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geant4/source/visualization/XXX/include/G4XXXFileViewer.hh
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2016-06-10 11:51:14 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4XXXFileViewer.hh 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// John Allison 7th March 2006
// A template for a file-writing graphics driver.
//?? Lines beginning like this require specialisation for your driver.
#ifndef G4XXXFileVIEWER_HH
#define G4XXXFileVIEWER_HH
#include "G4VViewer.hh"
#include <fstream>
class G4XXXFileViewer: public G4VViewer {
public:
G4XXXFileViewer(G4VSceneHandler&,const G4String& name);
virtual ~G4XXXFileViewer();
void SetView();
void ClearView();
void DrawView();
void ShowView();
// A simple class to handle delayed opening, etc. There are various
// degrees of sophistication in, for example, the allocation of
// filenames -- see FukuiRenderer or HepRepFile.
class FileWriter {
public:
FileWriter(): fOpen(false) {}
G4bool IsOpen() {return fOpen;}
void WriteItem(const G4String& item);
void Close();
// Implement rewind as close and re-open...
void Rewind() {if (fOpen) {fFile.close(); fFile.open(fFileName.c_str());}}
private:
G4String fFileName;
G4bool fOpen;
std::ofstream fFile;
};
FileWriter& GetFileWriter() {return fFileWriter;}
private:
FileWriter fFileWriter;
};
#endif