763 lines
28 KiB
C++
763 lines
28 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4WorkerRunManager implementation
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//
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// Original authors: X.Dong, A.Dotti - 2013
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// --------------------------------------------------------------------
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#include "G4WorkerRunManager.hh"
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#include "G4AutoLock.hh"
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#include "G4CopyRandomState.hh"
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#include "G4MTRunManager.hh"
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#include "G4ParallelWorldProcess.hh"
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#include "G4ParallelWorldProcessStore.hh"
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#include "G4RNGHelper.hh"
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#include "G4Run.hh"
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#include "G4SDManager.hh"
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#include "G4ScoringManager.hh"
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#include "G4Timer.hh"
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#include "G4TransportationManager.hh"
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#include "G4UImanager.hh"
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#include "G4UserRunAction.hh"
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#include "G4UserWorkerInitialization.hh"
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#include "G4UserWorkerThreadInitialization.hh"
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#include "G4VScoreNtupleWriter.hh"
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#include "G4VScoringMesh.hh"
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#include "G4VUserActionInitialization.hh"
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#include "G4VUserDetectorConstruction.hh"
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#include "G4VUserPhysicsList.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "G4VVisManager.hh"
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#include "G4WorkerRunManagerKernel.hh"
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#include "G4WorkerThread.hh"
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#include "G4GeometryManager.hh" // For parallel geometry initialisation
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#include <fstream>
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#include <sstream>
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// --------------------------------------------------------------------
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G4WorkerRunManager* G4WorkerRunManager::GetWorkerRunManager()
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{
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return static_cast<G4WorkerRunManager*>(G4RunManager::GetRunManager());
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}
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// --------------------------------------------------------------------
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G4WorkerRunManagerKernel* G4WorkerRunManager::GetWorkerRunManagerKernel()
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{
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return static_cast<G4WorkerRunManagerKernel*>(GetWorkerRunManager()->kernel);
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}
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// --------------------------------------------------------------------
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G4WorkerRunManager::G4WorkerRunManager() : G4RunManager(workerRM)
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{
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// This constructor should never be called in non-multithreaded mode
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#ifndef G4MULTITHREADED
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G4ExceptionDescription msg;
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msg << "Geant4 code is compiled without multi-threading support "
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"(-DG4MULTITHREADED "
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"is set to off).";
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msg << " This type of RunManager can only be used in mult-threaded "
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"applications.";
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G4Exception("G4WorkerRunManager::G4WorkerRunManager()", "Run0103", FatalException, msg);
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#endif
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// G4ParticleTable::GetParticleTable()->WorkerG4ParticleTable();
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// WorkerG4ParticleTable() would be performed twice,
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// as it is called already from G4ParticleTable::GetParticleTable()
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// which is called beforehand by other Geant4 classes
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G4ScoringManager* masterScM = G4MTRunManager::GetMasterScoringManager();
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if (masterScM != nullptr) G4ScoringManager::GetScoringManager(); // TLS instance for a worker
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// Properly initialise luxury level for Ranlux* engines...
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//
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if (dynamic_cast<const CLHEP::Ranlux64Engine*>(G4Random::getTheEngine()) != nullptr) {
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const auto theEngine = dynamic_cast<const CLHEP::Ranlux64Engine*>(G4Random::getTheEngine());
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luxury = theEngine->getLuxury();
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}
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else if (dynamic_cast<const CLHEP::RanluxEngine*>(G4Random::getTheEngine()) != nullptr) {
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const auto theEngine = dynamic_cast<const CLHEP::RanluxEngine*>(G4Random::getTheEngine());
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luxury = theEngine->getLuxury();
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}
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G4UImanager::GetUIpointer()->SetIgnoreCmdNotFound(true);
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#ifdef G4MULTITHREADED
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G4VVisManager* pVVis = G4VVisManager::GetConcreteInstance();
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if (pVVis != nullptr) {
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pVVis->SetUpForAThread();
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visIsSetUp = true;
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}
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#endif
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}
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// --------------------------------------------------------------------
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G4WorkerRunManager::~G4WorkerRunManager()
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{
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CleanUpPreviousEvents();
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// Put these pointers to zero: owned by master thread
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// If not to zero, the base class destructor will attempt to
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// delete them
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userDetector = nullptr;
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userWorkerInitialization = nullptr;
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userWorkerThreadInitialization = nullptr;
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userActionInitialization = nullptr;
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physicsList->TerminateWorker();
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physicsList = nullptr;
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if (verboseLevel > 1) G4cout << "Destroying WorkerRunManager (" << this << ")" << G4endl;
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}
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// --------------------------------------------------------------------
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void G4WorkerRunManager::InitializeGeometry()
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{
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if (userDetector == nullptr) {
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G4Exception("G4RunManager::InitializeGeometry", "Run0033", FatalException,
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"G4VUserDetectorConstruction is not defined!");
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return;
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}
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if (fGeometryHasBeenDestroyed) {
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G4TransportationManager::GetTransportationManager()->ClearParallelWorlds();
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}
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// Step 0: Contribute to the voxelisation of the geometry
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G4GeometryManager* geomManager = G4GeometryManager::GetInstance();
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if( geomManager->IsParallelOptimisationConfigured() ) {
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G4cout << "G4RunManager::InitializeGeometry calling GeometryManager's UndertakeOptimisation"
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<< G4endl; // TODO - suppress / delete this in final version
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geomManager->UndertakeOptimisation();
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}
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// A barrier must ensure that all that all threads have finished this work.
