183 lines
5.3 KiB
C++
183 lines
5.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: ASCIIAttributeList.hh,v 1.2 2002/06/03 12:09:32 radoone Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// --------------------------------------------------------------
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// Comments
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//
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// --------------------------------------------------------------
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//
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#ifndef ASCIIATTRIBUTE_LIST_H
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#define ASCIIATTRIBUTE_LIST_H 1
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/// Include files
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#include <string>
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#include <vector>
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/// Class simulating behavior of real SAX XML attribute list,
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/// but using 8 bit ASCII encoding
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class ASCIIAttributeList
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{
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public:
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std::string sEmpty;
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/// XML ASCII attribute
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struct _attrItem
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{
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std::string fName;
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std::string fValue;
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std::string fType;
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};
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/// Constructor
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ASCIIAttributeList()
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{
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sEmpty = "";
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}
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/// Desctructor
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~ASCIIAttributeList()
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{
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}
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/// Add a whole attribute item into the list
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void add( const ASCIIAttributeList::_attrItem& item )
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{
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fList.push_back( item );
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}
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/// Add an attribute item into the list specified by its constituting parts
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void add( const char* const name, const char* const value, const char* const type )
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{
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struct _attrItem att;
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att.fName = name;
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att.fValue = value;
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att.fType = type;
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fList.push_back( att );
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}
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/// Get attribute parameters by the given index in the list
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const std::string& getName( unsigned int index )
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{
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return fList[index].fName;
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}
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/// Get attribute parameters by the given index in the list
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const std::string& getValue( unsigned int index )
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{
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return fList[index].fValue;
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}
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/// Get attribute parameters by the given index in the list
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const std::string& getType( unsigned int index )
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{
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return fList[index].fType;
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}
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/// Get attribute parameters by the attribute's name
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const std::string& getValue( const std::string& name ) const
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{
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std::vector<struct _attrItem>::const_iterator aiter;
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bool success = false;
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for( aiter = fList.begin(); aiter != fList.end(); aiter++ )
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{
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if( (*aiter).fName == name)
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{
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success = true;
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break;
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}
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}
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return( success ? (*aiter).fValue : sEmpty );
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}
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/// Get attribute parameters by the attribute's name
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const std::string& getValue( const char* name ) const
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{
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std::vector<struct _attrItem>::const_iterator aiter;
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bool success = false;
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for( aiter = fList.begin(); aiter != fList.end(); aiter++ )
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{
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if( (*aiter).fName == name)
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{
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success = true;
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break;
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}
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}
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return( success ? (*aiter).fValue : sEmpty );
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}
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/// Get attribute parameters by the attribute's name
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const std::string& getType( const std::string& name )
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{
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std::vector<struct _attrItem>::iterator aiter;
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bool success = false;
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for( aiter = fList.begin(); aiter != fList.end(); aiter++ )
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{
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if( (*aiter).fName == name)
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{
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success = true;
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break;
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}
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}
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return( success ? (*aiter).fType : sEmpty );
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}
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/// Get attribute parameters by the attribute's name
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const std::string& getType( const char* name )
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{
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std::vector<struct _attrItem>::iterator aiter;
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bool success = false;
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for( aiter = fList.begin(); aiter != fList.end(); aiter++ )
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{
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if( (*aiter).fName == name)
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{
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success = true;
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break;
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}
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}
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return( success ? (*aiter).fType : sEmpty );
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}
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/// Get the number of attributes in the list
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unsigned int getLength()
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{
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return fList.size();
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}
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private:
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/// Attribute List Container
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std::vector<struct _attrItem> fList;
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};
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#endif // ASCIIATTRIBUTE_LIST_H
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