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geant4/source/graphics_reps/src/G4NURBScylinder.cc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4NURBScylinder.cc,v 1.3.4.1 2001/06/28 19:10:11 gunter Exp $
// GEANT4 tag $Name: $
//
//
// Olivier Crumeyrolle 12 September 1996
// Cylinder builder implementation
// OC 090796
#include "G4NURBScylinder.hh"
// for sqrt
//#include <math.h>
// math.h included in template.hh included in globals.hh included in
// G4NURBS.hh included in G4NURBScylinder.hh
// the cylinder constructor use the first G4NURBS constructor
// look in G4NURBStube if you want to see how to use the second one.
G4NURBScylinder::G4NURBScylinder(G4double R, G4double DZ)
:
G4NURBS (
2, 3, // linear along U, quadratic along V
4, 9, // half rectangle along U, circle along V
(new t_CtrlPt [ 4 * 9 ]), // the array for CtrlPts
NULL, // the knot vector along U will be generated
(new t_Knot [ 3 + 9 ]) // knot vector for the circle
)
{
// define the V knot vector
m[V].pKnots[ 0] = 0;
m[V].pKnots[ 1] = 0;
m[V].pKnots[ 2] = 0;
m[V].pKnots[ 3] = 0.25;
m[V].pKnots[ 4] = 0.25;
m[V].pKnots[ 5] = 0.5;
m[V].pKnots[ 6] = 0.5;
m[V].pKnots[ 7] = 0.75;
m[V].pKnots[ 8] = 0.75;
m[V].pKnots[ 9] = 1;
m[V].pKnots[10] = 1;
m[V].pKnots[11] = 1;
// define control points
const G4double sr2o2 = sqrt(2.)/2. ;
CP(mpCtrlPts[ 0] , 0, 0, DZ, 1 );
CP(mpCtrlPts[ 1] , R, 0, DZ, 1 );
CP(mpCtrlPts[ 2] , R, 0, -DZ, 1 );
CP(mpCtrlPts[ 3] , 0, 0, -DZ, 1 );
CP(mpCtrlPts[ 4] , 0, 0, DZ, 1 );
CP(mpCtrlPts[ 5] , R, R, DZ, 1 , sr2o2);
CP(mpCtrlPts[ 6] , R, R,-DZ, 1 , sr2o2);
CP(mpCtrlPts[ 7] , 0, 0, -DZ, 1 );
CP(mpCtrlPts[ 8] , 0, 0, DZ, 1 );
CP(mpCtrlPts[ 9] , 0, R, DZ, 1 );
CP(mpCtrlPts[10] , 0, R, -DZ, 1 );
CP(mpCtrlPts[11] , 0, 0, -DZ, 1 );
CP(mpCtrlPts[12] , 0, 0, DZ, 1 );
CP(mpCtrlPts[13] , -R, R, DZ, 1 , sr2o2);
CP(mpCtrlPts[14] , -R, R,-DZ, 1 , sr2o2);
CP(mpCtrlPts[15] , 0, 0, -DZ, 1 );
CP(mpCtrlPts[16] , 0, 0, DZ, 1 );
CP(mpCtrlPts[17] , -R, 0, DZ, 1 );
CP(mpCtrlPts[18] , -R, 0, -DZ, 1 );
CP(mpCtrlPts[19] , 0, 0, -DZ, 1 );
CP(mpCtrlPts[20] , 0, 0, DZ, 1 );
CP(mpCtrlPts[21] , -R,-R, DZ, 1 , sr2o2);
CP(mpCtrlPts[22] , -R,-R,-DZ, 1 , sr2o2);
CP(mpCtrlPts[23] , 0, 0, -DZ, 1 );
CP(mpCtrlPts[24] , 0, 0, DZ, 1 );
CP(mpCtrlPts[25] , 0, -R, DZ, 1 );
CP(mpCtrlPts[26] , 0, -R,-DZ, 1 );
CP(mpCtrlPts[27] , 0, 0, -DZ, 1 );
CP(mpCtrlPts[28] , 0, 0, DZ, 1 );
CP(mpCtrlPts[29] , R,-R, DZ, 1 , sr2o2);
CP(mpCtrlPts[30] , R,-R,-DZ, 1 , sr2o2);
CP(mpCtrlPts[31] , 0, 0, -DZ, 1 );
CP(mpCtrlPts[32] , 0, 0, DZ, 1 );
CP(mpCtrlPts[33] , R, 0, DZ, 1 );
CP(mpCtrlPts[34] , R, 0, -DZ, 1 );
CP(mpCtrlPts[35] , 0, 0, -DZ, 1 );
}
G4Visible & G4NURBScylinder::operator = (const G4Visible &right) {
return G4Visible::operator = (right);
}
G4VVisPrim & G4NURBScylinder::operator = (const G4VVisPrim &right) {
return G4VVisPrim::operator = (right);
}
const char* G4NURBScylinder::Whoami() const
{
return "Cylinder";
}