666 lines
20 KiB
C++
666 lines
20 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4BREPSolidPolyhedra.cc,v 1.15.4.1 2001/06/28 19:08:50 gunter Exp $
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// GEANT4 tag $Name: $
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//
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// ----------------------------------------------------------------------
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// GEANT 4 class source file
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//
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// G4BREPSolidPolyhedra.cc
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//
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// ----------------------------------------------------------------------
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// The polygonal solid G4BREPSolidPolyhedra is a shape defined by an inner
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// and outer polygonal surface and two planes perpendicular to the Z axis.
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// Each polygonal surface is created by linking a series of polygons created
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// at different planes perpendicular to the Z-axis. All these polygons all
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// have the same number of sides (sides) and are defined at the same Z planes
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// for both inner and outer polygonal surfaces.
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// ----------------------------------------------------------------------
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//
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// History
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// -------
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// Corrections by S.Giani:
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// - Xaxis now corresponds to phi=0
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// - partial angle = phiTotal / Nsides
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// - end planes exact boundary calculation for phiTotal < 2pi
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// (also including case with RMIN=RMAX)
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// - Xaxis now properly rotated to compute correct scope of vertixes
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// - corrected surface orientation for outer faces parallel to Z
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// - completed explicit setting of the orientation for all faces
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// - some comparison between doubles avoided by using tolerances
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// - visualisation parameters made consistent with the use made by
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// constructor of the input arguments (i.e. circumscribed radius).
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// ----------------------------------------------------------------------
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#include "G4BREPSolidPolyhedra.hh"
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#include "G4FPlane.hh"
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G4BREPSolidPolyhedra::G4BREPSolidPolyhedra(const G4String& name,
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G4double phi1,
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G4double dphi,
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G4int sides,
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G4int num_z_planes,
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G4double z_start,
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G4double z_values[],
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G4double RMIN[],
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G4double RMAX[] )
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: G4BREPSolid(name)
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{
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G4int sections= num_z_planes - 1;
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if(dphi >= 2*pi-perMillion)
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nb_of_surfaces = 2*(sections * sides) + 2;
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else
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nb_of_surfaces = 2*(sections * sides) + 4;
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SurfaceVec = new G4Surface*[nb_of_surfaces];
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G4Vector3D Axis(0,0,1);
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G4Vector3D XAxis(1,0,0);
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G4Vector3D TmpAxis;
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G4Point3D Origin(0,0,z_start);
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G4Point3D LocalOrigin(0,0,z_start);
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G4double Length;
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G4int Count = 0 ;
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G4double PartAngle = (dphi)/sides;
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///////////////////////////////////////////////////
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for(G4int a=0;a<sections;a++)
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{
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TmpAxis= XAxis;
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TmpAxis.rotateZ(phi1);
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Length = z_values[a+1] - z_values[a];
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// L. Broglia
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// Be careful in the construction of the planes
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// See G4FPlane
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// Create sides
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for(G4int b=0;b<sides;b++)
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{
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G4Point3DVector PointList(4);
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// Create inner side
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// Calc points for the planar surface boundary
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// The order of the point give the sense
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PointList[0] = LocalOrigin + (RMIN[a] * TmpAxis);
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PointList[3] = LocalOrigin + (Length*Axis) + (RMIN[a+1] * TmpAxis);
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TmpAxis.rotateZ(PartAngle);
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PointList[2] = LocalOrigin + (Length*Axis) + (RMIN[a+1] * TmpAxis);
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PointList[1] = LocalOrigin + (RMIN[a] * TmpAxis);
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// Add to surface list and reverse sense
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SurfaceVec[Count] = new G4FPlane( &PointList, 0, 0);
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Count++;
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// Rotate axis back for the other surface point calculation
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TmpAxis.rotateZ(-PartAngle);
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// Create outer side
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// Calc points for the planar surface boundary
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// The order of the point give the sense
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G4Point3DVector PointList2(4);
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PointList2[0] = LocalOrigin + (RMAX[a] * TmpAxis);
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PointList2[3] = LocalOrigin + (Length*Axis) + (RMAX[a+1] * TmpAxis);
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TmpAxis.rotateZ(PartAngle);
