229 lines
7.0 KiB
C++
229 lines
7.0 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: GammaRayTelPrimaryGeneratorAction.cc,v 1.6 2001/11/29 11:19:18 griccard Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// ------------------------------------------------------------
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// GEANT 4 class implementation file
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// CERN Geneva Switzerland
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//
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//
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// ------------ GammaRayTelPrimaryGeneratorAction ------
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// by G.Santin, F.Longo & R.Giannitrapani (13 nov 2000)
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//
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// ************************************************************
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#include "G4RunManager.hh"
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#include "GammaRayTelPrimaryGeneratorAction.hh"
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#include "GammaRayTelDetectorConstruction.hh"
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#include "GammaRayTelPrimaryGeneratorMessenger.hh"
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "Randomize.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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GammaRayTelPrimaryGeneratorAction::GammaRayTelPrimaryGeneratorAction()
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:rndmFlag("off"),nSourceType(0),nSpectrumType(0)
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{
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G4RunManager* runManager = G4RunManager::GetRunManager();
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GammaRayTelDetector =
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(GammaRayTelDetectorConstruction*)(runManager->GetUserDetectorConstruction());
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G4int n_particle = 1;
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particleGun = new G4ParticleGun(n_particle);
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//create a messenger for this class
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gunMessenger = new GammaRayTelPrimaryGeneratorMessenger(this);
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// default particle kinematic
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G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
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G4String particleName;
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G4ParticleDefinition* particle
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= particleTable->FindParticle(particleName="e-");
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particleGun->SetParticleDefinition(particle);
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particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
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particleGun->SetParticleEnergy(30.*MeV);
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G4double position = 0.5*(GammaRayTelDetector->GetWorldSizeZ());
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particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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GammaRayTelPrimaryGeneratorAction::~GammaRayTelPrimaryGeneratorAction()
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{
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delete particleGun;
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delete gunMessenger;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void GammaRayTelPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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//this function is called at the begining of event
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//
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G4double z0 = 0.5*(GammaRayTelDetector->GetWorldSizeZ());
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G4double x0 = 0.*cm, y0 = 0.*cm;
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G4ThreeVector pos0;
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G4ThreeVector dir0;
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G4ThreeVector vertex0 = G4ThreeVector(x0,y0,z0);
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dir0 = G4ThreeVector(0.,0.,-1.);
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G4double theta, phi, y, f;
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G4double theta0=0.;
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G4double phi0=0.;
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switch(nSourceType) {
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case 0:
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particleGun->SetParticlePosition(vertex0);
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particleGun->SetParticleMomentumDirection(dir0);
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break;
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case 1:
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// GS: Generate random position on the 4PIsphere to create a unif. distrib.
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// GS: on the sphere
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phi = G4UniformRand() * 2.0 * M_PI;
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do {
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y = G4UniformRand()*1.0;
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theta = G4UniformRand() * M_PI;
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f = sin(theta);
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} while (y > f);
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vertex0 = G4ThreeVector(1.,0.,0.);
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vertex0.setMag(dVertexRadius);
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vertex0.setTheta(theta);
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vertex0.setPhi(phi);
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particleGun->SetParticlePosition(vertex0);
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dir0 = G4ThreeVector(1.,0.,0.);
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do {
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phi = G4UniformRand() * 2.0 * M_PI;
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do {
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y = G4UniformRand()*1.0;
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theta = G4UniformRand() * M_PI;
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f = sin(theta);
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} while (y > f);
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dir0.setPhi(phi);
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dir0.setTheta(theta);
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} while (vertex0.dot(dir0) >= -0.7 * vertex0.mag());
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particleGun->SetParticleMomentumDirection((G4ParticleMomentum)dir0);
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break;
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case 2:
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// GS: Generate random position on the upper semi-sphere z>0 to create a unif. distrib.
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// GS: on a plane
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phi = G4UniformRand() * 2.0 * M_PI;
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do {
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y = G4UniformRand()*1.0;
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theta = G4UniformRand() * M_PI/2;
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f = sin(theta) * cos(theta);
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} while (y > f);
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vertex0 = G4ThreeVector(1.,0.,0.);
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G4double xy = GammaRayTelDetector->GetWorldSizeXY();
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G4double z = GammaRayTelDetector->GetWorldSizeZ();
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if (dVertexRadius > xy*0.5)
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{
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G4cout << "vertexRadius too big " << G4endl;
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G4cout << "vertexRadius setted to " << xy*0.45 << G4endl;
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dVertexRadius = xy*0.45;
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}
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if (dVertexRadius > z*0.5)
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{
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G4cout << "vertexRadius too high " << G4endl;
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G4cout << "vertexRadius setted to " << z*0.45 << G4endl;
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dVertexRadius = z*0.45;
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}
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vertex0.setMag(dVertexRadius);
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vertex0.setTheta(theta);
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vertex0.setPhi(phi);
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// GS: Get the user defined direction for the primaries and
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// GS: Rotate the random position according to the user defined direction for the particle
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dir0 = particleGun->GetParticleMomentumDirection();
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if (dir0.mag() > 0.001)
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{
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theta0 = dir0.theta();
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phi0 = dir0.phi();
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}
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if (theta0!=0.)
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{
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G4ThreeVector rotationAxis(1.,0.,0.);
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rotationAxis.setPhi(phi0+M_PI/2.);
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vertex0.rotate(theta0+M_PI,rotationAxis);
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}
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particleGun->SetParticlePosition(vertex0);
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break;
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}
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G4double pEnergy;
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switch(nSpectrumType) {
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case 0:
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break;
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case 1:
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break;
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case 2:
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do {
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y = G4UniformRand()*100000.0;
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pEnergy = G4UniformRand() * 10. * GeV;
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f = pow(pEnergy * (1/GeV), -4.);
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} while (y > f);
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particleGun->SetParticleEnergy(pEnergy);
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break;
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case 3:
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break;
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}
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particleGun->GeneratePrimaryVertex(anEvent);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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