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geant4/source/visualization/OpenGL/include/G4OpenGLWin32Viewer.hh
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2016-06-10 11:51:14 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4OpenGLWin32Viewer.hh 66373 2012-12-18 09:41:34Z gcosmo $
//
//
// G4OpenGLWin32Viewer : Class to provide WindowsNT specific
// functionality for OpenGL in GEANT4
#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
#ifndef G4OPENGLWIN32VIEWER_HH
#define G4OPENGLWIN32VIEWER_HH
#include "globals.hh"
#include "G4OpenGLViewer.hh"
class G4OpenGLSceneHandler;
class G4OpenGLWin32Viewer: virtual public G4OpenGLViewer {
public:
G4OpenGLWin32Viewer (G4OpenGLSceneHandler& scene);
virtual ~G4OpenGLWin32Viewer ();
void SetView ();
void ShowView ();
protected:
void GetWin32Connection ();
void CreateGLWin32Context ();
virtual void CreateMainWindow ();
HDC fHDC;
private:
static LRESULT CALLBACK WindowProc(HWND,UINT,WPARAM,LPARAM);
static bool SetWindowPixelFormat(HDC);
private:
HWND fWindow;
HGLRC fHGLRC;
};
#endif
#endif