499 lines
13 KiB
C++
499 lines
13 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Frederick Jones TRIUMF 07 January 2018
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#ifndef G4OPENINVENTORQTEXAMINERVIEWER_HH
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#define G4OPENINVENTORQTEXAMINERVIEWER_HH
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// Set up notification of event processing
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#include "G4VStateDependent.hh"
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class G4OpenInventorQtExaminerViewer;
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class HookEventProcState : public G4VStateDependent
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{
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public:
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HookEventProcState(G4OpenInventorQtExaminerViewer*);
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~HookEventProcState();
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virtual G4bool Notify(G4ApplicationState requestedState);
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private:
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G4OpenInventorQtExaminerViewer* viewer;
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};
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#include "G4String.hh"
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//#include "G4OpenInventorViewer.hh"
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#include <map>
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#include <vector>
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#include <fstream>
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#include <Inventor/SbLinear.h>
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#include <Inventor/nodes/SoLineSet.h>
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#include <Inventor/nodes/SoEventCallback.h>
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#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
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#include <Inventor/events/SoKeyboardEvent.h>
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#include <qobject.h>
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class G4UIQt;
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class SoCoordinate3;
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class SoFont;
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class SoText2;
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class SoPointSet;
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class QWidget;
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class QDialog;
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class QMenuBar;
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class QMenu;
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class QAction;
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class QListWidgetItem;
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class QPushButton;
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class QRadioButton;
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class QMessageBox;
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class QFont;
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// The Aux Window dialog created with Qt Designer:
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class Ui_Dialog;
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class G4OpenInventorQtExaminerViewer: public QObject,
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public SoQtExaminerViewer {
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Q_OBJECT
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// friend class G4OpenInventorQtExaminerViewerMessenger;
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// FWJ
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friend class G4OpenInventorQtViewer;
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private Q_SLOTS :
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void FileOpenBookmarkCB();
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void FileNewBookmarkCB();
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void FileLoadRefPathCB();
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void FileSaveRefPathCB();
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void FileLoadSceneGraphCB();
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void FileSaveSceneGraphCB();
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void ToolsAnimateRefParticleCB();
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void ToolsRefPathStartCB();
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void ToolsRefPathInvertCB();
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void HelpControlsCB();
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// For added viewer buttons
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void SaveViewPtCB();
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void NextViewPtCB();
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void PrevViewPtCB();
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void AbbrOutputCB(bool); // Includes mouse-over fcns
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void PickRefPathCB();
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void SwitchWireFrameCB(bool);
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void SwitchAxesCB(bool);
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void DetachCB();
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// Lists Window
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void LoadBookmarkCB(QListWidgetItem*);
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void DeleteBookmarkCB();
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void RenameBookmarkCB();
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void SortBookmarksCB();
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void LookAtSceneElementCB(QListWidgetItem*);
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private:
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#if QT_VERSION < 0x060000
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static G4OpenInventorQtExaminerViewer* viewer;
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QString* fName;
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#else
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QString fName;
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#endif
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#if QT_VERSION < 0x060000
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int OWwidth, OWheight;
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void (*escapeCallback)();
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void* examinerObject;
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#endif
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SbBool lshiftdown, rshiftdown, lctrldown, rctrldown;
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QFont* font;
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QMenuBar* menubar;
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QMenu* filemenu;
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QMenu* toolsmenu;
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QMenu* etcmenu;
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QMenu* helpmenu;
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QMessageBox* helpmsgbox;
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bool externalQtApp;
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QAction* FileOpenBookmark;
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QAction* FileNewBookmark;
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QAction* FileLoadRefPath;
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QAction* FileSaveRefPath;
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QAction* FileLoadSceneGraph;
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QAction* FileSaveSceneGraph;
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QAction* ToolsAnimateRefParticle;
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QAction* ToolsRefPathStart;
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QAction* ToolsRefPathInvert;
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// KEEP in the viewer
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QAction* HelpControls;
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// Added viewer buttons
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QPushButton* saveViewPtButton;
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QPushButton* nextViewPtButton;
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QPushButton* prevViewPtButton;
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QPushButton* abbrOutputButton;
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QPushButton* pickRefPathButton;
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QPushButton* switchWireFrameButton;
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QPushButton* switchAxesButton;
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QPushButton* detachButton;
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QListWidgetItem* saveViewPtItem;
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Ui_Dialog* AuxWindowDialog;
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QDialog* AuxWindow;
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G4UIQt* uiQt;
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#if QT_VERSION < 0x060000
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QWidget* viewerParent;
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QWidget* viewerParent2;
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int uiQtTabIndex;
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#endif
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int processSoEventCount;
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#if QT_VERSION < 0x060000
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G4String empty = "";
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#endif
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public:
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G4OpenInventorQtExaminerViewer(QWidget* parent = NULL,
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const char* name = NULL,
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SbBool embed = TRUE,
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SoQtFullViewer::BuildFlag flag = BUILD_ALL,
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SoQtViewer::Type type = BROWSER);
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~G4OpenInventorQtExaminerViewer();
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template <class T> void parseString(T &t, const std::string &s, bool &error);
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#if QT_VERSION < 0x060000
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G4UIQt* GetUIQt() {return uiQt;}
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// In case the viewer is embedded and then detached:
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void setOrigWindowSize(int w, int h) { OWwidth = w; OWheight = h; }
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#endif
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// Menubar information needed by G4OpenInventorQtViewer
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// for common menu items:
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QMenuBar* getMenubar() { return menubar; }
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QMenu* getFileMenu() { return filemenu; }
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QMenu* getEtcMenu() { return etcmenu; }
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QFont* getFont() { return font; };
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void setExternalQtApp() { externalQtApp = TRUE; }
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#if QT_VERSION < 0x060000
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// Needed?
