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geant4/examples/extended/electromagnetic/TestEm3/src/Em3PrimaryGeneratorAction.cc
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2016-06-08 16:57:27 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: Em3PrimaryGeneratorAction.cc,v 1.5 2001/10/22 10:58:57 maire Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
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#include "Em3PrimaryGeneratorAction.hh"
#include "Em3DetectorConstruction.hh"
#include "Em3PrimaryGeneratorMessenger.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Em3PrimaryGeneratorAction::Em3PrimaryGeneratorAction(
Em3DetectorConstruction* Em3DC)
:Em3Detector(Em3DC)
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
SetDefaultKinematic();
rndmBeam = 0.;
//create a messenger for this class
gunMessenger = new Em3PrimaryGeneratorMessenger(this);
}
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Em3PrimaryGeneratorAction::~Em3PrimaryGeneratorAction()
{
delete particleGun;
delete gunMessenger;
}
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void Em3PrimaryGeneratorAction::SetDefaultKinematic()
{
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="e-");
particleGun->SetParticleDefinition(particle);
particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
particleGun->SetParticleEnergy(1.*GeV);
G4double position = -0.5*(Em3Detector->GetWorldSizeX());
particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Em3PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
//this function is called at the begining of event
//
//randomize the beam, if requested.
if (rndmBeam > 0.)
{
G4ThreeVector oldPosition = particleGun->GetParticlePosition();
G4double rbeam = 0.5*(Em3Detector->GetCalorSizeYZ())*rndmBeam;
G4double x0 = oldPosition.x();
G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
particleGun->GeneratePrimaryVertex(anEvent);
particleGun->SetParticlePosition(oldPosition);
}
else particleGun->GeneratePrimaryVertex(anEvent);
}
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