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geant4/source/visualization/management/include/G4ViewParameters.hh
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2016-12-09 12:35:28 +01:00

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//
// ********************************************************************
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// * *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
// $Id: G4ViewParameters.hh 99418 2016-09-21 09:18:42Z gcosmo $
//
//
// John Allison 19th July 1996
//
// Class description
//
// View parameters and options.
//
// THE STANDARD VIEW AND ALL THAT.
//
// In GEANT4 visualization, we have the concept of a "Standard
// View". This is the view when the complete set of objects being
// viewed is comfortably in view from any viewpoint. It is defined by
// the "Bounding Sphere" of "visible" objects when initially
// registered in the scene, and by the View Parameters.
//
// There is also the "Standard Target Point", which is the centre of
// the Bounding Sphere (note that this belongs to the scene and is
// stored in the G4Scene object). The "Current Target Point", defined
// relative to the Standard Target Point, is changed by the
// "dolly" and "zoom" commands, and can be reset to the Standard
// Target Point with the "/vis/viewer/reset" command.
//
// Also, the "Standard Camera Position" is the "Standard Camera
// Distance" along the Viewpoint Direction vector from the Standard
// Target Point. The Standard Camera Distance is the radius of the
// Bounding Sphere divided by fFieldHalfAngle. It is not stored
// explicitly because of the singularity at fFieldHalfAngle = 0,
// which implies parallel projection.
//
// Similarly, the "Current Camera Position" is the "Current Camera
// Distance" along the Viewpoint Direction vector from the Current
// Target Point. The Current Camera Distance is given by the formulae
// below, but note that it can be negative, meaning that the camera
// has moved *beyond* the Current Target Point, which is
// conceptually possible, but which might give some problems when
// setting up the view matrix - see, for example, G4OpenGLView::SetView ().
//
// All viewers are expected to keep the "Up Vector" vertical.
//
// Finally, the view is magnified by the "Zoom Factor" which is
// reset to 1 by the "/vis/viewer/reset" command.
//
// The algorithms for calculating various useful quantities from the
// View Parameters, such as GetCameraDistance, are described below.
#ifndef G4VIEWPARAMETERS_HH
#define G4VIEWPARAMETERS_HH
#include <CLHEP/Units/SystemOfUnits.h>
#include "G4Vector3D.hh"
#include "G4Point3D.hh"
#include "G4Plane3D.hh"
#include "G4VisAttributes.hh"
#include "G4VMarker.hh"
#include "G4ModelingParameters.hh"
#include <vector>
#include <utility>
typedef std::vector<G4Plane3D> G4Planes;
class G4ViewParameters {
public: // With description
enum DrawingStyle {
wireframe, // Draw edges - no hidden line removal.
hlr, // Draw edges - hidden lines removed.
hsr, // Draw surfaces - hidden surfaces removed.
hlhsr // Draw surfaces and edges - hidden removed.
};
enum CutawayMode {
cutawayUnion, // Union (addition) of result of each cutaway plane.
cutawayIntersection // Intersection (multiplication) " .
};
enum RotationStyle {
constrainUpDirection, // Standard, HEP convention.
freeRotation // Free, Google-like rotation, using mouse-grab.
};
friend std::ostream& operator <<
(std::ostream&, const DrawingStyle&);
friend std::ostream& operator <<
(std::ostream&, const G4ViewParameters&);
G4ViewParameters ();
~G4ViewParameters ();
// Note: uses default assignment operator and copy constructor.
G4bool operator != (const G4ViewParameters&) const;
// Get and Is functions.
DrawingStyle GetDrawingStyle () const;
G4bool IsAuxEdgeVisible () const;
G4bool IsCulling () const;
G4bool IsCullingInvisible () const;
G4bool IsDensityCulling () const;
G4double GetVisibleDensity () const;
G4bool IsCullingCovered () const;
G4bool IsSection () const;
const G4Plane3D& GetSectionPlane () const;
G4bool IsCutaway () const;
CutawayMode GetCutawayMode () const;
const G4Planes& GetCutawayPlanes () const;
G4bool IsExplode () const;
G4double GetExplodeFactor () const;
const G4Point3D& GetExplodeCentre () const;
G4int GetNoOfSides () const;
const G4Vector3D& GetViewpointDirection () const;
const G4Vector3D& GetUpVector () const;
G4double GetFieldHalfAngle () const;
G4double GetZoomFactor () const;
const G4Vector3D& GetScaleFactor () const;
const G4Point3D& GetCurrentTargetPoint () const;
G4double GetDolly () const;
G4bool GetLightsMoveWithCamera () const;
const G4Vector3D& GetLightpointDirection () const; // Relative...
G4Vector3D& GetActualLightpointDirection (); // Actual...