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// Currently we rely on the (later) barrier at the end of initialisation.
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// Step1: Get pointer to the physiWorld (note: needs to get the "super
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// pointer, i.e. the one shared by all threads"
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G4RunManagerKernel* masterKernel = G4MTRunManager::GetMasterRunManagerKernel();
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G4VPhysicalVolume* worldVol = masterKernel->GetCurrentWorld();
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// Step2:, Call a new "WorkerDefineWorldVolume( pointer from 2-, false);
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kernel->WorkerDefineWorldVolume(worldVol, false);
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kernel->SetNumberOfParallelWorld(masterKernel->GetNumberOfParallelWorld());
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// Step3: Call user's ConstructSDandField()
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userDetector->ConstructSDandField();
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userDetector->ConstructParallelSD();
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geometryInitialized = true;
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}
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// --------------------------------------------------------------------
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void G4WorkerRunManager::RunInitialization()
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{
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#ifdef G4MULTITHREADED
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if (!visIsSetUp) {
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G4VVisManager* pVVis = G4VVisManager::GetConcreteInstance();
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if (pVVis != nullptr) {
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pVVis->SetUpForAThread();
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visIsSetUp = true;
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}
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}
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#endif
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if (!(kernel->RunInitialization(fakeRun))) return;
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// Signal this thread can start event loop.
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// Note this will return only when all threads reach this point
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G4MTRunManager::GetMasterRunManager()->ThisWorkerReady();
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if (fakeRun) return;
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const G4UserWorkerInitialization* uwi =
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G4MTRunManager::GetMasterRunManager()->GetUserWorkerInitialization();
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CleanUpPreviousEvents();
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delete currentRun;
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currentRun = nullptr;
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if (fGeometryHasBeenDestroyed) G4ParallelWorldProcessStore::GetInstance()->UpdateWorlds();
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// Call a user hook: this is guaranteed all threads are "synchronized"
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if (uwi != nullptr) uwi->WorkerRunStart();
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if (userRunAction != nullptr) currentRun = userRunAction->GenerateRun();
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if (currentRun == nullptr) currentRun = new G4Run();
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currentRun->SetRunID(runIDCounter);
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currentRun->SetNumberOfEventToBeProcessed(numberOfEventToBeProcessed);
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currentRun->SetDCtable(DCtable);
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G4SDManager* fSDM = G4SDManager::GetSDMpointerIfExist();
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if (fSDM != nullptr) {
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currentRun->SetHCtable(fSDM->GetHCtable());
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}
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if (G4VScoreNtupleWriter::Instance() != nullptr) {
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auto hce = (fSDM != nullptr) ? fSDM->PrepareNewEvent() : nullptr;
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isScoreNtupleWriter = G4VScoreNtupleWriter::Instance()->Book(hce);
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delete hce;
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}
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std::ostringstream oss;
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G4Random::saveFullState(oss);
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randomNumberStatusForThisRun = oss.str();
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currentRun->SetRandomNumberStatus(randomNumberStatusForThisRun);
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for (G4int i_prev = 0; i_prev < n_perviousEventsToBeStored; ++i_prev) {
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previousEvents->push_back(nullptr);
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}
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if (printModulo > 0 || verboseLevel > 0) {
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G4cout << "### Run " << currentRun->GetRunID() << " starts on worker thread "
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<< G4Threading::G4GetThreadId() << "." << G4endl;
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}
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if (userRunAction != nullptr) userRunAction->BeginOfRunAction(currentRun);
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if (isScoreNtupleWriter) {
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G4VScoreNtupleWriter::Instance()->OpenFile();
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}
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if (storeRandomNumberStatus) {
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G4String fileN = "currentRun";
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if (rngStatusEventsFlag) {
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std::ostringstream os;
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os << "run" << currentRun->GetRunID();
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fileN = os.str();
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}
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StoreRNGStatus(fileN);
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}
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runAborted = false;
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numberOfEventProcessed = 0;
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}
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// --------------------------------------------------------------------
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void G4WorkerRunManager::DoEventLoop(G4int n_event, const char* macroFile, G4int n_select)
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{
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if (userPrimaryGeneratorAction == nullptr) {
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G4Exception("G4RunManager::GenerateEvent()", "Run0032", FatalException,
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"G4VUserPrimaryGeneratorAction is not defined!");