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std::string saveScenegraphFileName;
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std::string saveRefCoordsFileName;
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void addEscapeCallback(void (*cb)());
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#endif
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bool abbrOutputFlag;
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bool pickRefPathFlag;
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bool viewingBeforePickRef;
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#if 0x060000 <= QT_VERSION
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void addInTab();
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#endif
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protected:
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// FWJ Constructor with build flag added (as in parent)
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// Need for this TBD.
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// G4OpenInventorQtExaminerViewer(QWidget parent,
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// const char *name,
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// SbBool embed,
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// SoQtFullViewer::BuildFlag flag,
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// SoQtViewer::Type type,
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// SbBool build);
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void construct(const SbBool build);
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void buildWidget(QWidget* parent);
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#if QT_VERSION < 0x060000
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virtual void afterRealizeHook();
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#else
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void setupSceneGraph();
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#endif
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HookEventProcState* hookBeamOn;
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friend class HookEventProcState;
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bool newEvents;
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static void sceneChangeCB(void*, SoSensor*);
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SbBool processSoEvent(const SoEvent* const event);
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void saveViewPt(char* name);
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bool loadViewPts();
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void addViewPoints();
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void setViewPt();
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void writeViewPtIdx();
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void cleanUpAfterPrevFile();
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void deleteViewPt(char *vpName = NULL);
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void renameViewPt(char *vpName);
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void sortViewPts(std::vector<std::string>);
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void zoom(const float);
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void moveCamera(float dist = 0, bool lookdown = false);
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std::string curEltName;
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SbVec3f camUpVec;
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SbVec3f camDir;
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void rotateCamera();
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void updateViewParams(SoKeyboardEvent::Key);
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static void mouseoverCB(void *aThis, SoEventCallback *eventCB);
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static void pickingCB(void *aThis, SoEventCallback *eventCB);
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// Animation
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static void animateRefParticleCB();
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static void animateSensorCB(void *, SoSensor *);
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static void animateSensorRotationCB(void *, SoSensor *);
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void animateRefParticle();
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void saveCurCamera();
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void restoreCamera();
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double animateBtwPtsPeriod, speedStep;
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void incSpeed();
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void decSpeed();
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SoTimerSensor *animateSensor;
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SoTimerSensor *animateSensorRotation;
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SoNodeSensor *sceneChangeSensor;
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SbVec3f camStartPos, camEndPos;
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SbRotation camStartOrient, camEndOrient;
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void setReferencePath(SoLineSet*, SoCoordinate3*, bool append = false);
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void setReferencePathZPos();
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void findAndSetRefPath();
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SoCoordinate3* getCoordsNode(SoFullPath *path);
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void getSceneElements(); // reads elements from the scene graph
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float sqrlen(const SbVec3f&);
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void distanceToTrajectory(const SbVec3f&, float&, SbVec3f&, int&);
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void sortElements();
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void createElementsList();
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// static void closeMainWindowCB(Widget, XtPointer, XtPointer);
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void evenOutRefParticlePts();
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// static void gotoRefPathStartCB(Widget, XtPointer, XtPointer);
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void gotoRefPathStart();
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// static void invertRefPathCB(Widget, XtPointer, XtPointer);
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void invertRefPath();
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enum CameraType {
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PERSPECTIVE,
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ORTHOGRAPHIC
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};
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enum State {
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GENERAL,
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BEAMLINE,
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VIEWPOINT,
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ANIMATION,
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REVERSED_ANIMATION,
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PAUSED_ANIMATION,
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ROTATING
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};
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// For storing the view point
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struct viewPtData {
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#if QT_VERSION < 0x060000
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char* viewPtName{nullptr};
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#else
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std::string viewPtName;
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#endif
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int viewportMapping{0};
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SbVec3f position{0.0, 0.0, 0.0} ;
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SbRotation orientation{};
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float aspectRatio{0.0};
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float nearDistance{0.0};
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float farDistance{0.0};
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float focalDistance{0.0};
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CameraType camType{PERSPECTIVE};
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float height{0.0};
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};
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struct sceneElement {
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std::string name;
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SoFullPath* path;
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SbVec3f center;
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float closestPointZCoord;
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};
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struct elementForSorting {
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float closestPointZCoord;
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SbVec3f closestPoint;
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float smallestDistance;
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float distanceToBeamlineStart;
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std::string name;
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G4bool operator<(elementForSorting const &other) const
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{
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if (closestPointZCoord < other.closestPointZCoord)
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return true;
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if (closestPointZCoord > other.closestPointZCoord)
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return false;
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// otherwise closestPointZCoord == other.closestPointZCoord.
