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geant4/examples/advanced/underground_physics/src/DMXScintHit.cc
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2019-04-17 10:39:02 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// --------------------------------------------------------------
// GEANT 4 - Underground Dark Matter Detector Advanced Example
//
// For information related to this code contact: Alex Howard
// e-mail: alexander.howard@cern.ch
// --------------------------------------------------------------
// Comments
//
// Underground Advanced
// by A. Howard and H. Araujo
// (27th November 2001)
//
// ScintHit (scintillator sensitive detector definition) program
// --------------------------------------------------------------
#include "DMXScintHit.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4VisAttributes.hh"
#include <iomanip>
G4ThreadLocal G4Allocator<DMXScintHit> *DMXScintHitAllocator;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
DMXScintHit::DMXScintHit()
{
edep=0.;
pos = G4ThreeVector(0., 0., 0.);
time = 0.;
particleEnergy = 0.;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
DMXScintHit::~DMXScintHit()
{;}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
DMXScintHit::DMXScintHit(const DMXScintHit& right)
: G4VHit(right)
{
edep = right.edep;
pos = right.pos;
time = right.time;
particleName = right.particleName;
particleEnergy = right.particleEnergy;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
const DMXScintHit& DMXScintHit::operator=(const DMXScintHit& right)
{
edep = right.edep;
pos = right.pos;
time = right.time;
particleName = right.particleName;
particleEnergy = right.particleEnergy;
return *this;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
G4bool DMXScintHit::operator==(const DMXScintHit& right) const
{
return (this==&right) ? true : false;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void DMXScintHit::Draw()
{;}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void DMXScintHit::Print()
{
G4cout << " LXe hit ENERGY: " << std::setw(5) << G4BestUnit(edep,"Energy")
<< ", at " << G4BestUnit(pos,"Length") << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....