273 lines
7.9 KiB
C++
273 lines
7.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLWtViewer.hh 75567 2013-11-04 11:35:11Z gcosmo $
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//
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//
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// G4OpenGLWtViewer : Class to provide WindowsNT specific
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// functionality for OpenGL in GEANT4
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#ifdef G4VIS_BUILD_OPENGLWT_DRIVER
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#ifndef G4OPENGLWTVIEWER_HH
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#define G4OPENGLWTVIEWER_HH
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#include "globals.hh"
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#include "G4OpenGLViewer.hh"
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#include <Wt/WObject>
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#include <Wt/WPoint>
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#include <Wt/WTime>
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#include <Wt/WContainerWidget>
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#include <Wt/WMatrix4x4>
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class G4OpenGLSceneHandler;
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class G4UImanager;
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class WDialog;
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#ifdef _A_FINIR_FIXME
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class WContextMenuEvent;
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#endif
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class WMenu;
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class WImage;
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#ifdef _A_FINIR_FIXME
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class WWheelEvent;
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#endif
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class WProcess;
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class G4UIWt;
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class G4OpenGLSceneHandler;
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class G4OpenGLWtMovieDialog;
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class G4OpenGLWtViewer: virtual public G4OpenGLViewer {
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public:
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G4OpenGLWtViewer (G4OpenGLSceneHandler& scene);
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virtual ~G4OpenGLWtViewer ();
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virtual void updateWWidget()=0;
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Wt::WMatrix4x4 mMatrix;
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#ifdef _A_FINIR_FIXME
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Wt::WString setEncoderPath(Wt::WString path);
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Wt::WString getEncoderPath();
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Wt::WString setTempFolderPath(Wt::WString path);
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Wt::WString getTempFolderPath();
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Wt::WString setSaveFileName(Wt::WString path);
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Wt::WString getSaveFileName();
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bool isRecording();
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bool isStopped();
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bool isPaused();
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bool isEncoding();
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bool isWaiting();
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bool isFailed();
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void setWaiting();
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bool isBadEncoder();
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bool isBadOutput();
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bool isBadTmp();
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bool isSuccess();
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void setBadTmp();
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void setBadOutput();
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void setBadEncoder();
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bool isReadyToEncode();
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void resetRecording();
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void encodeVideo();
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void stopVideo();
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void saveVideo();
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bool generateMpegEncoderParameters();
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void displayRecordingStatus();
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#endif
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void drawText(const char * ,int x,int y,int z, int size);
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protected:
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void CreateGLWtContext ();
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virtual void CreateMainWindow (Wt::WGLWidget*,Wt::WString);
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#ifdef _A_FINIR_FIXME
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void G4manageContextMenuEvent(Wt::WContextMenuEvent *e);
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#endif
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void G4MousePressEvent(Wt::WMouseEvent *event);
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void G4MouseReleaseEvent();
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void G4MouseDoubleClickEvent();
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void G4MouseMoveEvent(Wt::WMouseEvent *event);
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// void G4wheelEvent (Wt::WWheelEvent * event);
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void G4keyPressEvent (Wt::WKeyEvent * event);
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void rotateWtScene(float, float);
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void rotateWtSceneToggle(float, float);
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void moveScene(float, float, float,bool);
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#ifdef _A_FINIR_FIXME
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void updateKeyModifierState(Wt::KeyboardModifiers);
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#endif
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inline Wt::WGLWidget* getGLWindow() {
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return fWindow;
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}
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protected:
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Wt::WGLWidget* fWindow;
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Wt::WWidget* fGLWindow;
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bool hasPendingEvents();
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void resizeGL(int width, int height);
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#ifdef _A_FINIR_FIXME
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void savePPMToTemp();
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#endif
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int fRecordFrameNumber;
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bool fHasToRepaint;
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bool fReadyToPaint;
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bool fIsRepainting;
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private:
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enum mouseActions {STYLE1,STYLE2,STYLE3,STYLE4};
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enum RECORDING_STEP {WAIT,START,PAUSE,CONTINUE,STOP,READY_TO_ENCODE,ENCODING,FAILED,SUCCESS,BAD_ENCODER,BAD_OUTPUT,BAD_TMP,SAVE};
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#ifdef _A_FINIR_FIXME
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void createPopupMenu();
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void createRadioAction(Wt::WAction *,Wt::WAction *, const std::string&,unsigned int a=1);
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#endif
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void rescaleImage(int, int);
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#ifdef _A_FINIR_FIXME
