Files
geant4/source/processes/hadronic/models/generator/util/src/G4Fancy3DNucleus.cc
T
2016-06-08 16:10:37 +02:00

460 lines
13 KiB
C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4Fancy3DNucleus.cc,v 1.8.8.2 2001/06/28 20:20:02 gunter Exp $
// GEANT4 tag $Name: $
//
// ------------------------------------------------------------
// GEANT 4 class implementation file
//
// ---------------- G4Fancy3DNucleus ----------------
// by Gunter Folger, May 1998.
// class for a 3D nucleus, arranging nucleons in space and momentum.
// ------------------------------------------------------------
#include "G4Fancy3DNucleus.hh"
#include "G4NuclearFermiDensity.hh"
#include "G4NuclearShellModelDensity.hh"
#include "G4NucleiPropertiesTable.hh"
#include "Randomize.hh"
#include "G4ios.hh"
#include "g4rw/tvvector.h"
G4Fancy3DNucleus::G4Fancy3DNucleus()
: nucleondistance(0.8*fermi)
{
theDensity=NULL;
theNucleons=NULL;
currentNucleon=-1;
myA=0;
myZ=0;
//G4cout <<"G4Fancy3DNucleus::G4Fancy3DNucleus()"<<G4endl;
}
/* No use for these
*
*G4Fancy3DNucleus::G4Fancy3DNucleus(const G4Fancy3DNucleus &right)
* : nucleondistance(0.8*fermi) {}
*const G4Fancy3DNucleus & G4Fancy3DNucleus::operator=(const G4Fancy3DNucleus &right)
*{
*}
*
*
*int G4Fancy3DNucleus::operator==(const G4Fancy3DNucleus &right) const
*{
*}
*
*int G4Fancy3DNucleus::operator!=(const G4Fancy3DNucleus &right) const
*{
*}
*
*/
G4Fancy3DNucleus::~G4Fancy3DNucleus()
{
if(theNucleons!=NULL) delete [] theNucleons;
if(theDensity!=NULL) delete theDensity;
}
void G4Fancy3DNucleus::Init(G4double theA, G4double theZ)
{
G4int i;
// G4cout << "G4Fancy3DNucleus::Init(theA, theZ) called"<<G4endl;
currentNucleon=-1;
if(theNucleons!=NULL) delete [] theNucleons;
theRWNucleons.clear();
myZ = G4int(theZ);
myA= ( G4UniformRand()>theA-G4int(theA) ) ? G4int(theA) : G4int(theA)+1;
theNucleons = new G4Nucleon[myA];
// G4cout << "myA, myZ" << myA << ", " << myZ << G4endl;
if(theDensity!=NULL) delete theDensity;
if ( myA < 17 ) {
theDensity = new G4NuclearShellModelDensity(myA, myZ);
} else {
theDensity = new G4NuclearFermiDensity(myA, myZ);
}
theFermi.Init(myA, myZ);
ChooseNucleons();
ChoosePositions();
// CenterNucleons(); // This would introduce a bias
ChooseFermiMomenta();
G4double Ebinding= BindingEnergy()/myA;
for (G4int aNucleon=0; aNucleon < myA; aNucleon++)
{
theNucleons[aNucleon].SetBindingEnergy(Ebinding);
}
return;
}
G4bool G4Fancy3DNucleus::StartLoop()
{
currentNucleon=0;
return theNucleons != NULL;
}
G4Nucleon * G4Fancy3DNucleus::GetNextNucleon()
{
return ( currentNucleon>=0 && currentNucleon<myA ) ?