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}
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// This is the same as in the sequential case, just the for-loop indexes are
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// different
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InitializeEventLoop(n_event, macroFile, n_select);
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// Reset random number seeds queue
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while (!seedsQueue.empty()) {
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seedsQueue.pop();
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}
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// for each run, worker should receive at least one set of random number
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// seeds.
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runIsSeeded = false;
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// Event loop
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eventLoopOnGoing = true;
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/////// G4int i_event = workerContext->GetThreadId();
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G4int i_event = -1;
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nevModulo = -1;
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currEvID = -1;
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while (eventLoopOnGoing) {
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ProcessOneEvent(i_event);
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if (eventLoopOnGoing) {
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TerminateOneEvent();
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if (runAborted) {
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eventLoopOnGoing = false;
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}
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}
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}
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TerminateEventLoop();
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}
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// --------------------------------------------------------------------
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void G4WorkerRunManager::ProcessOneEvent(G4int i_event)
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{
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currentEvent = GenerateEvent(i_event);
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if (eventLoopOnGoing) {
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eventManager->ProcessOneEvent(currentEvent);
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AnalyzeEvent(currentEvent);
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UpdateScoring();
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if (currentEvent->GetEventID() < n_select_msg)
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G4UImanager::GetUIpointer()->ApplyCommand(msgText);
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}
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}
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// --------------------------------------------------------------------
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G4Event* G4WorkerRunManager::GenerateEvent(G4int i_event)
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{
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auto anEvent = new G4Event(i_event);
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G4long s1 = 0;
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G4long s2 = 0;
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G4long s3 = 0;
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G4bool eventHasToBeSeeded = true;
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if (G4MTRunManager::SeedOncePerCommunication() == 1 && runIsSeeded) {
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eventHasToBeSeeded = false;
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}
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if (i_event < 0) {
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G4int nevM = G4MTRunManager::GetMasterRunManager()->GetEventModulo();
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if (nevM == 1) {
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eventLoopOnGoing = G4MTRunManager::GetMasterRunManager()->SetUpAnEvent(anEvent, s1, s2, s3,
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eventHasToBeSeeded);
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runIsSeeded = true;
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}
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else {
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if (nevModulo <= 0) {
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G4int nevToDo = G4MTRunManager::GetMasterRunManager()->SetUpNEvents(anEvent, &seedsQueue,
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eventHasToBeSeeded);
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if (nevToDo == 0) {
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eventLoopOnGoing = false;
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}
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else {
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currEvID = anEvent->GetEventID();
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nevModulo = nevToDo - 1;
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}
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}
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else {
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if (G4MTRunManager::SeedOncePerCommunication() > 0) eventHasToBeSeeded = false;
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anEvent->SetEventID(++currEvID);
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--nevModulo;
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}
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if (eventLoopOnGoing && eventHasToBeSeeded) {
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s1 = seedsQueue.front();
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seedsQueue.pop();
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s2 = seedsQueue.front();
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seedsQueue.pop();
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}
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}
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if (!eventLoopOnGoing) {
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delete anEvent;
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return nullptr;
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}
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}
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else if (eventHasToBeSeeded) {
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// Need to reseed random number generator
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G4RNGHelper* helper = G4RNGHelper::GetInstance();
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s1 = helper->GetSeed(i_event * 2);
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s2 = helper->GetSeed(i_event * 2 + 1);
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}
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if (eventHasToBeSeeded) {
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G4long seeds[3] = {s1, s2, 0};
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G4Random::setTheSeeds(seeds, luxury);
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runIsSeeded = true;
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}
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// Read from file seed.
