161 lines
4.0 KiB
C++
161 lines
4.0 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: MyVisManager.cc,v 1.8.2.1 2001/06/28 19:16:12 gunter Exp $
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// GEANT4 tag $Name: $
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//
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//
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// John Allison 24th January 1998.
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#include "MyVisManager.hh"
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// Supported drivers...
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#ifdef G4VIS_USE_ASCIITREE
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#include "G4ASCIITree.hh"
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#endif
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#ifdef G4VIS_USE_DAWN
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#include "G4FukuiRenderer.hh"
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#endif
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#ifdef G4VIS_USE_DAWNFILE
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#include "G4DAWNFILE.hh"
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#endif
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#ifdef G4VIS_USE_GAGTREE
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#include "G4GAGTree.hh"
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#endif
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#ifdef G4VIS_USE_OPACS
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#include "G4Wo.hh"
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#include "G4Xo.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLX
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#include "G4OpenGLImmediateX.hh"
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#include "G4OpenGLStoredX.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLWIN32
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#include "G4OpenGLImmediateWin32.hh"
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#include "G4OpenGLStoredWin32.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLXM
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#include "G4OpenGLImmediateXm.hh"
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#include "G4OpenGLStoredXm.hh"
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#endif
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#ifdef G4VIS_USE_OIX
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#include "G4OpenInventorX.hh"
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#endif
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#ifdef G4VIS_USE_OIWIN32
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#include "G4OpenInventorWin32.hh"
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#endif
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#ifdef G4VIS_USE_RAYTRACER
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#include "G4RayTracer.hh"
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#endif
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#ifdef G4VIS_USE_VRML
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#include "G4VRML1.hh"
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#include "G4VRML2.hh"
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#endif
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#ifdef G4VIS_USE_VRMLFILE
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#include "G4VRML1File.hh"
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#include "G4VRML2File.hh"
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#endif
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MyVisManager::MyVisManager () {}
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void MyVisManager::RegisterGraphicsSystems () {
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#ifdef G4VIS_USE_ASCIITREE
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RegisterGraphicsSystem (new G4ASCIITree);
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#endif
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#ifdef G4VIS_USE_DAWN
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RegisterGraphicsSystem (new G4FukuiRenderer);
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#endif
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#ifdef G4VIS_USE_DAWNFILE
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RegisterGraphicsSystem (new G4DAWNFILE);
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#endif
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#ifdef G4VIS_USE_GAGTREE
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RegisterGraphicsSystem (new G4GAGTree);
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#endif
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#ifdef G4VIS_USE_OPACS
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RegisterGraphicsSystem (new G4Wo);
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RegisterGraphicsSystem (new G4Xo);
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#endif
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#ifdef G4VIS_USE_OPENGLX
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RegisterGraphicsSystem (new G4OpenGLImmediateX);
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RegisterGraphicsSystem (new G4OpenGLStoredX);
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#endif
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#ifdef G4VIS_USE_OPENGLWIN32
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RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
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RegisterGraphicsSystem (new G4OpenGLStoredWin32);
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#endif
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#ifdef G4VIS_USE_OPENGLXM
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RegisterGraphicsSystem (new G4OpenGLImmediateXm);
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RegisterGraphicsSystem (new G4OpenGLStoredXm);
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#endif
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#ifdef G4VIS_USE_OIX
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RegisterGraphicsSystem (new G4OpenInventorX);
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#endif
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#ifdef G4VIS_USE_OIWIN32
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RegisterGraphicsSystem (new G4OpenInventorWin32);
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#endif
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#ifdef G4VIS_USE_RAYTRACER
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RegisterGraphicsSystem (new G4RayTracer);
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#endif
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#ifdef G4VIS_USE_VRML
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RegisterGraphicsSystem (new G4VRML1);
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RegisterGraphicsSystem (new G4VRML2);
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#endif
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#ifdef G4VIS_USE_VRMLFILE
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RegisterGraphicsSystem (new G4VRML1File);
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RegisterGraphicsSystem (new G4VRML2File);
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#endif
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if (fVerbose > 0) {
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G4cout <<
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"\nYou have successfully chosen to use the following graphics systems."
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<< G4endl;
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PrintAvailableGraphicsSystems ();
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}
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}
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