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bool printPDF(const std::string,int,WImage);
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void showMovieParametersDialog();
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void initMovieParameters();
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Wt::WString createTempFolder();
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Wt::WString removeTempFolder();
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void setRecordingStatus(RECORDING_STEP);
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void setRecordingInfos(Wt::WString);
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Wt::WString getProcessErrorMsg();
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WMenu *fContextMenu;
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#endif
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mouseActions fMouseAction; // 1: rotate 2:move 3:pick 4:shortcuts
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Wt::WPoint fLastPos1;
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Wt::WPoint fLastPos2;
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Wt::WPoint fLastPos3;
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/** delta of scene rotation. This delta is put in degree */
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G4double fDeltaRotation;
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/** delta of scene translation. This delta is put in % of the scene view */
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G4double fDeltaSceneTranslation;
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/** delta of depth move. This delta is put in % of the scene view */
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G4double fDeltaDepth;
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/** delta of zoom move. This delta is put in % of the scene view */
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G4double fDeltaZoom;
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/** delta of auto move/rotation. This delta is put in % of the move/rotation param */
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G4double fDeltaMove;
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/** To ensure key event are keep one by one */
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bool fHoldKeyEvent;
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/** To ensure move event are keep one by one */
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bool fHoldMoveEvent;
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/** To ensure rotate event are keep one by one */
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bool fHoldRotateEvent;
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bool fAutoMove;
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Wt::WString fEncoderPath;
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Wt::WString fTempFolderPath;
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Wt::WString fMovieTempFolderPath;
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Wt::WString fSaveFileName;
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Wt::WString fParameterFileName;
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#ifdef _A_FINIR_FIXME
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WAction *fRotateAction;
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WAction *fMoveAction;
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WAction *fPickAction;
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WAction *fFullScreenOn;
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WAction *fFullScreenOff;
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WAction *fDrawingWireframe;
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WAction *fDrawingLineRemoval;
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WAction *fDrawingSurfaceRemoval;
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WAction *fDrawingLineSurfaceRemoval;
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#endif
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G4OpenGLWtMovieDialog* fMovieParametersDialog;
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RECORDING_STEP fRecordingStep;
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WProcess *fProcess;
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Wt::WTime *fLastEventTime;
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int fSpinningDelay;
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int fNbMaxFramesPerSec;
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float fNbMaxAnglePerSec;
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int fLaunchSpinDelay;
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Wt::WTabWidget* fUISceneTreeComponentsTBWidget;
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G4double fXRot;
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G4double fYRot;
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bool fNoKeyPress;
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bool fAltKeyPress;
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bool fControlKeyPress;
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bool fShiftKeyPress;
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bool fBatchMode;
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G4UIWt* fUiWt;
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#ifdef _A_FINIR_FIXME
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void rotateTheta(int);
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void rotatePhi(int);
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void moveX(int);
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void moveY(int);
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void moveZ(int);
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#endif
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public :
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void startPauseVideo();
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private :
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#ifdef _A_FINIR_FIXME
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void actionMouseRotate();
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void actionMouseMove();
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void actionMousePick();
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void actionDrawingWireframe();
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void actionDrawingLineRemoval();
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void actionDrawingSurfaceRemoval();
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void actionDrawingLineSurfaceRemoval();
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void actionSaveImage();
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void actionChangeBackgroundColor();
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void actionChangeTextColor();
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void actionChangeDefaultColor();
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void actionMovieParameters();
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#endif
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void showShortcuts();
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#ifdef _A_FINIR_FIXME
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void toggleDrawingAction(int);
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void toggleMouseAction(mouseActions);
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void toggleRepresentation(bool);
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void toggleProjection(bool);
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void toggleTransparency(bool);
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void toggleAntialiasing(bool);
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void toggleHaloing(bool);
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void toggleAux(bool);
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void toggleFullScreen(bool);
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#endif
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void processEncodeFinished();
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void processLookForFinished();
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void processEncodeStdout();
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// Only use for Wt>4.0
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// void dialogClosed();
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};
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#endif
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#endif
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