113 lines
2.9 KiB
Plaintext
113 lines
2.9 KiB
Plaintext
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4PHype.ddl,v 1.1.4.1 2001/06/28 19:11:32 gunter Exp $
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// GEANT4 tag $Name: $
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//
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// class G4PHype
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//
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// History:
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// 19.06.98 A.Kimura Converted G4Hype.hh
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#ifndef G4PHYPE_DDL
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#define G4PHYPE_DDL
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#include "G4PersistentSchema.hh"
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#include "G4PCSGSolid.hh"
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class G4VSolid;
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class G4Hype;
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class G4PHype : public G4PCSGSolid {
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public:
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G4PHype(const G4Hype* theHype);
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virtual ~G4PHype();
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G4VSolid* MakeTransientObject() const;
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virtual G4GeometryType GetEntityType() const {return G4String("G4Hype");}
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protected:
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// values of hype radius at a given Z
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G4double HypeInnerRadius2(double zVal) const {
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return (tanInnerStereo2*zVal*zVal+innerRadius2);
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}
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G4double HypeOuterRadius2(double zVal) const {
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return (tanOuterStereo2*zVal*zVal+outerRadius2);
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}
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G4double innerRadius; // variable names are quite self explanative
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G4double outerRadius;
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G4double halfLenZ;
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G4double innerStereo;
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G4double outerStereo;
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// precalculated parameters, squared quantities
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G4double tanInnerStereo2; // squared tan of Inner Stereo angle
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G4double tanOuterStereo2; // squared tan of Outer Stereo angle
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G4double innerRadius2; // squared Inner Radius
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G4double outerRadius2; // squared Outer Radius
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G4double endInnerRadius2; // squared endcap Inner Radius
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G4double endOuterRadius2; // squared endcap Outer Radius
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G4double endInnerRadius; // endcap Inner Radius
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G4double endOuterRadius; // endcap Outer Radius
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};
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#endif
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