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PointList2[2] = LocalOrigin + (Length*Axis) + (RMAX[a+1] * TmpAxis);
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PointList2[1] = LocalOrigin + (RMAX[a] * TmpAxis);
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// Add to surface list and set sense
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SurfaceVec[Count] = new G4FPlane(&PointList2);
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Count++;
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}
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LocalOrigin = LocalOrigin + (Length*Axis);
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}
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// Create end planes
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if(dphi >= 2*pi-perMillion)
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{
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// Create only end planes
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G4Point3DVector EndPointList(sides);
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G4Point3DVector InnerPointList(sides);
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G4Point3DVector EndPointList2(sides);
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G4Point3DVector InnerPointList2(sides);
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TmpAxis = XAxis;
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TmpAxis.rotateZ(phi1);
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TmpAxis.rotateZ(dphi);
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for(G4int c=0;c<sides;c++)
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{
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// outer polyline for origin end
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EndPointList[c] = Origin + (RMAX[0] * TmpAxis);
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InnerPointList[c] = Origin + (RMIN[0] * TmpAxis);
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EndPointList2[c] = LocalOrigin + (RMAX[sections] * TmpAxis);
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InnerPointList2[c] = LocalOrigin + (RMIN[sections] * TmpAxis);
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TmpAxis.rotateZ(-PartAngle);
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}
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// Add to surface list and set sense
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SurfaceVec[nb_of_surfaces-2] =
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new G4FPlane(&EndPointList, &InnerPointList);
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// Add to surface list and reverse sense
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SurfaceVec[nb_of_surfaces-1] =
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new G4FPlane(&EndPointList2, &InnerPointList2, 0);
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}
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else
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{
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// If phi section, create a single boundary (case with RMIN=0 included)
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TmpAxis = XAxis;
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TmpAxis.rotateZ(phi1);
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TmpAxis.rotateZ(dphi);
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// Create end planes
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G4Point3DVector EndPointList ((sides+1)*2);
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G4Point3DVector EndPointList2((sides+1)*2);
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for(G4int c=0;c<sides+1;c++)
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{
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// outer polylines for origin end and opposite side
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EndPointList[c] = Origin + (RMAX[0] * TmpAxis);
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EndPointList[(sides+1)*2-1-c] = Origin + (RMIN[0] * TmpAxis);
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EndPointList2[c] = LocalOrigin + (RMAX[sections] * TmpAxis);
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EndPointList2[(sides+1)*2-1-c] = LocalOrigin + (RMIN[sections] * TmpAxis);
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TmpAxis.rotateZ(-PartAngle);
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}
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// Create the lateral planars
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TmpAxis = XAxis;
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G4ThreeVector TmpAxis2 = XAxis;
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TmpAxis.rotateZ(phi1);
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TmpAxis2.rotateZ(phi1);
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TmpAxis2.rotateZ(dphi);
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LocalOrigin=Origin;
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G4int points = sections*2+2;
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G4Point3DVector GapPointList(points);
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G4Point3DVector GapPointList2(points);
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Count=0;
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for(G4int d=0;d<sections+1;d++)
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{
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GapPointList[Count] = LocalOrigin + (RMAX[d]*TmpAxis);
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GapPointList[points-1-Count] = LocalOrigin + (RMIN[d]*TmpAxis);
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GapPointList2[Count] = LocalOrigin + (RMAX[d]*TmpAxis2);
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GapPointList2[points-1-Count] = LocalOrigin + (RMIN[d]*TmpAxis2);
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Count++;
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Length = z_values[d+1] - z_values[d];
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LocalOrigin = LocalOrigin+(Length*Axis);
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}
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// Add the lateral planars to the surfaces list and set/reverse sense
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SurfaceVec[nb_of_surfaces-4] = new G4FPlane(&GapPointList);
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SurfaceVec[nb_of_surfaces-3] = new G4FPlane(&GapPointList2, 0, 0);
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//Add the end planes to the surfaces list and set/reverse sense
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if(RMAX[0]-RMIN[0] >= perMillion){
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SurfaceVec[nb_of_surfaces-2] = new G4FPlane(&EndPointList);
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}
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else{
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nb_of_surfaces -= 1;
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};
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if(RMAX[sections]-RMIN[sections] >= perMillion){
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SurfaceVec[nb_of_surfaces-1] = new G4FPlane(&EndPointList2, 0, 0);
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}
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else{
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nb_of_surfaces -= 1;
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};
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}
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// Store the original parameters, to be used in visualisation
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// Note radii are not scaled because this BREP uses the radius of the
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// circumscribed circle and also graphics_reps/G4Polyhedron uses the radius of
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// the circumscribed circle.
