65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLImmediateSceneHandler.hh,v 1.6 2001/08/09 20:16:56 johna Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// Andrew Walkden 10th February 1997
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// G4OpenGLImmediateSceneHandler - no Display lists.
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
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#define G4OPENGLIMMEDIATESCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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#include "G4OpenGLImmediateViewer.hh"
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#include "globals.hh"
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#include "G4RotationMatrix.hh"
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#include "G4OpenGLSceneHandler.hh"
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class G4OpenGLImmediate;
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class G4OpenGLImmediateSceneHandler: public G4OpenGLSceneHandler {
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public:
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G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system, const G4String& name);
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virtual ~G4OpenGLImmediateSceneHandler ();
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void BeginPrimitives (const G4Transform3D& objectTransformation);
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void EndPrimitives ();
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void BeginModeling ();
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void EndModeling ();
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void ClearTransientStore ();
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static G4int GetSceneCount ();
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private:
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static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes.
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static G4int fSceneCount; // No. of extanct scene handlers.
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};
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#endif
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#endif
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