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// Andrea Dotti 4 November 2015
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// This is required for strong-reproducibility, in MT mode we have that each
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// thread produces, for each event a status file, we want to do that.
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// Search a random file with the format run{%d}evt{%d}.rndm
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// This is the filename base constructed from run and event
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const auto filename = [&] {
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std::ostringstream os;
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os << "run" << currentRun->GetRunID() << "evt" << anEvent->GetEventID();
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return os.str();
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};
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G4bool RNGstatusReadFromFile = false;
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if (readStatusFromFile) {
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// Build full path of RNG status file for this event
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std::ostringstream os;
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os << filename() << ".rndm";
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const G4String& randomStatusFile = os.str();
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std::ifstream ifile(randomStatusFile.c_str());
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if (ifile) { // File valid and readable
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RNGstatusReadFromFile = true;
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G4Random::restoreEngineStatus(randomStatusFile.c_str());
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}
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}
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if (storeRandomNumberStatusToG4Event == 1 || storeRandomNumberStatusToG4Event == 3) {
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std::ostringstream oss;
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G4Random::saveFullState(oss);
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randomNumberStatusForThisEvent = oss.str();
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anEvent->SetRandomNumberStatus(randomNumberStatusForThisEvent);
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}
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if (storeRandomNumberStatus && !RNGstatusReadFromFile)
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{ // If reading from file, avoid to rewrite the same
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G4String fileN = "currentEvent";
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if (rngStatusEventsFlag) {
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fileN = filename();
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}
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StoreRNGStatus(fileN);
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}
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if (printModulo > 0 && anEvent->GetEventID() % printModulo == 0) {
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G4cout << "--> Event " << anEvent->GetEventID() << " starts";
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if (eventHasToBeSeeded) {
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G4cout << " with initial seeds (" << s1 << "," << s2 << ")";
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}
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G4cout << "." << G4endl;
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}
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userPrimaryGeneratorAction->GeneratePrimaries(anEvent);
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return anEvent;
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}
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// --------------------------------------------------------------------
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void G4WorkerRunManager::MergePartialResults(G4bool mergeEvents)
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{
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// Merge partial results into global run
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G4MTRunManager* mtRM = G4MTRunManager::GetMasterRunManager();
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G4ScoringManager* ScM = G4ScoringManager::GetScoringManagerIfExist();
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if (ScM != nullptr) mtRM->MergeScores(ScM);
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#ifdef G4VERBOSE
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if(mergeEvents && verboseLevel>3) {
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auto eventVector = currentRun->GetEventVector();
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if(eventVector!=nullptr || !(eventVector->empty())) {
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G4cout<<"G4WorkerRunManager::MergePartialResults : merging "
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<<eventVector->size()<<" events."<<G4endl;
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}
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}
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#endif
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if(mergeEvents) mtRM->MergeRun(currentRun);
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}
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// --------------------------------------------------------------------
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void G4WorkerRunManager::RunTermination()
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{
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if (!fakeRun) {
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MergePartialResults();
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// Call a user hook: note this is before the next barrier
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// so threads execute this method asyncrhonouzly
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//(TerminateRun allows for synch via G4RunAction::EndOfRun)
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const G4UserWorkerInitialization* uwi =
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G4MTRunManager::GetMasterRunManager()->GetUserWorkerInitialization();
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if (uwi != nullptr) uwi->WorkerRunEnd();
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}
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G4RunManager::RunTermination();
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// Signal this thread has finished envent-loop.