// ... depending on GetLightsMoveWithCamera.
const G4VisAttributes* GetDefaultVisAttributes () const;
const G4VisAttributes* GetDefaultTextVisAttributes () const;
const G4VMarker& GetDefaultMarker () const;
G4double GetGlobalMarkerScale () const;
G4double GetGlobalLineWidthScale () const;
G4bool IsMarkerNotHidden () const;
unsigned int GetWindowSizeHintX () const;
unsigned int GetWindowSizeHintY () const;
G4int GetWindowAbsoluteLocationHintX (G4int) const;
G4int GetWindowAbsoluteLocationHintY (G4int) const;
G4int GetWindowLocationHintX () const;
G4int GetWindowLocationHintY () const;
const G4String& GetXGeometryString () const;
// GetXGeometryString is intended to be parsed by XParseGeometry.
// It contains the size information, as in GetWindowSizeHint, but
// may also contain the window position, e.g., "600x600-0+200. The
// viewer should use this in preference to GetWindowSizeHint, since
// it contains more information. (The size information in
// GetXGeometryString and GetWindowSizeHint is guaranteed to be
// identical.)
bool IsWindowSizeHintX () const;
bool IsWindowSizeHintY () const;
bool IsWindowLocationHintX () const;
bool IsWindowLocationHintY () const;
G4bool IsAutoRefresh () const;
const G4Colour& GetBackgroundColour () const;
G4bool IsPicking () const;
RotationStyle GetRotationStyle () const;
const std::vector<G4ModelingParameters::VisAttributesModifier>&
GetVisAttributesModifiers () const;
// Here Follow functions to evaluate useful quantities as a
// function of the radius of the Bounding Sphere of the object being
// viewed. Call them in the order given - for efficiency, later
// functions depend on the results of earlier ones (Store the
// results of earlier functions in your own temporary variables -
// see, for example, G4OpenGLView::SetView ().)
G4double GetCameraDistance (G4double radius) const;
G4double GetNearDistance (G4double cameraDistance, G4double radius) const;
G4double GetFarDistance (G4double cameraDistance,
G4double nearDistance, G4double radius) const;
G4double GetFrontHalfHeight (G4double nearDistance, G4double radius) const;
// Set, Add, Multiply, Increment, Unset and Clear functions.
void SetDrawingStyle (G4ViewParameters::DrawingStyle style);
void SetAuxEdgeVisible (G4bool);
void SetCulling (G4bool);
void SetCullingInvisible (G4bool);
void SetDensityCulling (G4bool);
void SetVisibleDensity (G4double visibleDensity);
void SetCullingCovered (G4bool);
void SetSectionPlane (const G4Plane3D& sectionPlane);
void UnsetSectionPlane ();
void SetCutawayMode (CutawayMode);
void AddCutawayPlane (const G4Plane3D& cutawayPlane);
void ChangeCutawayPlane (size_t index, const G4Plane3D& cutawayPlane);
void ClearCutawayPlanes ();
void SetExplodeFactor (G4double explodeFactor);
void UnsetExplodeFactor ();
void SetExplodeCentre (const G4Point3D& explodeCentre);
G4int SetNoOfSides (G4int nSides); // Returns actual number set.
void SetViewpointDirection (const G4Vector3D& viewpointDirection);
// Calls the following to get lightpoint direction right too.
void SetViewAndLights (const G4Vector3D& viewpointDirection);
// Also sets lightpoint direction according to G4bool fLightsMoveWithCamera.
void SetUpVector (const G4Vector3D& upVector);
void SetFieldHalfAngle (G4double fieldHalfAngle);
void SetOrthogonalProjection (); // This and next use SetFieldHalfAngle.
void SetPerspectiveProjection(G4double fieldHalfAngle = 30. * CLHEP::deg);
void SetZoomFactor (G4double zoomFactor);
void MultiplyZoomFactor (G4double zoomFactorMultiplier);
void SetScaleFactor (const G4Vector3D& scaleFactor);
void MultiplyScaleFactor (const G4Vector3D& scaleFactorMultiplier);
void SetCurrentTargetPoint (const G4Point3D& currentTargetPoint);
void SetDolly (G4double dolly);
void IncrementDolly (G4double dollyIncrement);
void SetLightpointDirection (const G4Vector3D& lightpointDirection);
void SetLightsMoveWithCamera (G4bool moves);
void SetPan (G4double right, G4double up);
void IncrementPan (G4double right, G4double up);
// Increment currentTarget point perpendicular to viewpoint direction.
void IncrementPan (G4double right, G4double up, G4double forward);
// Increment currentTarget point also along viewpoint direction.
void SetDefaultVisAttributes (const G4VisAttributes&);
void SetDefaultColour (const G4Colour&); // Uses SetDefaultVisAttributes.
void SetDefaultTextVisAttributes (const G4VisAttributes&);
void SetDefaultTextColour (const G4Colour&); // SetDefaultTextVisAttributes.
void SetDefaultMarker (const G4VMarker& defaultMarker);
void SetGlobalMarkerScale (G4double globalMarkerScale);
void SetGlobalLineWidthScale (G4double globalLineWidthScale);
void SetMarkerHidden ();
void SetMarkerNotHidden ();
void SetWindowSizeHint (G4int xHint, G4int yHint);
void SetWindowLocationHint (G4int xHint, G4int yHint);
void SetXGeometryString (const G4String&);
void SetAutoRefresh (G4bool);
void SetBackgroundColour (const G4Colour&);
void SetPicking (G4bool);
void SetRotationStyle (RotationStyle);
void ClearVisAttributesModifiers ();
void AddVisAttributesModifier(const G4ModelingParameters::VisAttributesModifier&);
// Command dumping functions.
