->next; return Valid(); }
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G4bool Valid() const { return current!=0; }
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G4double GetA() const { return current->a; }
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G4double GetB() const { return current->b; }
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protected:
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const G4ReduciblePolygon *subject; // Who are we iterating over
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G4ReduciblePolygon::ABVertex *current; // Current vertex
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};
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#endif
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