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// Note this will return only whan all threads reach this point
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G4MTRunManager::GetMasterRunManager()->ThisWorkerEndEventLoop();
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}
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// --------------------------------------------------------------------
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void G4WorkerRunManager::TerminateEventLoop()
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{
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if (verboseLevel > 0 && !fakeRun) {
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timer->Stop();
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G4cout << "Thread-local run terminated." << G4endl;
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G4cout << "Run Summary" << G4endl;
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if (runAborted) {
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G4cout << " Run Aborted after " << numberOfEventProcessed << " events processed." << G4endl;
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}
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else {
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G4cout << " Number of events processed : " << numberOfEventProcessed << G4endl;
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}
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G4cout << " " << *timer << G4endl;
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}
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}
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// --------------------------------------------------------------------
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namespace
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{
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G4Mutex ConstructScoringWorldsMutex = G4MUTEX_INITIALIZER;
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}
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// --------------------------------------------------------------------
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void G4WorkerRunManager::ConstructScoringWorlds()
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{
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using MeshShape = G4VScoringMesh::MeshShape;
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// Return if unnecessary
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G4ScoringManager* ScM = G4ScoringManager::GetScoringManagerIfExist();
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if (ScM == nullptr) return;
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auto nPar = (G4int)ScM->GetNumberOfMesh();
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if (nPar < 1) return;
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// Update thread-local G4TransportationManager of all the world volumes
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kernel->WorkerUpdateWorldVolume();
|
|
|
|
G4ScoringManager* masterScM = G4MTRunManager::GetMasterScoringManager();
|
|
|
|
auto particleIterator = G4ParticleTable::GetParticleTable()->GetIterator();
|
|
|
|
for (G4int iw = 0; iw < nPar; ++iw) {
|
|
G4VScoringMesh* mesh = ScM->GetMesh(iw);
|
|
if (fGeometryHasBeenDestroyed) mesh->GeometryHasBeenDestroyed();
|
|
G4VPhysicalVolume* pWorld = nullptr;
|
|
if (mesh->GetShape() != MeshShape::realWorldLogVol) {
|
|
pWorld =
|
|
G4TransportationManager::GetTransportationManager()->IsWorldExisting(ScM->GetWorldName(iw));
|
|
if (pWorld == nullptr) {
|
|
G4ExceptionDescription ed;
|
|
ed << "Mesh name <" << ScM->GetWorldName(iw) << "> is not found in the master thread.";
|
|
G4Exception("G4WorkerRunManager::ConstructScoringWorlds()", "RUN79001", FatalException, ed);
|
|
}
|
|
}
|
|
if ((mesh->GetMeshElementLogical()) == nullptr) {
|
|
G4AutoLock l(&ConstructScoringWorldsMutex);
|
|
G4VScoringMesh* masterMesh = masterScM->GetMesh(iw);
|
|
mesh->SetMeshElementLogical(masterMesh->GetMeshElementLogical());
|
|
l.unlock();
|
|
|
|
if (mesh->GetShape() != MeshShape::realWorldLogVol) {
|
|
