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geant4/source/processes/optical/src/G4OpRayleigh.cc
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//
// ********************************************************************
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// * *
// * The following disclaimer summarizes all the specific disclaimers *
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//
// $Id: G4OpRayleigh.cc,v 1.8 2001/10/18 17:13:54 gum Exp $
// GEANT4 tag $Name: geant4-04-01 $
//
//
////////////////////////////////////////////////////////////////////////
// Optical Photon Rayleigh Scattering Class Implementation
////////////////////////////////////////////////////////////////////////
//
// File: G4OpRayleigh.cc
// Description: Discrete Process -- Rayleigh scattering of optical
// photons
// Version: 1.0
// Created: 1996-05-31
// Author: Juliet Armstrong
// Updated: 2001-10-18 by Peter Gumplinger
// eliminate unused variable warning on Linux (gcc-2.95.2)
// Updated: 2001-09-18 by mma
// >numOfMaterials=G4Material::GetNumberOfMaterials() in BuildPhy
// Updated: 2001-01-30 by Peter Gumplinger
// > allow for positiv and negative CosTheta and force the
// > new momentum direction to be in the same plane as the
// > new and old polarization vectors
// 2001-01-29 by Peter Gumplinger
// > fix calculation of SinTheta (from CosTheta)
// 1997-04-09 by Peter Gumplinger
// > new physics/tracking scheme
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#include "G4ios.hh"
#include "G4OpRayleigh.hh"
/////////////////////////
// Class Implementation
/////////////////////////
//////////////
// Operators
//////////////
// G4OpRayleigh::operator=(const G4OpRayleigh &right)
// {
// }
/////////////////
// Constructors
/////////////////
G4OpRayleigh::G4OpRayleigh(const G4String& processName)
: G4VDiscreteProcess(processName)
{
thePhysicsTable = NULL;
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
BuildThePhysicsTable();
}
// G4OpRayleigh::G4OpRayleigh(const G4OpRayleigh &right)
// {
// }
////////////////
// Destructors
////////////////
G4OpRayleigh::~G4OpRayleigh()
{
if (thePhysicsTable!= NULL) {
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
}
}
////////////
// Methods
////////////
// PostStepDoIt
// -------------
//
G4VParticleChange*
G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
{
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
if (verboseLevel>0) {
G4cout << "Scattering Photon!" << G4endl;
G4cout << "Old Momentum Direction: "
<< aParticle->GetMomentumDirection() << G4endl;
G4cout << "Old Polarization: "
<< aParticle->GetPolarization() << G4endl;
}
// find polar angle w.r.t. old polarization vector
G4double rand = G4UniformRand();
G4double CosTheta = pow(rand, 1./3.);
G4double SinTheta = sqrt(1.-CosTheta*CosTheta);
if(G4UniformRand() < 0.5)CosTheta = -CosTheta;
// find azimuthal angle w.r.t old polarization vector
rand = G4UniformRand();
G4double Phi = twopi*rand;
G4double SinPhi = sin(Phi);
G4double CosPhi = cos(Phi);
G4double unit_x = SinTheta * CosPhi;
G4double unit_y = SinTheta * SinPhi;
G4double unit_z = CosTheta;
G4ThreeVector NewPolarization (unit_x,unit_y,unit_z);
// Rotate new polarization direction into global reference system
G4ThreeVector OldPolarization = aParticle->GetPolarization();
OldPolarization = OldPolarization.unit();
NewPolarization.rotateUz(OldPolarization);
NewPolarization = NewPolarization.unit();
// -- new momentum direction is normal to the new
// polarization vector and in the same plane as the
// old and new polarization vectors --
G4ThreeVector NewMomentumDirection =
OldPolarization - NewPolarization * CosTheta;
if(G4UniformRand() < 0.5)NewMomentumDirection = -NewMomentumDirection;
NewMomentumDirection = NewMomentumDirection.unit();
aParticleChange.SetPolarizationChange(NewPolarization);
aParticleChange.SetMomentumChange(NewMomentumDirection);