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// Compare the distances from the center of the element to
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// the start of the beamline.
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if (distanceToBeamlineStart < other.distanceToBeamlineStart)
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return true;
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if (distanceToBeamlineStart > other.distanceToBeamlineStart)
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return false;
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// In case both closestPointZCoord and smallestDistance are
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// equal, we have two exactly overlapping elements, if so
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// the order doesn't matter
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return true;
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}
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};
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bool zcoordSetFlag;
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std::vector<sceneElement> sceneElements;
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std::vector<viewPtData> viewPtList;
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std::string fileName;
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std::ifstream fileIn;
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std::ofstream fileOut;
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int viewPtIdx;
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int MAX_VP_IDX;
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int MAX_VP_NAME;
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// For storing coordinate points of the reference particle
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std::vector<SbVec3f> refParticleTrajectory;
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// For displaying distance during anim and beamline modes
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std::vector<float> refZPositions;
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int refParticleIdx;
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int prevRefIdx;
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float distance;
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State currentState, prevState, beforePausing;
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#if QT_VERSION < 0x060000
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char* curViewPtName;
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#else
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std::string curViewPtName;
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#endif
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int step;
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SbVec3f prevPt;
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SbVec3f prevParticleDir;
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void* prevColorField;
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viewPtData camB4Animation;
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bool returnToSaveVP;
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bool returnToAnim;
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SoCamera* myCam;
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void setStartingPtForAnimation();
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float left_right, up_down;
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SbVec3f rotAxis; // For 90 degree rotations
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int rotCnt; // # of steps rotation is split into
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std::string viewPtAutoName();
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////////////////////////ANIM_SPEED_INDICATOR///////////////////////
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SoSearchAction * searcher;
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SoNode * superimposition;
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SoCoordinate3 * sgeometry;
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SoScale * sscale;
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SoTranslation * stranslation;
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SoTranslation * curInfoTrans;
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SoTranslation * mouseOverTransSolid;
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SoTranslation * mouseOverTransMaterial;
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SoTranslation * mouseOverTransLogName;
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SoTranslation * mouseOverTransZPos;
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// Used for 2 similar purposes: 1. Displays z position during animation
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// 2. Displays name of the current viewpoint
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SoText2 * curInfoText;
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// Need to use many different fields for mouseover
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// because newlines are ignored when the scene is rendered
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SoText2* mouseOverTextSolid;
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SoText2* mouseOverTextMaterial;
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SoText2* mouseOverTextLogName;
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SoText2* mouseOverTextZPos;
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SoFont* curInfoFont;
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SoFont* mouseOverFontSolid;
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SoFont* mouseOverFontMaterial;
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SoFont* mouseOverFontLogName;
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SoFont* mouseOverFontZPos;
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SoSwitch* axisSwitch;
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SoSwitch* animSpeedOutlineSwitch;
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SoSwitch* animSpeedSwitch;
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SoSwitch* curInfoSwitch;
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SoNode* getSuperimpositionNode(SoNode*, const char* name);
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void superimpositionEvent(SoAction* action);
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static void superimpositionCB(void* closure, SoAction* action);
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virtual void actualRedraw(void);
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void updateSpeedIndicator(void);
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float maxSpeed;
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////////////////////////ANIM_SPEED_INDICATOR///////////////////////
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// FWJ added for Ortho camera
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float defaultHeight;
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float defaultHeightAngle;
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// FWJ add look-ahead for animation tracking on curves
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G4int pathLookahead;
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// Used by G4 app during element rotations, stores previous view
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SbVec3f upVector, offsetFromCenter, center;
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bool rotUpVec;
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SoSeparator* newSceneGraph;
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};
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#endif /* G4OPENINVENTORQTEXAMINERVIEWER_HH */
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