75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4FukuiRendererViewer.hh,v 1.7 2001/07/11 10:08:44 gunter Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// Satoshi TANAKA, Fri Jun 28 12:10:14 JST 1996
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// FukuiRenderer viewer - opens window, hard copy, etc.
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//=================//
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#ifdef G4VIS_BUILD_DAWN_DRIVER
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//=================//
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#ifndef G4FUKUI_RENDERER_VIEWER_HH
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#define G4FUKUI_RENDERER_VIEWER_HH
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#include "G4VViewer.hh"
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#include "globals.hh"
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class G4FukuiRendererSceneHandler ;
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class G4FukuiRendererViewer: public G4VViewer {
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public:
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enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
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//----- constructor and destructor
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G4FukuiRendererViewer (G4FukuiRendererSceneHandler& scene, const G4String& name);
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virtual ~G4FukuiRendererViewer ();
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//----- overriding base class methods
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void SetView (); // Do nothing. SendViewParameters will do its job.
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void ClearView ();
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void DrawView ();
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void ShowView ();
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//---- methods inherent to this class
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void Wait() ;
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void SendViewParameters () ;
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void SendDevice( FRDEV dev );
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void SendDrawingStyle() ;
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private:
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G4FukuiRendererSceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
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};
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#endif
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#endif //G4VIS_BUILD_DAWN_DRIVER
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