if (verboseLevel>0) {
G4cout << "New Polarization: "
<< NewPolarization << G4endl;
G4cout << "Polarization Change: "
<< *(aParticleChange.GetPolarizationChange()) << G4endl;
G4cout << "New Momentum Direction: "
<< NewMomentumDirection << G4endl;
G4cout << "Momentum Change: "
<< *(aParticleChange.GetMomentumChange()) << G4endl;
}
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
// BuildThePhysicsTable for the Rayleigh Scattering process
// --------------------------------------------------------
//
void G4OpRayleigh::BuildThePhysicsTable()
{
// Builds a table of scattering lengths for each material
if (thePhysicsTable) return;
const G4MaterialTable* theMaterialTable=
G4Material::GetMaterialTable();
G4int numOfMaterials = G4Material::GetNumberOfMaterials();
// create a new physics table
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
// loop for materials
for (G4int i=0 ; i < numOfMaterials; i++)
{
G4PhysicsOrderedFreeVector* ScatteringLengths =
new G4PhysicsOrderedFreeVector();
if ((*theMaterialTable)[i]->GetName() == "Water")
{
G4MaterialPropertiesTable *MaterialPT =
(*theMaterialTable)[i]->GetMaterialPropertiesTable();
// Call utility routine to Generate
// Rayleigh Scattering Lengths
ScatteringLengths =
RayleighAttenuationLengthGenerator(MaterialPT);
}
thePhysicsTable->insertAt(i,ScatteringLengths);
}
}
// GetMeanFreePath()
// -----------------
//
G4double G4OpRayleigh::GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* )
{
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4double thePhotonMomentum = aParticle->GetTotalMomentum();
G4double AttenuationLength = DBL_MAX;
if (aMaterial->GetName() == "Water") {
G4bool isOutRange;
AttenuationLength =
(*thePhysicsTable)(aMaterial->GetIndex())->
GetValue(thePhotonMomentum, isOutRange);
}
else {
G4MaterialPropertiesTable* aMaterialPropertyTable =
aMaterial->GetMaterialPropertiesTable();
if(aMaterialPropertyTable){
G4MaterialPropertyVector* AttenuationLengthVector =
aMaterialPropertyTable->GetProperty("RAYLEIGH");
if(AttenuationLengthVector){
AttenuationLength = AttenuationLengthVector ->
GetProperty(thePhotonMomentum);
}
else{
// G4cout << "No Rayleigh scattering length specified" << G4endl;
}
}
else{
// G4cout << "No Rayleigh scattering length specified" << G4endl;
}
}
return AttenuationLength;
}
// RayleighAttenuationLengthGenerator()
// ------------------------------------
// Private method to compute Rayleigh Scattering Lengths (for water)
//
G4PhysicsOrderedFreeVector*
G4OpRayleigh::RayleighAttenuationLengthGenerator(G4MaterialPropertiesTable *aMPT)
{
// Physical Constants
// isothermal compressibility of water
G4double betat = 7.658e-23*m3/MeV;
// K Boltzman
G4double kboltz = 8.61739e-11*MeV/kelvin;
// Temperature of water is 10 degrees celsius
// conversion to kelvin:
// TCelsius = TKelvin - 273.15 => 273.15 + 10 = 283.15
G4double temp = 283.15*kelvin;
// Retrieve vectors for refraction index
// and photon momentum from the material properties table
G4MaterialPropertyVector* Rindex = aMPT->GetProperty("RINDEX");
G4double refsq;
G4double e;
G4double xlambda;
G4double c1, c2, c3, c4;
G4double Dist;
G4double refraction_index;
G4PhysicsOrderedFreeVector *RayleighScatteringLengths =
new G4PhysicsOrderedFreeVector();
Rindex->ResetIterator();
while (++(*Rindex)) {
e = (Rindex->GetPhotonMomentum());
refraction_index = Rindex->GetProperty();
refsq = refraction_index*refraction_index;
xlambda = h_Planck*c_light/e;
if (verboseLevel>0) {
G4cout << Rindex->GetPhotonMomentum() << " MeV\t";
G4cout << xlambda << " mm\t";
}
c1 = 1 / (6.0 * pi);
c2 = pow((2.0 * pi / xlambda), 4);
c3 = pow( ( (refsq - 1.0) * (refsq + 2.0) / 3.0 ), 2);
c4 = betat * temp * kboltz;
Dist = 1.0 / (c1*c2*c3*c4);
if (verboseLevel>0) {
G4cout << Dist << " mm" << G4endl;
}
RayleighScatteringLengths->
InsertValues(Rindex->GetPhotonMomentum(), Dist);
}
return RayleighScatteringLengths;
}