theNucleons+currentNucleon++ : NULL;
}
const G4RWTPtrOrderedVector<G4Nucleon> & G4Fancy3DNucleus::GetNucleons()
{
if ( theRWNucleons.isEmpty() )
{
for (G4int i=0; i< myA; i++)
{
theRWNucleons.append(theNucleons+i);
}
}
return theRWNucleons;
}
G4double G4Fancy3DNucleus::BindingEnergy()
{
return G4NucleiPropertiesTable::GetBindingEnergy(myZ,myA);
}
G4double G4Fancy3DNucleus::GetNuclearRadius()
{
return GetNuclearRadius(0.5);
}
G4double G4Fancy3DNucleus::GetNuclearRadius(const G4double maxRelativeDensity)
{
return theDensity->GetRadius(maxRelativeDensity);
}
G4double G4Fancy3DNucleus::GetOuterRadius()
{
G4double maxradius2=0;
for (int i=0; i<myA; i++)
{
if ( theNucleons[i].GetPosition().mag2() > maxradius2 )
{
maxradius2=theNucleons[i].GetPosition().mag2();
}
}
return sqrt(maxradius2)+nucleondistance;
}
G4double G4Fancy3DNucleus::GetMass()
{
return myZ*G4Proton::Proton()->GetPDGMass() +
(myA-myZ)*G4Neutron::Neutron()->GetPDGMass() -
BindingEnergy();
}
void G4Fancy3DNucleus::DoLorentzBoost(const G4LorentzVector & theBoost)
{
for (G4int i=0; i<myA; i++){
theNucleons[i].Boost(theBoost);
}
}
void G4Fancy3DNucleus::DoLorentzBoost(const G4ThreeVector & theBeta)
{
for (G4int i=0; i<myA; i++){
theNucleons[i].Boost(theBeta);
}
}
void G4Fancy3DNucleus::DoLorentzContraction(const G4ThreeVector & theBeta)
{
G4double factor=(1-sqrt(1-theBeta.mag2()))/theBeta.mag2(); // (gamma-1)/gamma/beta**2
for (G4int i=0; i< myA; i++)
{
G4ThreeVector rprime=theNucleons[i].GetPosition() -
factor * (theBeta*theNucleons[i].GetPosition()) *
// theNucleons[i].GetPosition();
theBeta;
theNucleons[i].SetPosition(rprime);
}
}
void G4Fancy3DNucleus::DoLorentzContraction(const G4LorentzVector & theBoost)
{
G4ThreeVector beta= 1/theBoost.e() * theBoost.vect();
// DoLorentzBoost(beta);
DoLorentzContraction(beta);
}
void G4Fancy3DNucleus::CenterNucleons()
{
G4ThreeVector center;
for (G4int i=0; i<myA; i++ )
{
center+=theNucleons[i].GetPosition();
}
center *= -1./myA;
DoTranslation(center);
}
void G4Fancy3DNucleus::DoTranslation(const G4ThreeVector & theShift)
{
for (G4int i=0; i<myA; i++ )
{
G4ThreeVector tempV = theNucleons[i].GetPosition() + theShift;
theNucleons[i].SetPosition(tempV);
}
}
//----------------------- private Implementation Methods-------------
void G4Fancy3DNucleus::ChooseNucleons()
{
G4int protons=0,nucleons=0;
while (nucleons < myA )
{
if ( protons < myZ && G4UniformRand() < (G4double)(myZ-protons)/(G4double)(myA-nucleons) )
{
protons++;
theNucleons[nucleons++].SetParticleType(G4Proton::Proton());
}
else if ( (nucleons-protons) < (myA-myZ) )
{
theNucleons[nucleons++].SetParticleType(G4Neutron::Neutron());
}
else G4cout << "G4Fancy3DNucleus::ChooseNucleons not efficient" << G4endl;
}
return;
}
void G4Fancy3DNucleus::ChoosePositions()
{
G4int i=0;
G4ThreeVector aPos,center;
G4bool freeplace;
G4double maxR=GetNuclearRadius(0.01); // there are no nucleons at a
// relative Density of 0.01
while ( i < myA )
{
do
{ aPos=G4ThreeVector( (2*G4UniformRand()-1.),
(2*G4UniformRand()-1.),
(2*G4UniformRand()-1.));
} while (aPos.mag2() > 1. );
aPos *=maxR;
if (theDensity->GetRelativeDensity(aPos) > G4UniformRand() )
{
freeplace= true;
for( int j=0; j<i && freeplace; j++)
{
freeplace= freeplace &&
(theNucleons[j].GetPosition()-aPos).mag() > nucleondistance;
}
if ( freeplace ) theNucleons[i++].SetPosition(aPos);
}
}
}
void G4Fancy3DNucleus::ChooseFermiMomenta()
{
G4int i;
G4ThreeVector * momentum=new G4ThreeVector[myA];
G4double * fermiM=new G4double[myA];
for (G4int ntry=0; ntry<1 ; ntry ++ )
{
for (i=0; i < myA; i++ ) // momenta for all, including last, in case we swa
{
fermiM[i]=theFermi.GetFermiMomentum(theDensity->GetDensity(theNucleons[i].GetPosition()));
momentum[i]= theFermi.GetMomentum(theDensity->GetDensity(theNucleons[i].GetPosition()));
}
if (ReduceSum(momentum,fermiM) )
break;
// G4cout <<" G4FancyNucleus: iterating to find momenta: "<< ntry<< G4endl;
}
// G4ThreeVector sum;
// for (G4int index=0; index<myA;sum+=momentum[index++])
// ;
// cout << "final sum / mag() " << sum << " / " << sum.mag() << G4endl;
G4double energy;
for ( i=0; i< myA ; i++ )
{
energy=theNucleons[i].GetParticleType()->GetPDGMass()
+ BindingEnergy()/myA;
G4LorentzVector tempV(momentum[i],energy);
theNucleons[i].SetMomentum(tempV);
}
delete [] momentum;
delete [] fermiM;
}
class G4Fancy3DNucleusHelper // Helper class
{
public:
G4Fancy3DNucleusHelper(const G4ThreeVector &vec,const G4double size,const G4int index)
: Vector(vec), Size(size), anInt(index) {}
int operator ==(const G4Fancy3DNucleusHelper &right) const
{
return this==&right;
}
int operator < (const G4Fancy3DNucleusHelper &right) const
{
return this->Size<right.Size;
}
const G4ThreeVector& vector() const
{
return Vector;
}
const G4double size() const
{
return Size;
}
const G4int index() const
{
return anInt;
}
private:
G4Fancy3DNucleusHelper operator =(const G4Fancy3DNucleusHelper &right) const
{
G4cout <<" G4Fancy3DNucleus::G4Fancy3DNucleusHelper op = called------------------" << G4endl;
return G4Fancy3DNucleusHelper();
}
G4Fancy3DNucleusHelper(): Vector(0), Size(0), anInt(0) {G4cout << "def ctor for MixMasch" << G4endl;}
const G4ThreeVector Vector;
const G4double Size;
const G4int anInt;
};
G4bool G4Fancy3DNucleus::ReduceSum(G4ThreeVector * momentum, G4double *pFermiM)
{
G4ThreeVector sum;
G4double PFermi=theFermi.GetFermiMomentum(theDensity->GetDensity(theNucleons[myA-1].GetPosition()));
for (G4int i=0; i < myA-1 ; i++ )
{ sum+=momentum[i]; }
// check if have to do anything at all..
