93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: A01DriftChamberHit.hh,v 1.3 2002/12/13 11:34:28 gunter Exp $
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// --------------------------------------------------------------
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//
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#ifndef A01DriftChamberHit_h
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#define A01DriftChamberHit_h 1
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Transform3D.hh"
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#include "G4RotationMatrix.hh"
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class A01DriftChamberHit : public G4VHit
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{
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public:
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A01DriftChamberHit();
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A01DriftChamberHit(G4int z);
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virtual ~A01DriftChamberHit();
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A01DriftChamberHit(const A01DriftChamberHit &right);
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const A01DriftChamberHit& operator=(const A01DriftChamberHit &right);
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int operator==(const A01DriftChamberHit &right) const;
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inline void *operator new(size_t);
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inline void operator delete(void *aHit);
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inline float x();
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inline float y();
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virtual void Draw();
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virtual void Print();
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private:
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G4int layerID;
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G4double time;
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G4ThreeVector localPos;
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G4ThreeVector worldPos;
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public:
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inline void SetLayerID(G4int z) { layerID = z; }
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inline G4int GetLayerID() const { return layerID; }
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inline void SetTime(G4double t) { time = t; }
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inline G4double GetTime() const { return time; }
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inline void SetLocalPos(G4ThreeVector xyz) { localPos = xyz; }
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inline G4ThreeVector GetLocalPos() const { return localPos; }
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inline void SetWorldPos(G4ThreeVector xyz) { worldPos = xyz; }
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inline G4ThreeVector GetWorldPos() const { return worldPos; }
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};
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typedef G4THitsCollection<A01DriftChamberHit> A01DriftChamberHitsCollection;
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extern G4Allocator<A01DriftChamberHit> A01DriftChamberHitAllocator;
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inline void* A01DriftChamberHit::operator new(size_t)
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{
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void* aHit;
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aHit = (void*)A01DriftChamberHitAllocator.MallocSingle();
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return aHit;
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}
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inline void A01DriftChamberHit::operator delete(void* aHit)
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{
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A01DriftChamberHitAllocator.FreeSingle((A01DriftChamberHit*) aHit);
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}
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#endif
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