114 lines
4.0 KiB
C++
114 lines
4.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - Underground Dark Matter Detector Advanced Example
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//
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// For information related to this code contact: Alex Howard
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// e-mail: alexander.howard@cern.ch
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// --------------------------------------------------------------
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// Comments
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//
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// Underground Advanced
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// by A. Howard and H. Araujo
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// (27th November 2001)
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//
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// ScintHit (scintillator sensitive detector definition) program
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// --------------------------------------------------------------
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#include "DMXScintHit.hh"
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#include "G4UnitsTable.hh"
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#include "G4VVisManager.hh"
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#include "G4Circle.hh"
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#include "G4Colour.hh"
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#include "G4VisAttributes.hh"
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#include <iomanip>
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G4ThreadLocal G4Allocator<DMXScintHit> *DMXScintHitAllocator;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXScintHit::DMXScintHit()
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{
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edep=0.;
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pos = G4ThreeVector(0., 0., 0.);
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time = 0.;
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particleEnergy = 0.;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXScintHit::~DMXScintHit()
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{;}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXScintHit::DMXScintHit(const DMXScintHit& right)
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: G4VHit(right)
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{
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edep = right.edep;
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pos = right.pos;
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time = right.time;
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particleName = right.particleName;
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particleEnergy = right.particleEnergy;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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const DMXScintHit& DMXScintHit::operator=(const DMXScintHit& right)
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{
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edep = right.edep;
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pos = right.pos;
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time = right.time;
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particleName = right.particleName;
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particleEnergy = right.particleEnergy;
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return *this;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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G4bool DMXScintHit::operator==(const DMXScintHit& right) const
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{
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return (this==&right) ? true : false;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void DMXScintHit::Draw()
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{;}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void DMXScintHit::Print()
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{
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G4cout << " LXe hit ENERGY: " << std::setw(5) << G4BestUnit(edep,"Energy")
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<< ", at " << G4BestUnit(pos,"Length") << G4endl;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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