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geant4/examples/extended/gdml/libgdml/saxana/include/StateStack.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: StateStack.hh,v 1.2 2002/06/03 12:09:33 radoone Exp $
// GEANT4 tag $Name: geant4-04-01 $
//
//
// --------------------------------------------------------------
// Comments
//
// --------------------------------------------------------------
//
#ifndef STATE_STACK_H
#define STATE_STACK_H 1
//#include "RCObjectHandle.hh"
#include "ProcessingState.hh"
#include <stack>
class StateStack
{
public:
//typedef RCObjectHandle<ProcessingState> State;
//typedef std::stack<State> Stack;
typedef ProcessingState* State;
typedef std::stack<State> Stack;
public:
bool Empty() const;
unsigned int Size() const;
StateStack::State& Top();
const StateStack::State& Top() const;
void Push( const StateStack::State& s );
//void Push( ProcessingState* s );
void Pop();
private:
Stack fStack;
};
inline bool StateStack::Empty() const { return fStack.empty(); }
inline unsigned int StateStack::Size() const { return fStack.size(); }
inline StateStack::State& StateStack::Top() { return fStack.top(); }
inline const StateStack::State& StateStack::Top() const { return fStack.top(); }
inline void StateStack::Push( const StateStack::State& s ) { fStack.push( s ); }
//inline void StateStack::Push( ProcessingState* s )
//{
// State st = s;
// fStack.push( st );
//}
inline void StateStack::Pop() { fStack.pop(); }
#endif // STATE_STACK_H