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geant4/source/geometry/solids/BREPS/include/G4BoundingBox3D.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
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// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
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// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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//
//
// $Id: G4BoundingBox3D.hh,v 1.5 2001/07/11 09:59:32 gunter Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// ----------------------------------------------------------------------
// Class G4BoundingBox3D
//
// Class description:
//
// Definition of a generic solid's bounding box in the 3D space.
// Authors: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __G4BoundingBox3D_h
#define __G4BoundingBox3D_h 1
#include "G4Ray.hh"
#include "G4Point3D.hh"
#include "G4Vector3D.hh"
class G4BoundingBox3D
{
public: // with description
G4BoundingBox3D();
G4BoundingBox3D(const G4Point3D&);
G4BoundingBox3D(const G4Point3D&, const G4Point3D&);
~G4BoundingBox3D();
// Constructors & destructor.
G4BoundingBox3D(const G4BoundingBox3D& right);
G4BoundingBox3D& operator=(const G4BoundingBox3D& right);
// Copy constructor and assignment operator.
void Init(const G4Point3D&);
void Init(const G4Point3D&, const G4Point3D&);
void Extend(const G4Point3D&);
// To create/extend the bounding box
G4Point3D GetBoxMin() const;
G4Point3D GetBoxMax() const;
G4double GetDistance() const;
void SetDistance(G4double distance0);
// Accessors.
G4int Inside(const G4Point3D&) const;
// Returns 1 if the point is inside and on the bbox.
// Returns 0 if the point is outside the bbox.
public:
G4int GetTestResult() const;
G4int Test(const G4Ray&);
static const G4BoundingBox3D space;
private:
G4int BoxIntersect(const G4Point3D&,
const G4Point3D&,
const G4Vector3D&) const;
G4double DistanceToIn(const G4Point3D&,
const G4Vector3D&) const;
private:
G4Point3D box_min;
G4Point3D box_max;
G4double distance;
G4int test_result;
G4Point3D MiddlePoint;
G4Vector3D GeantBox;
};
#include "G4BoundingBox3D.icc"
#endif