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original_parameters.Start_angle= phi1;
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original_parameters.Opening_angle= dphi;
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original_parameters.Sides= sides;
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original_parameters.Num_z_planes= num_z_planes;
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original_parameters.Z_values= new G4double[num_z_planes];
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original_parameters.Rmin= new G4double[num_z_planes];
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original_parameters.Rmax= new G4double[num_z_planes];
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G4double rFactor = 1.;
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for(G4int is=0;is<num_z_planes;is++)
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{
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original_parameters.Z_values[is]= z_values[is];
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original_parameters.Rmin[is]= RMIN[is]/rFactor;
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original_parameters.Rmax[is]= RMAX[is]/rFactor;
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}
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///////////////////////////////////////////////////
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// Print for debugging
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#ifdef G4VERBOSE
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static G4int print_pgone_parameters = 1;
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if(print_pgone_parameters)
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{
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G4cout << "Parameters of the G4PGone " << name << G4endl;
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G4cout << " starting angle =" << original_parameters.Start_angle << G4endl;
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G4cout << " opening angle =" << original_parameters.Opening_angle << G4endl;
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G4cout << " sides =" << original_parameters.Sides << G4endl;
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G4cout << " nb of z planes=" << original_parameters.Num_z_planes << G4endl;
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for (G4int nb = 0; nb <= sections; nb++)
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{
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G4cout << " Z[" << nb << "] = " << original_parameters.Z_values[nb];
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G4cout << " Rmin[" << nb << "] = " << original_parameters.Rmin[nb];
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G4cout << " Rmax[" << nb << "] = " << original_parameters.Rmax[nb]
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<< G4endl;
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}
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}
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#endif
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// z_values[0] should be equal to z_start, for consistency
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// with what the constructor does.
