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geant4/source/geometry/management/src/G4SolidStore.cc
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2016-06-08 16:10:37 +02:00

87 lines
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C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4SolidStore.cc,v 1.6.2.1 2001/06/28 19:08:31 gunter Exp $
// GEANT4 tag $Name: $
//
// G4SolidStore
//
// Implementation for singleton container
//
// History:
// 10.07.95 P.Kent Initial version
#include "G4SolidStore.hh"
#include "globals.hh"
// Protected constructor: Construct underlying container with
// initial size of 100 entries
G4SolidStore::G4SolidStore()
: G4std::vector<G4VSolid*>()
{
reserve(100);
}
// Destructor
G4SolidStore::~G4SolidStore()
{
while (!empty())
{
// delete front();
erase(begin());
}
}
// Static class variable
G4SolidStore* G4SolidStore::fgInstance = 0;
// Add Solid to container
void G4SolidStore::Register(G4VSolid* pSolid)
{
GetInstance()->push_back(pSolid);
}
// Remove Solid from container
void G4SolidStore::DeRegister(G4VSolid* pSolid)
{
for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++)
{
if (**i==*pSolid)
{
GetInstance()->erase(i);
break;
}
}
}
// Return ptr to Store, setting if necessary
G4SolidStore* G4SolidStore::GetInstance()
{
static G4SolidStore worldStore;
if (!fgInstance)
{
fgInstance = &worldStore;
}
return fgInstance;
}