Files
geant4/source/geometry/solids/BREPS/src/G4BREPSolidCone.cc
T
2016-06-08 16:57:27 +02:00

226 lines
7.3 KiB
C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
// $Id: G4BREPSolidCone.cc,v 1.10 2002/12/03 14:24:20 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
//
// G4BREPSolidCone.cc
//
// ----------------------------------------------------------------------
#include "G4BREPSolidCone.hh"
#include "G4FPlane.hh"
#include "G4FConicalSurface.hh"
#include "G4FCylindricalSurface.hh"
#include "G4CircularCurve.hh"
G4BREPSolidCone::G4BREPSolidCone(const G4String& name,
const G4ThreeVector& origin,
const G4ThreeVector& axis,
const G4ThreeVector& direction,
G4double length,
G4double radius,
G4double large_radius)
: G4BREPSolid(name)
{
SurfaceVec = new G4Surface*[3];
G4Point3D ArcStart1 = G4Point3D(origin + (radius*direction));
G4Vector3D tmpaxis(axis);
G4Vector3D tmporigin(origin);
G4Point3D tmppoint;
tmppoint= G4Point3D(origin) + (length*tmpaxis);
G4Point3D origin2(tmppoint.x(), tmppoint.y(), tmppoint.z());
tmppoint= origin2 + (large_radius*tmpaxis);
G4Point3D ArcStart2(tmppoint.x(), tmppoint.y(), tmppoint.z());
G4Ray::Vcross(tmpaxis, axis, direction);
G4ThreeVector axis2(tmpaxis.x(),tmpaxis.y(), tmpaxis.z());
G4CurveVector CVec;
G4CircularCurve* tmp;
tmp = new G4CircularCurve();
tmp->Init(G4Axis2Placement3D(direction, axis2, origin) , large_radius);
tmp->SetBounds(ArcStart1, ArcStart1);
CVec.push_back(tmp);
tmp = new G4CircularCurve();
tmp->Init(G4Axis2Placement3D(direction, axis2, origin2), large_radius);
tmp->SetBounds(ArcStart2, ArcStart2);
CVec.push_back(tmp);
SurfaceVec[0] = new G4FConicalSurface(tmporigin, axis,
length, radius, large_radius);
SurfaceVec[0]->SetBoundaries(&CVec);
// new G4AdvancedFace("G4FConicalSurface", tmporigin, direction,
// axis, CVec, 1, 0,0,length, radius, large_radius);
// Create end planes & boundaries for cone solid
G4CurveVector CVec2;
tmp = new G4CircularCurve();
tmp->Init(G4Axis2Placement3D(direction, axis2, origin), radius);
tmp->SetBounds(ArcStart1, ArcStart1);
CVec2.push_back(tmp);
SurfaceVec[1] = new G4FPlane(tmpaxis, direction, origin2);
//new G4AdvancedFace("G4FPlane" , origin2, direction, tmpaxis, CVec2, 1);
SurfaceVec[1]->SetBoundaries(&CVec2);
CVec2[0] = tmp = new G4CircularCurve();
tmp->Init(G4Axis2Placement3D(direction, axis2, origin2), large_radius);
tmp->SetBounds(ArcStart2, ArcStart2);
SurfaceVec[2] = new G4FPlane(tmpaxis, direction, origin);
//new G4AdvancedFace("G4FPlane", origin, direction, tmpaxis, CVec2, 1);
SurfaceVec[2]->SetBoundaries(&CVec2);
nb_of_surfaces = 3;
active=1;
// Save constructor parameters
constructorParams.origin = origin;
constructorParams.axis = axis;
constructorParams.direction = direction;
constructorParams.length = length;
constructorParams.radius = radius;
constructorParams.large_radius = large_radius;
Initialize();
}
G4BREPSolidCone::~G4BREPSolidCone()
{
}
void G4BREPSolidCone::Initialize()
{
// Calc bounding box for solids and surfaces
// Convert concave planes to convex
ShortestDistance=1000000;
CheckSurfaceNormals();
if(!Box || !AxisBox)
IsConvex();
CalcBBoxes();
}
EInside G4BREPSolidCone::Inside(register const G4ThreeVector& Pt) const
{
G4double dist1 = SurfaceVec[0]->HowNear(Pt);
G4double dist2 = SurfaceVec[1]->ClosestDistanceToPoint(Pt);
G4double dist3 = SurfaceVec[2]->ClosestDistanceToPoint(Pt);
if(dist1 > dist2) dist1 = dist2;
if(dist1 > dist3) dist1 = dist3;
if(dist1 > 0) return kInside;
if(dist1 < 0) return kOutside;
return kSurface;
}
G4ThreeVector G4BREPSolidCone::SurfaceNormal(const G4ThreeVector& Pt) const
{
G4Vector3D n = SurfaceVec[0]->Normal(Pt);
G4ThreeVector norm(n.x(), n.y(), n.z());
return norm;
}
G4double G4BREPSolidCone::DistanceToIn(const G4ThreeVector& Pt) const
{
G4double dist1 = fabs(SurfaceVec[0]->HowNear(Pt));
G4double dist2 = fabs(SurfaceVec[1]->ClosestDistanceToPoint(Pt));
G4double dist3 = fabs(SurfaceVec[2]->ClosestDistanceToPoint(Pt));
if(dist1 > dist2) dist1 = dist2;
if(dist1 > dist3) dist1 = dist3;
return dist1;
}
G4double G4BREPSolidCone::DistanceToIn(register const G4ThreeVector& Pt,
register const G4ThreeVector& V) const
{
Reset();
G4Vector3D Pttmp(Pt);
G4Vector3D Vtmp(V);
// G4double kInfinity = 10e20;
G4Ray r(Pttmp, Vtmp);
if(SurfaceVec[0]->Intersect( r ))
{
ShortestDistance = SurfaceVec[0]->GetDistance();
return ShortestDistance;
}
return kInfinity;
}
G4double G4BREPSolidCone::DistanceToOut(register const G4ThreeVector& Pt,
register const G4ThreeVector& V,
const G4bool calcNorm,
G4bool *validNorm,
G4ThreeVector *n) const
{
if(validNorm)
*validNorm = false;
Reset();
G4Vector3D Pttmp(Pt);
G4Vector3D Vtmp(V);
// G4double kInfinity = 10e20;
G4Ray r(Pttmp, Vtmp);
if(SurfaceVec[0]->Intersect( r ))
{
ShortestDistance = SurfaceVec[0]->GetDistance();
return ShortestDistance;
}
return kInfinity;
}
G4double G4BREPSolidCone::DistanceToOut(const G4ThreeVector& Pt) const
{
G4double dist1 = fabs(SurfaceVec[0]->HowNear(Pt));
G4double dist2 = fabs(SurfaceVec[1]->ClosestDistanceToPoint(Pt));
G4double dist3 = fabs(SurfaceVec[2]->ClosestDistanceToPoint(Pt));
if(dist1 > dist2) dist1 = dist2;
if(dist1 > dist3) dist1 = dist3;
return dist1;
}
// Streams solid contents to output stream.
G4std::ostream& G4BREPSolidCone::StreamInfo(G4std::ostream& os) const
{
G4BREPSolid::StreamInfo( os )
<< "\n origin: " << constructorParams.origin
<< "\n axis: " << constructorParams.axis
<< "\n direction: " << constructorParams.direction
<< "\n length: " << constructorParams.length
<< "\n radius: " << constructorParams.radius
<< "\n large_radius: " << constructorParams.large_radius
<< "\n-----------------------------------------------------------\n";
return os;
}