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geant4/source/geometry/solids/BREPS/src/G4ThreeMat.cc
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2016-06-08 16:10:37 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
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// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ThreeMat.cc,v 1.5.4.1 2001/06/28 19:08:54 gunter Exp $
// GEANT4 tag $Name: $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
//
// G4ThreeMat.cc
//
// ----------------------------------------------------------------------
#include "G4ThreeMat.hh"
G4ThreeMat::G4ThreeMat()
{
// default (null) constructor
for ( G4int i = 0; i < 3 ; i++ )
{
row[i] = G4Vector3D( 0., 0., 0. );
column[i] = G4Vector3D( 0., 0., 0. );
for ( G4int j = 0; j < 3 ; j++ )
element[i][j] = 0.;
}
}
G4ThreeMat::G4ThreeMat( G4double a[3][3] )
{
// constructor to make matrix from array
for ( G4int i = 0; i < 3 ; i++ )
{
row[i] = G4Vector3D( a[i][0], a[i][1], a[i][2] );
column[i] = G4Vector3D( a[0][i], a[1][i], a[2][i] );
for ( G4int j = 0; j < 3 ; j++ )
element[i][j] = a[i][j];
}
}
G4ThreeMat::~G4ThreeMat()
{
}
G4ThreeMat::G4ThreeMat( const G4ThreeMat& m )
{
// copy constructor
for ( G4int i = 0; i < 3 ; i++ )
{
row[i] = m.row[i];
column[i] = m.column[i];
for ( G4int j = 0; j < 3 ; j++ )
element[i][j] = m.element[i][j];
}
}
const char* G4ThreeMat::NameOf() const
{
return "G4ThreeMat";
}
G4std::ostream& operator<<( G4std::ostream& os, const G4ThreeMat& m )
{
// overwrite output operator << to Print out G4ThreeMat objects
// using the PrintOn function defined below
m.PrintOn( os );
return os;
}
void G4ThreeMat::PrintOn( G4std::ostream& os ) const
{
// printing function using C++ G4std::ostream class
os << "[ " << element[0][0] << "\t"
<< element[0][1] << "\t"
<< element[0][2] << "\n "
<< element[1][0] << "\t"
<< element[1][1] << "\t"
<< element[1][2] << "\n "
<< element[2][0] << "\t"
<< element[2][1] << "\t"
<< element[2][2] << " ]\n";
/*
for ( G4int i = 0; i < 3; i++ ) {
os << "row [" << i << "] " << row[i] << "\n"
<< "column[" << i << "] " << column[i] << "\n";
}
*/
}
G4int G4ThreeMat::operator==( const G4ThreeMat& m ) const
{
for ( G4int i = 0; i < 3 ; i++ )
{
for ( G4int j = 0; j < 3 ; j++ )
{
if ( element[i][j] != m.element[i][j] )
return 0;
}
}
return 1;
}
G4ThreeMat& G4ThreeMat::operator=( const G4ThreeMat& m )
{
if (&m == this) return *this;
for ( G4int i = 0; i < 3 ; i++ )
{
row[i] = m.row[i];
column[i] = m.column[i];
for ( G4int j = 0; j < 3 ; j++ )
element[i][j] = m.element[i][j];
}
return *this;
}
G4double G4ThreeMat::Determinant() const
{
// Determinant of a three by three matrix
return element[0][0] * ( element[1][1] * element[2][2]
- element[2][1] * element[1][2] )
- element[0][1] * ( element[1][0] * element[2][2]
- element[2][0] * element[1][2] )
+ element[0][2] * ( element[1][0] * element[2][1]
- element[2][0] * element[1][1] );
}