// For camera commands we need to provide the standard target point from
// the current scene.
G4String CameraAndLightingCommands(const G4Point3D standardTargetPoint) const;
G4String DrawingStyleCommands () const;
G4String SceneModifyingCommands() const;
G4String TouchableCommands () const;
// Other functions.
void PrintDifferences (const G4ViewParameters& v) const;
// Interpolation
// Returns a null pointer when no more to be done. For example:
// do {
// G4ViewParameters* vp =
// G4ViewParameters::CatmullRomCubicSplineInterpolation(viewVector,nInterpolationPoints);
// if (!vp) break;
// ...
// } while (true);
// Assumes equal intervals
static G4ViewParameters* CatmullRomCubicSplineInterpolation
(const std::vector<G4ViewParameters>& views,
G4int nInterpolationPoints = 50); // No of interpolations points per interval
private:
G4int ParseGeometry ( const char *string, G4int *x, G4int *y, unsigned int *width, unsigned int *height);
G4int ReadInteger(char *string, char **NextString);
DrawingStyle fDrawingStyle; // Drawing style.
G4bool fAuxEdgeVisible; // Auxiliary edge visibility.
G4bool fCulling; // Culling requested.
G4bool fCullInvisible; // Cull (don't Draw) invisible objects.
G4bool fDensityCulling; // Density culling requested. If so...
G4double fVisibleDensity; // ...density lower than this not drawn.
G4bool fCullCovered; // Cull daughters covered by opaque mothers.
G4bool fSection; // Section drawing requested (DCUT in GEANT3).
G4Plane3D fSectionPlane; // Cut plane for section drawing (DCUT).
CutawayMode fCutawayMode; // Cutaway mode.
G4Planes fCutawayPlanes; // Set of planes used for cutaway.
G4double fExplodeFactor; // Explode along radius by this factor...
G4Point3D fExplodeCentre; // ...about this centre.
G4int fNoOfSides; // ...if polygon approximates circle.
G4Vector3D fViewpointDirection;
G4Vector3D fUpVector; // Up vector. (Warning: MUST NOT be parallel
// to fViewpointDirection!)
G4double fFieldHalfAngle; // Radius / camara distance, 0 for parallel.
G4double fZoomFactor; // Magnification relative to Standard View.
G4Vector3D fScaleFactor; // (Non-uniform) scale/magnification factor.
G4Point3D fCurrentTargetPoint; // Relative to standard target point.
G4double fDolly; // Distance towards current target point.
G4bool fLightsMoveWithCamera;
G4Vector3D fRelativeLightpointDirection;
// i.e., rel. to object or camera accoding to G4bool fLightsMoveWithCamera.
G4Vector3D fActualLightpointDirection;
G4VisAttributes fDefaultVisAttributes;
G4VisAttributes fDefaultTextVisAttributes;
G4VMarker fDefaultMarker;
G4double fGlobalMarkerScale;
G4double fGlobalLineWidthScale;
G4bool fMarkerNotHidden;
// True if transients are to be drawn and not hidden by
// hidden-line-hidden-surface removal algorithms, e.g., z-buffer
// testing; false if they are to be hidden-line-hidden-surface
// removed.
G4int fWindowSizeHintX; // Size hints for pixel-based window systems.
G4int fWindowSizeHintY;
G4int fWindowLocationHintX; // Location hints for pixel-based window systems.
G4int fWindowLocationHintY;
G4bool fWindowLocationHintXNegative; // Reference of location hints for pixel-based window systems.
G4bool fWindowLocationHintYNegative;
G4String fXGeometryString; // If non-null, geometry string for X Windows.
G4int fGeometryMask; // Corresponding mask.
G4bool fAutoRefresh; // ...after change of view parameters.
G4Colour fBackgroundColour;
G4bool fPicking; // Request picking.
RotationStyle fRotationStyle; // Rotation style.
std::vector<G4ModelingParameters::VisAttributesModifier> fVisAttributesModifiers;
enum { // Constants for geometry mask in ParseGeometry and related functions.
fNoValue = 0,
fXValue = 0x0001,
fYValue = 0x0002,
fWidthValue = 0x0004,
fHeightValue = 0x0008,
fAllValues = 0x000F,
fXNegative = 0x0010,
fYNegative = 0x0020
};
};
#include "G4ViewParameters.icc"
#endif