141 lines
3.8 KiB
Plaintext
141 lines
3.8 KiB
Plaintext
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4BREPSolid.icc,v 1.4 2001/07/11 09:59:30 gunter Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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//
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// G4BREPSolid.icc
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//
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// Implementation of inline methods of G4BREPSolid
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// --------------------------------------------------------------------
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inline G4double G4BREPSolid::IntersectionDistance() const
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{
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return intersectionDistance;
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}
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inline void G4BREPSolid::IntersectionDistance(G4double d) const
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{
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((G4BREPSolid*)this)->intersectionDistance=d;
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}
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inline G4Surface* G4BREPSolid::GetSurface(G4int nr) const
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{
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return SurfaceVec[nr];
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}
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inline void G4BREPSolid::Active(G4int x) const
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{
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((G4BREPSolid*)this)->active=x;
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}
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inline G4int G4BREPSolid::Active() const
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{
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return active;
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}
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inline G4double G4BREPSolid::GetShortestDistance() const
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{
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return ShortestDistance;
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}
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inline G4int G4BREPSolid::GetId() const
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{
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return Id;
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}
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inline void G4BREPSolid::SetId(G4int n)
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{
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Id = n;
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}
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inline const G4String& G4BREPSolid::GetName() const
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{
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return solidname;
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}
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inline void G4BREPSolid::SetName(const G4String& name)
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{
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solidname = name;
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}
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inline G4int G4BREPSolid::GetNumberOfSolids() const
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{
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return NumberOfSolids;
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}
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inline G4int G4BREPSolid::GetNumberOfFaces() const
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{
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return nb_of_surfaces;
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}
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inline const G4Axis2Placement3D* G4BREPSolid::GetPlace() const
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{
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return place;
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}
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inline const G4BoundingBox3D* G4BREPSolid::GetBBox() const
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{
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return bbox;
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}
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inline G4int G4BREPSolid::StartInside() const
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{
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return startInside;
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}
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inline void G4BREPSolid::StartInside(G4int si) const
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{
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((G4BREPSolid*)this)->startInside=si;
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}
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inline void G4BREPSolid::QuickSort( register G4Surface** SrfVec,
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register G4int left,
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register G4int right) const
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{
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register G4int i=left;
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register G4int j=right;
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register G4Surface* elem1;
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register G4Surface* elem2 = SrfVec[(left+right)/2];
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register G4double tmpdistance;
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do
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{
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tmpdistance = elem2->GetDistance();
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while ( SrfVec[i]->GetDistance() < tmpdistance && i < right ) i++;
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while (tmpdistance < SrfVec[j]->GetDistance() && j > left ) j--;
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if(i<=j)
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{
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elem1 = SrfVec[i];
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SrfVec[i] = SrfVec[j];
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SrfVec[j] = elem1;
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i++;j--;
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}
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} while (i<=j);
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if( left < j ) QuickSort(SrfVec,left, j );
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if( i < right ) QuickSort(SrfVec,i, right);
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}
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