72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RTSimpleScanner.hh 66373 2012-12-18 09:41:34Z gcosmo $
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//
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//
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#ifndef G4RTSimpleScanner_H
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#define G4RTSimpleScanner_H 1
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// class description:
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//
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// G4RTSimpleScanner
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// Provides a simple raster of window coordinates.
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#include "G4VRTScanner.hh"
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class G4RTSimpleScanner: public G4VRTScanner {
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public: // with description
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G4RTSimpleScanner();
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virtual ~G4RTSimpleScanner();
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// Compiler defaults for copy constructor and assignmemt.
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virtual const G4String& GetGSName() const;
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// Get name that acts as graphics system name.
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virtual const G4String& GetGSNickname() const;
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// Get name that acts as graphics system nickname. It is this that
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// the user specifies on the /vis/open and /vis/sceneHandler/create
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// commands.
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virtual void Initialize(G4int nRow, G4int nColumn);
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// Intialises scanner for window with nRow rows and nColumn columns.
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virtual G4bool Coords(G4int& iRow, G4int& iColumn);
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// Supplies coordinate (iRow,iColumn) and returns false when the
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// sequence has finished, i.e., on the call *after* suplying the
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// last valid coordinate.
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protected:
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G4String theGSName, theGSNickname;
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G4int theNRow, theNColumn, theIRow, theIColumn;
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};
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#endif
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