Files
geant4/source/geometry/management/include/G4LogicalVolume.icc
T
2016-06-08 16:57:27 +02:00

382 lines
11 KiB
Plaintext

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4LogicalVolume.icc,v 1.8 2002/05/17 17:59:47 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// class G4LogicalVolume Inline Implementation file
//
// 10.20.97 - P. MoraDeFreitas : Added SetFastSimulation method.
// 05.11.98 - M. Verderi: Add Get/Set methods for fBiasWeight
// 09.11.98 - J. Apostolakis: Changed MagneticField to FieldManager
// 12.02.99 - S.Giani: Added set/get methods for voxelization quality
// 18.04.01 - G.Cosmo: Migrated to STL vector
// 17.05.02 - G.Cosmo: Added IsToOptimise() method
// ********************************************************************
// ********************************************************************
// GetName
// ********************************************************************
//
inline
G4String G4LogicalVolume::GetName() const
{
return fName;
}
// ********************************************************************
// SetName
// ********************************************************************
//
inline
void G4LogicalVolume::SetName(const G4String& pName)
{
fName = pName;
}
// ********************************************************************
// GetFieldManager
// ********************************************************************
//
inline
G4FieldManager* G4LogicalVolume::GetFieldManager() const
{
return fFieldManager;
}
// ********************************************************************
// GetNoDaughters
// ********************************************************************
//
inline
G4int G4LogicalVolume::GetNoDaughters() const
{
return fDaughters.size();
}
// ********************************************************************
// GetDaughter
// ********************************************************************
//
inline
G4VPhysicalVolume* G4LogicalVolume::GetDaughter(const G4int i) const
{
return fDaughters[i];
}
// ********************************************************************
// GetFastSimulationManager
// ********************************************************************
//
inline
G4FastSimulationManager* G4LogicalVolume::GetFastSimulationManager () const
{
return fFastSimulationManager;
}
// ********************************************************************
// AddDaughter
// ********************************************************************
//
inline
void G4LogicalVolume::AddDaughter(G4VPhysicalVolume* pNewDaughter)
{
fDaughters.push_back(pNewDaughter);
// Propagates the mother's FastSimulationManager pointer. If we are in
// the World logical volume, propagates only if pointer != 0.
// (one could also parameterise all the World volume for a particle type!)
G4VPhysicalVolume* myPhysical = pNewDaughter->GetMother();
G4VPhysicalVolume* pMotherPhys;
G4LogicalVolume* pDaughterLogical;
if( myPhysical !=0 )
{
pMotherPhys = myPhysical->GetMother();
pDaughterLogical = pNewDaughter->GetLogicalVolume();
if( (pMotherPhys!=0) || ( pMotherPhys==0) && (fFastSimulationManager!=0) )
{
if( pDaughterLogical->GetFastSimulationManager()!=fFastSimulationManager )
pDaughterLogical->SetFastSimulationManager(fFastSimulationManager,false);
}
else
{
pDaughterLogical->SetFastSimulationManager(0, false);
}
}
// Propagate the Field Manager, if the daughter has no field Manager.
