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geant4/source/geometry/solids/BREPS/include/G4CircularCurve.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
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// $Id: G4CircularCurve.hh,v 1.7 2001/07/11 09:59:32 gunter Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// ----------------------------------------------------------------------
// Class G4CircularCurve
//
// Class description:
//
// Definition of a generic circle.
// Authors: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __CIRCULARCURVE_H
#define __CIRCULARCURVE_H
#include "G4Conic.hh"
class G4CircularCurve : public G4Conic
{
public: // with description
G4CircularCurve();
virtual ~G4CircularCurve();
// Constructor & destructor.
G4CircularCurve(const G4CircularCurve& right);
G4CircularCurve& operator=(const G4CircularCurve& right);
// Copy-constructor and assignment operator.
virtual G4Curve* Project(const G4Transform3D& tr=
G4Transform3D::Identity);
// Project along trasformation tr.
virtual G4bool Tangent(G4CurvePoint& cp, G4Vector3D& v);
// Tangent computed from the 3D point representation as for all conics.
virtual G4double GetPMax() const;
virtual G4Point3D GetPoint(G4double param) const;
virtual G4double GetPPoint(const G4Point3D& p) const;
inline G4double GetRadius() const;
// Accessors for the geometric data.
void Init(const G4Axis2Placement3D& position0, G4double radius0);
// Initialises geometric data.
public: // without description
// virtual void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
virtual G4int IntersectRay2D(const G4Ray& ray);
protected: // with description
virtual void InitBounded();
// Compute bounding box.
private:
G4double radius;
// Geometric data.
};
#include "G4CircularCurve.icc"
#endif