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// Otherwise the z_values that are shifted by (z_values[0] - z_start) ,
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// because z_values are only used in the form
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// length = z_values[d+1] - z_values[d]; // JA Apr 2, 97
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if( z_values[0] != z_start )
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{
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G4cerr << "ERROR in creating G4BREPSolidPolyhedra: " <<
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" z_values[0]= " << z_values[0] << " is not equal to " <<
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" z_start= " , z_start;
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// G4Exception(" Error in creating G4BREPSolidPolyhedra: z_values[0] must be equal to z_start" );
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original_parameters.Z_values[0]= z_start;
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}
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active=1;
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Initialize();
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}
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G4BREPSolidPolyhedra::~G4BREPSolidPolyhedra()
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{
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delete[] original_parameters.Z_values;
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delete[] original_parameters.Rmin;
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delete[] original_parameters.Rmax;
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}
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void G4BREPSolidPolyhedra::Initialize()
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{
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// Calc bounding box for solids and surfaces
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// Convert concave planes to convex
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ShortestDistance=1000000;
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CheckSurfaceNormals();
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if(!Box || !AxisBox)
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IsConvex();
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CalcBBoxes();
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}
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void G4BREPSolidPolyhedra::Reset() const
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{
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Active(1);
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((G4BREPSolidPolyhedra*)this)->intersectionDistance=kInfinity;
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StartInside(0);
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for(register G4int a=0;a<nb_of_surfaces;a++)
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SurfaceVec[a]->Reset();
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ShortestDistance = kInfinity;
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}
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EInside G4BREPSolidPolyhedra::Inside(register const G4ThreeVector& Pt) const
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{
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// This function find if the point Pt is inside,
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// outside or on the surface of the solid
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G4Vector3D v(1, 0, 0.01);
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G4Vector3D Pttmp(Pt);
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G4Vector3D Vtmp(v);
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G4Ray r(Pttmp, Vtmp);
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// Check if point is inside the Polyhedra bounding box
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if( !GetBBox()->Inside(Pttmp) )
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return kOutside;
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// Set the surfaces to active again
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Reset();
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// Test if the bounding box of each surface is intersected
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// by the ray. If not, the surface become deactive.
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TestSurfaceBBoxes(r);
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G4int hits=0, samehit=0;
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for(G4int a=0; a < nb_of_surfaces; a++)
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{
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if(SurfaceVec[a]->IsActive())
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{
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// count the number of intersections.
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// if this number is odd, the start of the ray is
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// inside the volume bounded by the surfaces, so
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// increment the number of intersection by 1 if the
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// point is not on the surface and if this intersection
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// was not found before
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if( (SurfaceVec[a]->Intersect(r)) & 1 )
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{
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// test if the point is on the surface
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if(SurfaceVec[a]->GetDistance() <= kCarTolerance*kCarTolerance)
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return kSurface;
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// test if this intersection was found before
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for(G4int i=0; i<a; i++)
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if(SurfaceVec[a]->GetDistance() == SurfaceVec[i]->GetDistance())
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{
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samehit++;
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break;
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}
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// count the number of surfaces intersected by the ray
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if(!samehit)
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hits++;
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}
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}
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}
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// if the number of surfaces intersected is odd,
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// the point is inside the solid
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if(hits&1)
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return kInside;
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else
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return kOutside;
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}
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G4ThreeVector
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G4BREPSolidPolyhedra::SurfaceNormal(const G4ThreeVector& Pt) const
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{
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// This function calculates the normal of the surface
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// at a point on the surface
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// Note : the sense of the normal depends on the sense of the surface
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G4Vector3D n(0,0,0);
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G4int iplane;
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G4Vector3D norm;
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G4Ray r( Pt, G4Vector3D(1, 0, 0) );
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// Find on which surface the point is
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for(iplane = 0; iplane < nb_of_surfaces; iplane++)
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{
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if(SurfaceVec[iplane]->HowNear(Pt) < kCarTolerance)
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// the point is on this surface
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break;
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}
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// calcul of the normal at this point
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norm = SurfaceVec[iplane]->SurfaceNormal(Pt);
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n = G4ThreeVector ( norm.x(), norm.y(), norm.z() );
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n = n.unit();
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return n;
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}
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G4double G4BREPSolidPolyhedra::DistanceToIn(const G4ThreeVector& Pt) const
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{
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// Calculates the shortest distance ("safety") from a point
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// outside the solid to any boundary of this solid.
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// Return 0 if the point is already inside.
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G4double *dists = new G4double[nb_of_surfaces];
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G4int a;
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// Set the surfaces to active again
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Reset();
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// compute the shortest distance of the point to each surfaces
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// Be careful : it's a signed value
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for(a=0; a< nb_of_surfaces; a++)
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dists[a] = SurfaceVec[a]->HowNear(Pt);
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G4double Dist = kInfinity;
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// if dists[] is positive, the point is outside
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// so take the shortest of the shortest positive distances
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// dists[] can be equal to 0 : point on a surface
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// ( Problem with the G4FPlane : there is no inside and no outside...
