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geant4/examples/advanced/underground_physics/include/DMXVisManager.hh
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2016-06-08 16:18:25 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// --------------------------------------------------------------
// GEANT 4 - Underground Dark Matter Detector Advanced Example
//
// For information related to this code contact: Alex Howard
// e-mail: a.s.howard@ic.ac.uk
// --------------------------------------------------------------
// Comments
//
// Underground Advanced
// by A. Howard and H. Araujo
// (27th November 2001)
//
// VisManager header
// --------------------------------------------------------------
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
// Example Visualization Manager implementing virtual function
// RegisterGraphicsSystems. Exploits C-pre-processor variables
// G4VIS_USE_DAWN, etc., which are set by the GNUmakefiles if
// environment variables of the same name are set.
// So all you have to do is set environment variables and compile and
// instantiate this in your main().
// Alternatively, you can implement an empty function here and just
// register the systems you want in your main(), e.g.:
// G4VisManager* DMXVisManager = new MyVisManager;
// DMXVisManager -> RegisterGraphicsSystem (new MyGraphicsSystem);
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
#ifndef DMXVisManager_h
#define DMXVisManager_h 1
#ifdef G4VIS_USE
#include "G4VisManager.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
class DMXVisManager: public G4VisManager {
public:
DMXVisManager ();
private:
void RegisterGraphicsSystems ();
};
#endif
#endif