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geant4/source/geometry/solids/BREPS/include/G4BSplineSurface.icc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4BSplineSurface.icc,v 1.4 2001/07/11 09:59:31 gunter Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4BSplineSurface.icc
//
// Implementation of inline methods of G4BSplineSurface
// --------------------------------------------------------------------
inline
G4double G4BSplineSurface::GetUHit() const
{
return Hit->GetU();
}
inline
G4double G4BSplineSurface::GetVHit() const
{
return Hit->GetV();
}
inline
G4int G4BSplineSurface::MyType() const
{
return 2;
}
inline
void G4BSplineSurface::Reset()
{
active=1;
bezier_list.EmptyList();
projected_list.EmptyList();
Intersected=0;
distance = kInfinity;
}
inline
G4int G4BSplineSurface::GetRows() const
{
return ctl_points->GetRows();
}
inline
G4int G4BSplineSurface::GetCols() const
{
return ctl_points->GetCols();
}
inline
G4Point3D G4BSplineSurface::GetControlPoint(G4int a, G4int b) const
{
return ctl_points->Get3D(a,b);
}
inline
G4int G4BSplineSurface::GetOrder (G4int direction) const
{
return order[direction];
}
inline
void G4BSplineSurface::PutOrder(G4int direction, G4int value)
{
order[direction]=value;
}
inline
G4Vector3D G4BSplineSurface::SurfaceNormal(const G4Point3D& Pt) const
{
return G4Vector3D(0,0,0);
}