87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: unionSubscriber.cc,v 1.2 2002/06/03 12:09:35 radoone Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// --------------------------------------------------------------
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// Comments
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//
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// --------------------------------------------------------------
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//
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#include "BooleanSolidTypeSubscriber.hh"
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#include "boolean_union.hh"
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#include "G4UnionSolid.hh"
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class unionSubscriber : public BooleanSolidTypeSubscriber
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{
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public:
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unionSubscriber() {
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Subscribe( "union" );
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}
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virtual ~unionSubscriber() {
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}
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// The activation callback invoked by SAXProcessor whenever it has
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// a new object created from XML and a corresponding subcriber exists
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virtual void Activate( const SAXObject* object ) {
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const boolean_union* bu = dynamic_cast<const boolean_union*>( object );
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// First, let the base class extract the data
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BooleanSolidTypeSubscriber::Activate( object );
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// At this moment both constituent solids are ready
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// Let's check whether we need to apply any transformations
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G4VSolid* solid_union = 0;
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bool useTransform = false;
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G4ThreeVector translat;
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G4RotationMatrix transrot;
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if( m_translation != 0 ) {
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translat = *m_translation;
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useTransform = true;
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}
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if( m_rotation != 0 ) {
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transrot = *m_rotation;
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useTransform = true;
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}
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if( useTransform ) {
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G4Transform3D transform( transrot, translat );
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solid_union = new G4UnionSolid( bu->get_name(), m_first, m_second, transform );
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} else {
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solid_union = new G4UnionSolid( bu->get_name(), m_first, m_second );
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}
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GDMLProcessor::GetInstance()->AddSolid( bu->get_name(), solid_union );
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delete object;
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}
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};
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DECLARE_SUBSCRIBER_FACTORY(unionSubscriber)
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