Files
geant4/source/geometry/solids/BREPS/include/G4BREPSolidSphere.hh
T
2016-06-08 16:57:27 +02:00

122 lines
4.7 KiB
C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4BREPSolidSphere.hh,v 1.8 2002/12/03 14:32:45 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// ----------------------------------------------------------------------
// Class G4BREPSolidSphere
//
// Class description:
//
// Definition of a generic BREP sphere:
//
// G4BREPSolidSphere(const G4String& name,
// const G4Vector3D& origin,
// const G4Vector3D& xhat,
// const G4Vector3D& zhat,
// G4double radius)
// Authors: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __G4BREPSolidSphere
#define __G4BREPSolidSphere
#include "G4BREPSolid.hh"
class G4BREPSolidSphere : public G4BREPSolid
{
public: // with description
G4BREPSolidSphere(const G4String& name,
const G4Vector3D& origin,
const G4Vector3D& xhat,
const G4Vector3D& zhat,
G4double radius);
// Constructor defining the sphere through its spherical surfaces.
~G4BREPSolidSphere();
// Empty destructor.
EInside Inside(register const G4ThreeVector& Pt) const;
// Determines if the point Pt is inside, outside or on the surface
// of the solid.
G4ThreeVector SurfaceNormal(const G4ThreeVector&) const;
// Calculates the normal of the surface at a point on the surface
// The sense of the normal depends on the sense of the surface.
G4double DistanceToIn(const G4ThreeVector&) const;
// Calculates the shortest distance ("safety") from a point
// outside the solid to any boundary of this solid.
// Return 0 if the point is already inside.
G4double DistanceToIn(register const G4ThreeVector& Pt,
register const G4ThreeVector& V) const;
// Calculates the distance from a point Pt outside the solid
// to the solid's boundary along a specified direction vector V.
// Note: Intersections with boundaries less than the tolerance must
// be ignored if the direction is away from the boundary.
G4double DistanceToOut(register const G4ThreeVector& Pt,
register const G4ThreeVector& V,
const G4bool calcNorm=false,
G4bool *validNorm=0, G4ThreeVector *n=0) const;
// Calculates the distance from a point inside the solid to the solid`s
// boundary along a specified direction vector.
// Return 0 if the point is already outside.
// Note: If the shortest distance to a boundary is less than the
// tolerance, it is ignored. This allows for a point within a
// tolerant boundary to leave immediately.
G4double DistanceToOut(const G4ThreeVector&) const;
// Calculates the shortest distance ("safety") from a point inside the
// solid to any boundary of this solid.
// Return 0 if the point is already outside.
virtual G4std::ostream& StreamInfo(G4std::ostream& os) const;
// Streams solid contents to output stream.
public: // without description
inline void SphReset() { active=1; }
private:
G4BREPSolidSphere(const G4BREPSolidSphere&);
G4BREPSolidSphere& operator=(const G4BREPSolidSphere&);
// Private copy constructor and assignment operator.
struct G4BREPSphereParams
{
G4Vector3D origin;
G4Vector3D xhat;
G4Vector3D zhat;
G4double radius;
} constructorParams;
};
#endif