if ( sum.mag() <= PFermi )
{
momentum[myA-1]=-sum;
return true;
}
// find all possible changes in momentum, changing only the component parallel to sum
G4ThreeVector testDir=sum.unit();
G4RWTPtrSortedVector<G4Fancy3DNucleusHelper> testSums(myA-1); // Sorted on delta.mag()
for ( G4int aNucleon=0; aNucleon < myA-1; aNucleon++){
G4ThreeVector delta=2*((momentum[aNucleon]*testDir)* testDir);
testSums.insert(new G4Fancy3DNucleusHelper(delta,delta.mag(),aNucleon));
}
// reduce Momentum Sum until the next would be allowed.
G4int index=testSums.entries();
while ( (sum-testSums[--index]->vector()).mag()>PFermi && index>0)
{
// Only take one which improve, ie. don't change sign and overshoot...
if ( sum.mag() > (sum-testSums[index]->vector()).mag() ) {
// momentum[testSums[index]->index()]-=testSums[index]->vector();
// sum-=testSums[index]->vector();
}
}
if ( (sum-testSums[index]->vector()).mag() <= PFermi )
{
G4int best=-1;
G4double pBest=2*PFermi; // anything larger than PFermi
for ( G4int aNucleon=0; aNucleon<=index; aNucleon++)
{
// find the momentum closest to choosen momentum for last Nucleon.
G4double pTry=(testSums[aNucleon]->vector()-sum).mag();
if ( pTry < PFermi
&& abs(momentum[myA-1].mag() - pTry ) < pBest )
{
pBest=abs(momentum[myA-1].mag() - pTry );
best=aNucleon;
}
}
if ( best < 0 ) G4Exception( " Logic error in Fancy3DNucleus");
// momentum[testSums[best]->index()]-=testSums[best]->vector();
// momentum[myA-1]=testSums[best]->vector()-sum;
testSums.clearAndDestroy();
return true;
}
testSums.clearAndDestroy();
// try to compensate momentum using another Nucleon....
G4int swapit=-1;
while (swapit< myA-1
&& theFermi.GetFermiMomentum(theDensity->GetDensity(theNucleons[++swapit].GetPosition())) < PFermi )
;
if (swapit == myA-1 ) return false;
// Now we have a nucleon with a bigger Fermi Momentum.
// Exchange with last nucleon.. and iterate.
// G4cout << " Nucleon to swap with : " << swapit << G4endl;
// G4cout << " Fermi momentum test, and better.. " << PFermi << " / "
// << theFermi.GetFermiMomentum(theDensity->GetDensity(theNucleons[swapit].GetPosition())) << G4endl;
// cout << theNucleons[swapit]<< G4endl << theNucleons[myA-1] << G4endl;
// cout << momentum[swapit] << G4endl << momentum[myA-1] << G4endl;
G4Nucleon swap= theNucleons[swapit];
G4ThreeVector mom_swap=momentum[swapit];
G4double pf=pFermiM[swapit];
theNucleons[swapit]=theNucleons[myA-1];
momentum[swapit]=momentum[myA-1];
pFermiM[swapit]=pFermiM[myA-1];
theNucleons[myA-1]=swap;
momentum[myA-1]=mom_swap;
pFermiM[myA-1]=pf;
// cout << "after swap" <<G4endl<< theNucleons[swapit] << G4endl << theNucleons[myA-1] << G4endl;
// cout << momentum[swapit] << G4endl << momentum[myA-1] << G4endl;
return ReduceSum(momentum,pFermiM);
}