G4ParallelWorldProcess* theParallelWorldProcess = mesh->GetParallelWorldProcess();
|
|
if (theParallelWorldProcess != nullptr) {
|
|
theParallelWorldProcess->SetParallelWorld(ScM->GetWorldName(iw));
|
|
}
|
|
else {
|
|
theParallelWorldProcess = new G4ParallelWorldProcess(ScM->GetWorldName(iw));
|
|
mesh->SetParallelWorldProcess(theParallelWorldProcess);
|
|
theParallelWorldProcess->SetParallelWorld(ScM->GetWorldName(iw));
|
|
|
|
particleIterator->reset();
|
|
while ((*particleIterator)()) {
|
|
G4ParticleDefinition* particle = particleIterator->value();
|
|
G4ProcessManager* pmanager = particle->GetProcessManager();
|
|
if (pmanager != nullptr) {
|
|
pmanager->AddProcess(theParallelWorldProcess);
|
|
if (theParallelWorldProcess->IsAtRestRequired(particle)) {
|
|
pmanager->SetProcessOrdering(theParallelWorldProcess, idxAtRest, 9900);
|
|
}
|
|
pmanager->SetProcessOrderingToSecond(theParallelWorldProcess, idxAlongStep);
|
|
pmanager->SetProcessOrdering(theParallelWorldProcess, idxPostStep, 9900);
|
|
} // if(pmanager)
|
|
} // while
|
|
}
|
|
theParallelWorldProcess->SetLayeredMaterialFlag(mesh->LayeredMassFlg());
|
|
}
|
|
}
|
|
mesh->WorkerConstruct(pWorld);
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserInitialization(G4UserWorkerInitialization*)
|
|
{
|
|
G4Exception("G4RunManager::SetUserInitialization(G4UserWorkerInitialization*)", "Run0118",
|
|
FatalException, "This method should be used only with an instance of G4MTRunManager");
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserInitialization(G4UserWorkerThreadInitialization*)
|
|
{
|
|
G4Exception("G4RunManager::SetUserInitialization(G4UserWorkerThreadInitialization*)", "Run0119",
|
|
FatalException, "This method should be used only with an instance of G4MTRunManager");
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserInitialization(G4VUserActionInitialization*)
|
|
{
|
|
G4Exception("G4RunManager::SetUserInitialization(G4VUserActionInitialization*)", "Run0120",
|
|
FatalException, "This method should be used only with an instance of G4MTRunManager");
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserInitialization(G4VUserDetectorConstruction*)
|
|
{
|
|
G4Exception("G4RunManager::SetUserInitialization(G4VUserDetectorConstruction*)", "Run0121",
|
|
FatalException, "This method should be used only with an instance of G4MTRunManager");
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserInitialization(G4VUserPhysicsList* pl)
|
|
{
|
|
pl->InitializeWorker();
|
|
G4RunManager::SetUserInitialization(pl);
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserAction(G4UserRunAction* userAction)
|
|
{
|
|
G4RunManager::SetUserAction(userAction);
|
|
if (userAction != nullptr) userAction->SetMaster(false);
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetupDefaultRNGEngine()
|
|
{
|
|
const CLHEP::HepRandomEngine* mrnge =
|
|
G4MTRunManager::GetMasterRunManager()->getMasterRandomEngine();
|
|
const G4UserWorkerThreadInitialization* uwti =
|
|
G4MTRunManager::GetMasterRunManager()->GetUserWorkerThreadInitialization();
|
|
uwti->SetupRNGEngine(mrnge);
|
|
}
|
|
|
|
// Forward calls (avoid GCC compilation warnings)
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserAction(G4UserEventAction* ua)
|
|
{
|
|
G4RunManager::SetUserAction(ua);
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserAction(G4VUserPrimaryGeneratorAction* ua)
|
|
{
|
|
G4RunManager::SetUserAction(ua);
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserAction(G4UserStackingAction* ua)
|
|
{
|
|
G4RunManager::SetUserAction(ua);
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserAction(G4UserTrackingAction* ua)
|
|
{
|
|
G4RunManager::SetUserAction(ua);
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::SetUserAction(G4UserSteppingAction* ua)
|
|
{
|
|
G4RunManager::SetUserAction(ua);
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::StoreRNGStatus(const G4String& fn)
|
|
{
|
|
std::ostringstream os;
|
|
os << randomNumberStatusDir << "G4Worker" << workerContext->GetThreadId() << "_" << fn << ".rndm";
|
|
G4Random::saveEngineStatus(os.str().c_str());
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::rndmSaveThisRun()
|
|
{
|
|
G4int runNumber = 0;
|
|
if (currentRun != nullptr) runNumber = currentRun->GetRunID();
