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geant4/source/geometry/solids/BREPS/include/G4OsloMatrix.icc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OsloMatrix.icc,v 1.3 2001/07/11 09:59:35 gunter Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4OsloMatrix.icc
//
// Implementation of inline methods of G4OsloMatrix
// --------------------------------------------------------------------
inline
G4int G4OsloMatrix::GetOffset() const
{
return offset;
}
inline
G4int G4OsloMatrix::GetSize() const
{
return osize;
}
inline
G4OsloMatrix* G4OsloMatrix::GetNextNode()
{
return next;
}
inline
G4KnotVector* G4OsloMatrix::GetKnotVector()
{
return o_vec;
}
inline
void G4OsloMatrix::SetOffset(G4int o)
{
offset = o;
}
inline
void G4OsloMatrix::SetSize(G4int s)
{
osize = s;
}
inline
void G4OsloMatrix::SetNextNode(G4OsloMatrix* n)
{
next = n;
}
inline
void G4OsloMatrix::SetKnotVector(G4KnotVector* v)
{
o_vec = v;
}
inline
G4int G4PointMatrix::GetRows() const
{
return nr;
}
inline
G4int G4PointMatrix::GetCols() const
{
return nc;
}
inline
void G4PointMatrix::put(G4int i, G4int j, G4double x)
{
data[i*nc+j]=x;
}
inline
G4double G4PointMatrix::get(G4int i, G4int j) const
{
return data[i*nc+j];
}