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// So, to test if the point is inside to return 0, utilize the Inside
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// function. But I don`t know if it is really needed because dToIn is
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// called only if the point is outside )
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for(a = 0; a < nb_of_surfaces; a++)
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if( fabs(Dist) > fabs(dists[a]) )
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//if( dists[a] >= 0)
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Dist = dists[a];
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delete[] dists;
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if(Dist == kInfinity)
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// the point is inside the solid or on a surface
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return 0;
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else
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//return Dist;
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return fabs(Dist);
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}
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G4double
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G4BREPSolidPolyhedra::DistanceToIn(register const G4ThreeVector& Pt,
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register const G4ThreeVector& V) const
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{
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// Calculates the distance from a point outside the solid
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// to the solid`s boundary along a specified direction vector.
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//
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// Note : Intersections with boundaries less than the
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// tolerance must be ignored if the direction
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// is away from the boundary
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G4int a;
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// Set the surfaces to active again
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Reset();
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G4double halfTolerance = kCarTolerance*0.5;
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G4Vector3D Pttmp(Pt);
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G4Vector3D Vtmp(V);
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G4Ray r(Pttmp, Vtmp);
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// Test if the bounding box of each surface is intersected
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// by the ray. If not, the surface become deactive.
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TestSurfaceBBoxes(r);
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ShortestDistance = kInfinity;
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for(a=0; a< nb_of_surfaces; a++)
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{
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if(SurfaceVec[a]->IsActive())
|
|
{
|
|
// test if the ray intersect the surface
|
|
if( (SurfaceVec[a]->Intersect(r)) )
|
|
{
|
|
// if more than 1 surface is intersected,
|
|
// take the nearest one
|
|
if( SurfaceVec[a]->GetDistance() < ShortestDistance )
|
|
if( SurfaceVec[a]->GetDistance() > halfTolerance )
|
|
{
|
|
ShortestDistance = SurfaceVec[a]->GetDistance();
|
|
}
|
|
else
|
|
{
|
|
// the point is within the boundary
|
|
// ignored it if the direction is away from the boundary
|
|
G4Vector3D Norm = SurfaceVec[a]->SurfaceNormal(Pttmp);
|
|
|
|
if( (Norm * Vtmp) < 0 )
|
|
ShortestDistance = SurfaceVec[a]->GetDistance();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Be carreful !
|
|
// SurfaceVec->Distance is in fact the squared distance
|
|
if(ShortestDistance != kInfinity)
|
|
return sqrt(ShortestDistance);
|
|
else
|
|
// no intersection, return kInfinity
|
|
return kInfinity;
|
|
}
|
|
|
|
G4double
|
|
G4BREPSolidPolyhedra::DistanceToOut(register const G4ThreeVector& Pt,
|
|
register const G4ThreeVector& V,
|
|
const G4bool calcNorm,
|
|
G4bool *validNorm,
|
|
G4ThreeVector *n ) const
|
|
{
|
|
// Calculates the distance from a point inside the solid
|
|
// to the solid`s boundary along a specified direction vector.
|
|
// Return 0 if the point is already outside (even number of
|
|
// intersections greater than the tolerance).
|
|
//
|
|
// Note : If the shortest distance to a boundary is less
|
|
// than the tolerance, it is ignored. This allows
|
|
// for a point within a tolerant boundary to leave
|
|
// immediately
|
|
|
|
G4int parity = 0;
|
|
|
|
// Set the surfaces to active again
|
|
Reset();
|
|
|
|
const G4double halfTolerance = kCarTolerance*0.5;
|
|
G4Vector3D Ptv = Pt;
|
|
G4int a;
|
|
|
|
// I don`t understand this line
|
|
if(validNorm)
|
|
*validNorm=false;
|
|
|
|
G4Vector3D Pttmp(Pt);
|
|
G4Vector3D Vtmp(V);
|
|
|
|
G4Ray r(Pttmp, Vtmp);
|
|
|
|
// Test if the bounding box of each surface is intersected
|
|
// by the ray. If not, the surface become deactive.
