98 lines
2.7 KiB
Plaintext
98 lines
2.7 KiB
Plaintext
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4BSplineSurface.icc,v 1.4 2001/07/11 09:59:31 gunter Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4BSplineSurface.icc
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//
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// Implementation of inline methods of G4BSplineSurface
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// --------------------------------------------------------------------
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inline
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G4double G4BSplineSurface::GetUHit() const
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{
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return Hit->GetU();
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}
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inline
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G4double G4BSplineSurface::GetVHit() const
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{
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return Hit->GetV();
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}
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inline
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G4int G4BSplineSurface::MyType() const
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{
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return 2;
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}
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inline
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void G4BSplineSurface::Reset()
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{
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active=1;
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bezier_list.EmptyList();
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projected_list.EmptyList();
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Intersected=0;
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distance = kInfinity;
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}
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inline
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G4int G4BSplineSurface::GetRows() const
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{
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return ctl_points->GetRows();
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}
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inline
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G4int G4BSplineSurface::GetCols() const
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{
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return ctl_points->GetCols();
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}
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inline
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G4Point3D G4BSplineSurface::GetControlPoint(G4int a, G4int b) const
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{
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return ctl_points->Get3D(a,b);
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}
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inline
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G4int G4BSplineSurface::GetOrder (G4int direction) const
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{
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return order[direction];
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}
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inline
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void G4BSplineSurface::PutOrder(G4int direction, G4int value)
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{
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order[direction]=value;
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}
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inline
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G4Vector3D G4BSplineSurface::SurfaceNormal(const G4Point3D& Pt) const
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{
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return G4Vector3D(0,0,0);
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}
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