|
|
if (!storeRandomNumberStatus) {
|
|
G4cerr << "Warning from G4RunManager::rndmSaveThisRun():"
|
|
<< " Random number status was not stored prior to this run." << G4endl
|
|
<< "/random/setSavingFlag command must be issued. "
|
|
<< "Command ignored." << G4endl;
|
|
return;
|
|
}
|
|
|
|
std::ostringstream oos;
|
|
oos << "G4Worker" << workerContext->GetThreadId() << "_"
|
|
<< "currentRun.rndm"
|
|
<< "\0";
|
|
G4fs::path fileIn = randomNumberStatusDir + oos.str();
|
|
|
|
std::ostringstream os;
|
|
os << "run" << runNumber << ".rndm" << '\0';
|
|
G4fs::path fileOut = randomNumberStatusDir + os.str();
|
|
|
|
if (G4CopyRandomState(fileIn, fileOut, "G4WorkerRunManager::rndmSaveThisRun()")
|
|
&& verboseLevel > 0)
|
|
{
|
|
G4cout << fileIn << " is copied to " << fileOut << G4endl;
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::rndmSaveThisEvent()
|
|
{
|
|
if (currentEvent == nullptr) {
|
|
G4cerr << "Warning from G4RunManager::rndmSaveThisEvent():"
|
|
<< " there is no currentEvent available." << G4endl << "Command ignored." << G4endl;
|
|
return;
|
|
}
|
|
|
|
if (!storeRandomNumberStatus) {
|
|
G4cerr << "Warning from G4RunManager::rndmSaveThisEvent():"
|
|
<< " Random number engine status is not available." << G4endl
|
|
<< "/random/setSavingFlag command must be issued "
|
|
<< "prior to the start of the run. Command ignored." << G4endl;
|
|
return;
|
|
}
|
|
|
|
std::ostringstream oos;
|
|
oos << "G4Worker" << workerContext->GetThreadId() << "_"
|
|
<< "currentEvent.rndm"
|
|
<< "\0";
|
|
G4fs::path fileIn = randomNumberStatusDir + oos.str();
|
|
|
|
std::ostringstream os;
|
|
os << "run" << currentRun->GetRunID() << "evt" << currentEvent->GetEventID() << ".rndm" << '\0';
|
|
G4fs::path fileOut = randomNumberStatusDir + os.str();
|
|
|
|
if (G4CopyRandomState(fileIn, fileOut, "G4WorkerRunManager::rndmSaveThisEvent()")
|
|
&& verboseLevel > 0)
|
|
{
|
|
G4cout << fileIn << " is copied to " << fileOut << G4endl;
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------------
|
|
void G4WorkerRunManager::DoWork()
|
|
{
|
|
G4MTRunManager* mrm = G4MTRunManager::GetMasterRunManager();
|
|
G4MTRunManager::WorkerActionRequest nextAction = mrm->ThisWorkerWaitForNextAction();
|
|
while (nextAction != G4MTRunManager::WorkerActionRequest::ENDWORKER) {
|
|
if (nextAction == G4MTRunManager::WorkerActionRequest::NEXTITERATION) // start the next
|
|
// run
|
|
{
|
|
// The following code deals with changing materials between runs
|
|
static G4ThreadLocal G4bool skipInitialization = true;
|
|
if (skipInitialization) {
|
|
// re-initialization is not necessary for the first run
|
|
skipInitialization = false;
|
|
}
|
|
else {
|
|
// ReinitializeGeometry();
|
|
workerContext->UpdateGeometryAndPhysicsVectorFromMaster();
|
|
}
|
|
|
|
// Execute UI commands stored in the master UI manager
|
|
std::vector<G4String> cmds = mrm->GetCommandStack();
|
|
G4UImanager* uimgr = G4UImanager::GetUIpointer(); // TLS instance
|
|
for (const auto& cmd : cmds) {
|
|
uimgr->ApplyCommand(cmd);
|
|
}
|
|
// Start this run
|
|
G4int numevents = mrm->GetNumberOfEventsToBeProcessed();
|
|
G4String macroFile = mrm->GetSelectMacro();
|
|
G4int numSelect = mrm->GetNumberOfSelectEvents();
|
|
if (macroFile.empty() || macroFile == " ") {
|
|
this->BeamOn(numevents);
|
|
}
|
|
else {
|
|
this->BeamOn(numevents, macroFile, numSelect);
|
|
}
|
|
}
|
|
else if (nextAction == G4MTRunManager::WorkerActionRequest::PROCESSUI) {
|
|
std::vector<G4String> cmds = mrm->GetCommandStack();
|
|
G4UImanager* uimgr = G4UImanager::GetUIpointer(); // TLS instance
|
|
for (const auto& cmd : cmds) {
|
|
uimgr->ApplyCommand(cmd);
|
|
}
|
|
mrm->ThisWorkerProcessCommandsStackDone();
|
|
}
|
|
else {
|
|
G4ExceptionDescription d;
|
|
d << "Cannot continue, this worker has been requested an unknown action: "
|
|
<< static_cast<std::underlying_type<G4MTRunManager::WorkerActionRequest>::type>(nextAction);
|
|
G4Exception("G4WorkerRunManager::DoWork", "Run0104", FatalException, d);
|
|
}
|
|
|
|
// Now wait for master thread to signal new action to be performed
|
|
nextAction = mrm->ThisWorkerWaitForNextAction();
|
|
} // No more actions to perform
|
|
|
|
return;
|
|
}
|