113 lines
3.9 KiB
C++
113 lines
3.9 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4Axis2Placement3D.hh,v 1.4 2001/07/11 09:59:30 gunter Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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// ----------------------------------------------------------------------
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// Class G4Axis2Placement3D
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//
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// Class description:
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//
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// Class defining an axis placed in a 3D space.
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// Attributes are: a point location, an axis vector with its
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// reference direction and coordinates in space.
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __G4Placement3D_h
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#define __G4Placement3D_h 1
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#include "G4Point3D.hh"
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#include "G4Vector3D.hh"
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#include "G4Transform3D.hh"
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#include "G4PointRat.hh"
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#include "G4Ray.hh"
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class G4Axis2Placement3D
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{
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public: // with description
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G4Axis2Placement3D();
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G4Axis2Placement3D( const G4Vector3D& refDirection0 ,
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const G4Vector3D& axis0 ,
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const G4Point3D& location0 );
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~G4Axis2Placement3D();
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// Constructors & destructor
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G4Axis2Placement3D(const G4Axis2Placement3D&);
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G4Axis2Placement3D& operator=(const G4Axis2Placement3D&);
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// Copy constructor and assignment operator.
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inline G4bool operator==(const G4Axis2Placement3D& other) const;
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// Equality operator.
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inline void Init( const G4Vector3D& refDirection0 ,
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const G4Vector3D& axis0 ,
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const G4Point3D& location0 );
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inline G4Point3D GetLocation() const;
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inline G4Vector3D GetAxis() const;
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inline G4Vector3D GetRefDirection() const;
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// Get/Set for geometric data
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inline G4Vector3D GetPX() const;
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inline G4Vector3D GetPY() const;
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inline G4Vector3D GetPZ() const;
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// Placement coordinate axes
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inline const G4Transform3D& GetToPlacementCoordinates() const;
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inline const G4Transform3D& GetFromPlacementCoordinates() const;
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// Transformation from/to the placement coordinate system
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public:
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//inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2,
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// const G4Plane& Pl1, const G4Plane& Pl2)
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// {
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// Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d);
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// Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d);
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// Coord.Z(0);
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// }
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private:
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// geometric data
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G4Point3D location;
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G4Vector3D axis;
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G4Vector3D refDirection;
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// placement coordinate axes
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G4Vector3D pX, pY, pZ;
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G4Transform3D toPlacementCoordinates;
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G4Transform3D fromPlacementCoordinates;
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};
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#include "G4Axis2Placement3D.icc"
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#endif
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