|
|
TestSurfaceBBoxes(r);
|
|
|
|
ShortestDistance = kInfinity; // this is actually the square of the distance
|
|
|
|
for(a=0; a< nb_of_surfaces; a++)
|
|
{
|
|
if(SurfaceVec[a]->IsActive())
|
|
{
|
|
// test if the ray intersects the surface
|
|
if( (SurfaceVec[a]->Intersect(r)) )
|
|
{
|
|
parity += 1;
|
|
|
|
// if more than 1 surface is intersected,
|
|
// take the nearest one
|
|
if( SurfaceVec[a]->GetDistance() < ShortestDistance )
|
|
if( SurfaceVec[a]->GetDistance() > halfTolerance*halfTolerance )
|
|
{
|
|
ShortestDistance = SurfaceVec[a]->GetDistance();
|
|
}
|
|
else
|
|
{
|
|
// the point is within the boundary: ignore it
|
|
parity -= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Be careful !
|
|
// SurfaceVec->Distance is in fact the squared distance
|
|
if((ShortestDistance != kInfinity) && (parity&1))
|
|
return sqrt(ShortestDistance);
|
|
else
|
|
// if no intersection is found, the point is outside
|
|
// so return 0
|
|
return 0;
|
|
}
|
|
|
|
G4double G4BREPSolidPolyhedra::DistanceToOut(const G4ThreeVector& Pt) const
|
|
{
|
|
// Calculates the shortest distance ("safety") from a point
|
|
// inside the solid to any boundary of this solid.
|
|
// Return 0 if the point is already outside.
|
|
|
|
G4double *dists = new G4double[nb_of_surfaces];
|
|
G4int a;
|
|
|
|
// Set the surfaces to active again
|
|
Reset();
|
|
|
|
// calcul of the shortest distance of the point to each surfaces
|
|
// Be carreful : it's a signed value
|
|
for(a=0; a< nb_of_surfaces; a++)
|
|
dists[a] = SurfaceVec[a]->HowNear(Pt);
|
|
|
|
G4double Dist = kInfinity;
|
|
|
|
// if dists[] is negative, the point is inside
|
|
// so take the shortest of the shortest negative distances
|
|
// dists[] can be equal to 0 : point on a surface
|
|
// ( Problem with the G4FPlane : there is no inside and no outside...
|
|
// So, to test if the point is outside to return 0, utilize the Inside
|
|
// function. But I don`t know if it is really needed because dToOut is
|
|
// called only if the point is inside )
|
|
|
|
for(a = 0; a < nb_of_surfaces; a++)
|
|
if( fabs(Dist) > fabs(dists[a]) )
|
|
//if( dists[a] <= 0)
|
|
Dist = dists[a];
|
|
|
|
delete[] dists;
|
|
|
|
if(Dist == kInfinity)
|
|
// the point is ouside the solid or on a surface
|
|
return 0;
|
|
else
|
|
// return Dist;
|
|
return fabs(Dist);
|
|
}
|
|
|
|
// In graphics_reps:
|
|
#include "G4Polyhedron.hh"
|
|
|
|
G4Polyhedron* G4BREPSolidPolyhedra::CreatePolyhedron() const
|
|
{
|
|
return new G4PolyhedronPgon( original_parameters.Start_angle,
|
|
original_parameters.Opening_angle,
|
|
original_parameters.Sides,
|
|
original_parameters.Num_z_planes,
|
|
original_parameters.Z_values,
|
|
original_parameters.Rmin,
|
|
original_parameters.Rmax);
|
|
}
|