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geant4/source/track/include/G4ParticleChangeForMSC.icc
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2016-06-08 16:10:37 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ParticleChangeForMSC.icc,v 1.3.4.1 2001/06/28 19:15:23 gunter Exp $
// GEANT4 tag $Name: $
//
//
inline
const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumChange() const
{
return &theMomentumDirectionChange;
}
inline
void G4ParticleChangeForMSC::SetMomentumChange(
G4double Px,
G4double Py,
G4double Pz )
{
theMomentumDirectionChange.setX(Px);
theMomentumDirectionChange.setY(Py);
theMomentumDirectionChange.setZ(Pz);
}
inline
void G4ParticleChangeForMSC::SetMomentumChange(const G4ThreeVector& P)
{
theMomentumDirectionChange = P;
}
inline
const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumDirectionChange() const
{
return &theMomentumDirectionChange;
}
inline
void G4ParticleChangeForMSC::SetMomentumDirectionChange(
G4double Px,
G4double Py,
G4double Pz )
{
theMomentumDirectionChange.setX(Px);
theMomentumDirectionChange.setY(Py);
theMomentumDirectionChange.setZ(Pz);
}
inline
void G4ParticleChangeForMSC::SetMomentumDirectionChange(const G4ThreeVector& P)
{
theMomentumDirectionChange = P;
}
inline
const G4ThreeVector* G4ParticleChangeForMSC::GetPositionChange() const
{
return &thePositionChange;
}
inline
void G4ParticleChangeForMSC::SetPositionChange(const G4ThreeVector& finalPosition)
{
thePositionChange= finalPosition;
}
inline
void G4ParticleChangeForMSC::SetPositionChange(G4double x,G4double y, G4double z)
{
thePositionChange.setX(x);
thePositionChange.setY(y);
thePositionChange.setZ(z);
}