//
pDaughterLogical = pNewDaughter->GetLogicalVolume();
G4FieldManager* pDaughterFieldManager = pDaughterLogical->GetFieldManager();
if( pDaughterFieldManager == 0 )
{
pDaughterLogical->SetFieldManager(fFieldManager, true);
}
}
// ********************************************************************
// IsDaughter
// ********************************************************************
//
inline
G4bool G4LogicalVolume::IsDaughter(const G4VPhysicalVolume* p) const
{
G4PhysicalVolumeList::const_iterator i;
for ( i=fDaughters.begin(); i!=fDaughters.end(); ++i )
{
if (**i==*p) return true;
}
return false;
}
// ********************************************************************
// RemoveDaughter
// ********************************************************************
//
inline
void G4LogicalVolume::RemoveDaughter(const G4VPhysicalVolume* p)
{
G4PhysicalVolumeList::iterator i;
for ( i=fDaughters.begin(); i!=fDaughters.end(); ++i )
{
if (**i==*p)
{
fDaughters.erase(i);
break;
}
}
}
// ********************************************************************
// GetSolid
// ********************************************************************
//
inline
G4VSolid* G4LogicalVolume::GetSolid() const
{
return fSolid;
}
// ********************************************************************
// SetSolid
// ********************************************************************
//
inline
void G4LogicalVolume::SetSolid(G4VSolid *pSolid)
{
assert(pSolid != 0);
fSolid=pSolid;
}
// ********************************************************************
// GetMaterial
// ********************************************************************
//
inline
G4Material* G4LogicalVolume::GetMaterial() const
{
return fMaterial;
}
// ********************************************************************
// SetMaterial
// ********************************************************************
//
inline
void G4LogicalVolume::SetMaterial(G4Material *pMaterial)
{
fMaterial=pMaterial;
}
// ********************************************************************
// GetSensitiveDetector
// ********************************************************************
//
inline
G4VSensitiveDetector* G4LogicalVolume::GetSensitiveDetector() const
{
return fSensitiveDetector;
}
// ********************************************************************
// SetSensitiveDetector
// ********************************************************************
//
inline
void G4LogicalVolume::SetSensitiveDetector(G4VSensitiveDetector* pSDetector)
{
fSensitiveDetector = pSDetector;
}
// ********************************************************************
// GetUserLimits
// ********************************************************************
//
inline
G4UserLimits* G4LogicalVolume::GetUserLimits() const
{
return fUserLimits;
}
// ********************************************************************
// SetUserLimits
// ********************************************************************
//
inline
void G4LogicalVolume::SetUserLimits(G4UserLimits* pULimits)
{
fUserLimits = pULimits;
}
// ********************************************************************
// GetVoxelHeader
// ********************************************************************
//
inline
G4SmartVoxelHeader* G4LogicalVolume::GetVoxelHeader() const
{
return fVoxel;
}
// ********************************************************************
// SetVoxelHeader
// ********************************************************************
//
inline
void G4LogicalVolume::SetVoxelHeader(G4SmartVoxelHeader* pVoxel)
{
fVoxel = pVoxel;
}
// ********************************************************************
// GetSmartless
// ********************************************************************
//
inline
G4double G4LogicalVolume::GetSmartless() const
{
return fSmartless;
}
// ********************************************************************
// SetSmartless
// ********************************************************************
//
inline
void G4LogicalVolume::SetSmartless(G4double s)
{
fSmartless = s;
}
// ********************************************************************
// IsToOptimise
// ********************************************************************
//
inline
G4bool G4LogicalVolume::IsToOptimise() const
{
return fOptimise;
}
// ********************************************************************
// SetOptimisation
// ********************************************************************
//
inline
void G4LogicalVolume::SetOptimisation(G4bool optim)
{
fOptimise = optim;
}
// ********************************************************************
// Operator ==
// ********************************************************************
//
inline
G4bool G4LogicalVolume::operator == ( const G4LogicalVolume& lv) const
{
return (this==&lv) ? true : false;
}
// ********************************************************************
// GetVisAttributes
// ********************************************************************
//
inline
const G4VisAttributes* G4LogicalVolume::GetVisAttributes () const
{
return fVisAttributes;
}
// ********************************************************************
// SetVisAttributes
// ********************************************************************
//
inline
void G4LogicalVolume::SetVisAttributes (const G4VisAttributes* pVA)
{
fVisAttributes = pVA;
}
inline
void G4LogicalVolume::SetVisAttributes (const G4VisAttributes& VA)
{
fVisAttributes = &VA;
}
// ********************************************************************
// BecomeEnvelopeForFastSimulation
// ********************************************************************
//
inline
void
G4LogicalVolume::BecomeEnvelopeForFastSimulation(G4FastSimulationManager* pPA)
{
SetFastSimulationManager(pPA, true);
}
// ********************************************************************
// SetBiasWeight
// ********************************************************************
//
inline
void G4LogicalVolume::SetBiasWeight(G4double w)
{
fBiasWeight = w;
}
// ********************************************************************
// GetBiasWeight
// ********************************************************************
//
inline
G4double G4LogicalVolume::GetBiasWeight() const
{
return fBiasWeight;
}