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geant4/source/geometry/solids/BREPS/include/G4Axis2Placement3D.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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//
//
// $Id: G4Axis2Placement3D.hh,v 1.4 2001/07/11 09:59:30 gunter Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// ----------------------------------------------------------------------
// Class G4Axis2Placement3D
//
// Class description:
//
// Class defining an axis placed in a 3D space.
// Attributes are: a point location, an axis vector with its
// reference direction and coordinates in space.
// Authors: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __G4Placement3D_h
#define __G4Placement3D_h 1
#include "G4Point3D.hh"
#include "G4Vector3D.hh"
#include "G4Transform3D.hh"
#include "G4PointRat.hh"
#include "G4Ray.hh"
class G4Axis2Placement3D
{
public: // with description
G4Axis2Placement3D();
G4Axis2Placement3D( const G4Vector3D& refDirection0 ,
const G4Vector3D& axis0 ,
const G4Point3D& location0 );
~G4Axis2Placement3D();
// Constructors & destructor
G4Axis2Placement3D(const G4Axis2Placement3D&);
G4Axis2Placement3D& operator=(const G4Axis2Placement3D&);
// Copy constructor and assignment operator.
inline G4bool operator==(const G4Axis2Placement3D& other) const;
// Equality operator.
inline void Init( const G4Vector3D& refDirection0 ,
const G4Vector3D& axis0 ,
const G4Point3D& location0 );
inline G4Point3D GetLocation() const;
inline G4Vector3D GetAxis() const;
inline G4Vector3D GetRefDirection() const;
// Get/Set for geometric data
inline G4Vector3D GetPX() const;
inline G4Vector3D GetPY() const;
inline G4Vector3D GetPZ() const;
// Placement coordinate axes
inline const G4Transform3D& GetToPlacementCoordinates() const;
inline const G4Transform3D& GetFromPlacementCoordinates() const;
// Transformation from/to the placement coordinate system
public:
//inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2,
// const G4Plane& Pl1, const G4Plane& Pl2)
// {
// Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d);
// Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d);
// Coord.Z(0);
// }
private:
// geometric data
G4Point3D location;
G4Vector3D axis;
G4Vector3D refDirection;
// placement coordinate axes
G4Vector3D pX, pY, pZ;
G4Transform3D toPlacementCoordinates;
G4Transform3D fromPlacementCoordinates;
};
#include "G4Axis2Placement3D.icc"
#endif