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geant4/source/visualization/RayTracer/include/G4RayShooter.hh
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2016-06-08 16:10:37 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4RayShooter.hh,v 1.2.4.1 2001/06/28 19:15:51 gunter Exp $
// GEANT4 tag $Name: $
//
// class description:
//
// the object of this class shoots a ray (actually geantino) primary particle
// associated with a G4Event object. This slass must be used exclusively by
// G4RayTracer.
//
#ifndef G4RayShooter_h
#define G4RayShooter_h 1
#include "globals.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleDefinition.hh"
#include "G4PrimaryVertex.hh"
#include "G4ParticleMomentum.hh"
class G4Event;
class G4RayShooter
{
public:
G4RayShooter();
public:
virtual ~G4RayShooter();
public: // with description
void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc);
// This method generates a primary vertex and a primary particle at the
// given vertex point and with the given direction. This method is invoked
// by G4RayTracer.
private:
void SetInitialValues();
G4ParticleDefinition* particle_definition;
G4ParticleMomentum particle_momentum_direction;
G4double particle_energy;
G4ThreeVector particle_position;
G4double particle_time;
G4ThreeVector particle_polarization;
};
#endif