176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4OpRayleigh.hh,v 1.4.4.1 2001/06/28 19:15:10 gunter Exp $
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// GEANT4 tag $Name: $
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//
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//
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////////////////////////////////////////////////////////////////////////
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// Optical Photon Rayleigh Scattering Class Definition
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4OpRayleigh.hh
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// Description: Discrete Process -- Rayleigh scattering of optical photons
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// Version: 1.0
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// Created: 1996-05-31
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// Author: Juliet Armstrong
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// Updated: 1999-10-29 add method and class descriptors
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// 1997-04-09 by Peter Gumplinger
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// > new physics/tracking scheme
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// mail: gum@triumf.ca
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//
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////////////////////////////////////////////////////////////////////////
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#ifndef G4OpRayleigh_h
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#define G4OpRayleigh_h 1
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/////////////
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// Includes
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/////////////
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#include "globals.hh"
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#include "templates.hh"
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#include "Randomize.hh"
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#include "G4ThreeVector.hh"
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#include "G4ParticleMomentum.hh"
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#include "G4Step.hh"
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#include "G4VDiscreteProcess.hh"
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#include "G4DynamicParticle.hh"
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#include "G4Material.hh"
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#include "G4OpticalPhoton.hh"
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#include "G4PhysicsTable.hh"
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#include "G4PhysicsOrderedFreeVector.hh"
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// Class Description:
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// Discrete Process -- Rayleigh scattering of optical photons.
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// Class inherits publicly from G4VDiscreteProcess.
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// Class Description - End:
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/////////////////////
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// Class Definition
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/////////////////////
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class G4OpRayleigh : public G4VDiscreteProcess
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{
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private:
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//////////////
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// Operators
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//////////////
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// G4OpRayleigh& operator=(const G4OpRayleigh &right);
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public: // Without description
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////////////////////////////////
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// Constructors and Destructor
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////////////////////////////////
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G4OpRayleigh(const G4String& processName = "Rayleigh Scattering");
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// G4OpRayleigh(const G4OpRayleigh &right);
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~G4OpRayleigh();
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////////////
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// Methods
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////////////
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public: // With description
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G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
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// Returns true -> 'is applicable' only for an optical photon.
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G4double GetMeanFreePath(const G4Track& aTrack,
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G4double ,
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G4ForceCondition* );
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// Returns the mean free path for Rayleigh scattering in water.
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// --- Not yet implemented for other materials! ---
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G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
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const G4Step& aStep);
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// This is the method implementing Rayleigh scattering.
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G4PhysicsTable* GetPhysicsTable() const;
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// Returns the address of the physics table.
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void DumpPhysicsTable() const;
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// Prints the physics table.
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private:
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void BuildThePhysicsTable();
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/////////////////////
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// Helper Functions
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/////////////////////
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G4PhysicsOrderedFreeVector* RayleighAttenuationLengthGenerator(
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G4MaterialPropertiesTable *aMPT);
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///////////////////////
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// Class Data Members
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///////////////////////
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protected:
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G4PhysicsTable* thePhysicsTable;
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// A Physics Table can be either a cross-sections table or
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// an energy table (or can be used for other specific
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// purposes).
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};
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////////////////////
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// Inline methods
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////////////////////
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inline
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G4bool G4OpRayleigh::IsApplicable(const G4ParticleDefinition& aParticleType)
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{
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return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() );
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}
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inline
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void G4OpRayleigh::DumpPhysicsTable() const
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{
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G4int PhysicsTableSize = thePhysicsTable->entries();
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G4PhysicsOrderedFreeVector *v;
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for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
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{
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v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
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v->DumpValues();
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}
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}
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inline G4PhysicsTable* G4OpRayleigh::GetPhysicsTable() const
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{
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return thePhysicsTable;
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}
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#endif /* G4OpRayleigh_h */
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