73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: A01PrimaryGeneratorAction.hh,v 1.3 2002/12/13 11:34:29 gunter Exp $
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// --------------------------------------------------------------
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//
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#ifndef A01PrimaryGeneratorAction_h
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#define A01PrimaryGeneratorAction_h 1
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "globals.hh"
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class G4ParticleGun;
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class G4Event;
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class G4ParticleDefinition;
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class A01PrimaryGeneratorMessenger;
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class A01PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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A01PrimaryGeneratorAction();
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virtual ~A01PrimaryGeneratorAction();
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virtual void GeneratePrimaries(G4Event*);
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private:
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G4ParticleGun* particleGun;
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A01PrimaryGeneratorMessenger* gunMessenger;
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G4ParticleDefinition* positron;
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G4ParticleDefinition* muon;
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G4ParticleDefinition* pion;
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G4ParticleDefinition* kaon;
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G4ParticleDefinition* proton;
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G4double momentum;
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G4double sigmaMomentum;
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G4double sigmaAngle;
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G4bool randomizePrimary;
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public:
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inline void SetMomentum(G4double val) { momentum = val; }
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inline G4double GetMomentum() const { return momentum; }
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inline void SetSigmaMomentum(G4double val) { sigmaMomentum = val; }
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inline G4double GetSigmaMomentum() const { return sigmaMomentum; }
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inline void SetSigmaAngle(G4double val) { sigmaAngle = val; }
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inline G4double GetSigmaAngle() const { return sigmaAngle; }
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inline void SetRandomize(G4bool val) { randomizePrimary = val; }
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inline G4bool GetRandomize() const { return randomizePrimary; }
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};
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#endif
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