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geant4/source/global/management/include/G4PhysicsVector.hh
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2019-04-17 10:39:02 +02:00

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//
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//
//---------------------------------------------------------------
// GEANT 4 class header file
//
// G4PhysicsVector.hh
//
// Class description:
//
// A physics vector which has values of energy-loss, cross-section,
// and other physics values of a particle in matter in a given
// range of the energy, momentum, etc.
// This class serves as the base class for a vector having various
// energy scale, for example like 'log', 'linear', 'free', etc.
// History:
// 02 Dec. 1995, G.Cosmo : Structure created based on object model
// 03 Mar. 1996, K.Amako : Implemented the 1st version
// 27 Apr. 1996, K.Amako : Cache mechanism added
// 01 Jul. 1996, K.Amako : Now GetValue not virtual
// 21 Sep. 1996, K.Amako : Added [] and () operators
// 11 Nov. 2000, H.Kurashige : Use STL vector for dataVector and binVector
// 09 Mar. 2001, H.Kurashige : Added G4PhysicsVectorType & Store/Retrieve()
// 02 Apr. 2008, A.Bagulya : Added SplineInterpolation() and SetSpline()
// 11 May 2009, V.Ivanchenko : Added ComputeSecondDerivatives
// 19 Jun. 2009, V.Ivanchenko : Removed hidden bin
// 22 Dec. 2009 H.Kurashige : Use pointers to G4PVDataVector
// 04 May. 2010 H.Kurashige : Use G4PhysicsVectorCache
// 28 May 2010 H.Kurashige : Stop using pointers to G4PVDataVector
// 16 Aug. 2011 H.Kurashige : Add dBin, baseBin and verboseLevel
// 02 Oct. 2013 V.Ivanchenko : FindBinLocation method become inlined;
// instead of G4Pow G4Log is used
//---------------------------------------------------------------
#ifndef G4PhysicsVector_h
#define G4PhysicsVector_h 1
#include <iostream>
#include <fstream>
#include <vector>
#include "globals.hh"
#include "G4ios.hh"
#include "G4PhysicsVectorType.hh"
#include "G4Log.hh"
typedef std::vector<G4double> G4PVDataVector;
class G4PhysicsVector
{
public:// with description
explicit G4PhysicsVector(G4bool spline = false);
// default constructor - vector will be filled via Retrieve() method
G4PhysicsVector(const G4PhysicsVector&);
G4PhysicsVector& operator=(const G4PhysicsVector&);
// Copy constructor and assignment operator.
virtual ~G4PhysicsVector();
G4double Value(G4double theEnergy, size_t& lastidx) const;
// Get the cross-section/energy-loss value corresponding to the
// given energy. An appropriate interpolation is used to calculate
// the value. Consumer code got changed index and may reuse it
// for the next call to save CPU for bin location.
inline G4double Value(G4double theEnergy) const;
// Get the cross-section/energy-loss value corresponding to the
// given energy. An appropriate interpolation is used to calculate
// the value. This method is kept for backward compatibility reason,
// it should be used instead of the previous method if bin location
// cannot be kept thread safe
inline G4double GetValue(G4double theEnergy, G4bool& isOutRange) const;
// Obsolete method to get value, isOutRange is not used anymore.
// This method is kept for the compatibility reason.
G4bool operator==(const G4PhysicsVector &right) const ;
G4bool operator!=(const G4PhysicsVector &right) const ;
inline G4double operator[](const size_t index) const ;
// Returns the value for the specified index of the dataVector
// The boundary check will not be done.
inline G4double operator()(const size_t index) const ;
// Returns the value for the specified index of the dataVector
// The boundary check will not be done.
inline void PutValue(size_t index, G4double theValue);
// Put 'theValue' into the dataVector specified by 'index'.
// Take note that the 'index' starts from '0'.
// To fill the vector, you have beforehand to construct a vector
// by the constructor with Emin, Emax, Nbin. 'theValue' should
// be the crosssection/energyloss value corresponding to the
// energy of the index.
virtual void ScaleVector(G4double factorE, G4double factorV);
// Scale all values of the vector and second derivatives
// by factorV, energies by vectorE. This method may be applied
// for example after Retrieve a vector from an external file to
// convert values into Geant4 units
inline G4double Energy(size_t index) const;
// Returns the value in the energy specified by 'index'
// of the energy vector. The boundary check will not be done.
// Use this function when compute cross section or dEdx
// before filling the vector by PutValue(..).
inline G4double GetMaxEnergy() const;
// Returns the energy of the last point of the vector
G4double GetLowEdgeEnergy(size_t binNumber) const;
// Obsolete method
// Get the energy value at the low edge of the specified bin.
// Take note that the 'binNumber' starts from '0'.
// The boundary check will not be done.
inline size_t GetVectorLength() const;
// Get the total length of the vector.
inline size_t FindBin(G4double energy, size_t idx) const;
// find low edge index of a bin for given energy
// min value 0, max value VectorLength-1
// idx is suggested bin number from user code
void FillSecondDerivatives();
// Initialise second derivatives for spline keeping
// 3d derivative continues - default algorithm
// Warning: this method should be called when the vector
// is already filled
void ComputeSecDerivatives();
// Initialise second derivatives for spline using algorithm
// which garantee only 1st derivative continues
// Warning: this method should be called when the vector
// is already filled
void ComputeSecondDerivatives(G4double firstPointDerivative,
G4double endPointDerivative);
// Initialise second derivatives for spline using
// user defined 1st derivatives at edge points
// Warning: this method should be called when the vector
// is already filled
G4double FindLinearEnergy(G4double rand) const;
// Find energy using linear interpolation for vector
// filled by cumulative probability function
// value of rand should be between 0 and 1
inline G4bool IsFilledVectorExist() const;
// Is non-empty physics vector already exist?
inline G4PhysicsVectorType GetType() const;
// Get physics vector type
inline void SetSpline(G4bool);
// Activate/deactivate Spline interpolation.
G4bool Store(std::ofstream& fOut, G4bool ascii=false) const;
virtual G4bool Retrieve(std::ifstream& fIn, G4bool ascii=false);
// To store/retrieve persistent data to/from file streams.
friend std::ostream& operator<<(std::ostream&, const G4PhysicsVector&);
void DumpValues(G4double unitE=1.0, G4double unitV=1.0) const;
// print vector
inline void SetVerboseLevel(G4int value);
protected:
void DeleteData();
void CopyData(const G4PhysicsVector& vec);
// Internal methods for allowing copy of objects
void PrintPutValueError(size_t index);
protected:
G4PhysicsVectorType type; // The type of PhysicsVector (enumerator)
G4double edgeMin; // Energy of first point
G4double edgeMax; // Energy of the last point
size_t numberOfNodes;
G4PVDataVector dataVector; // Vector to keep the crossection/energyloss
G4PVDataVector binVector; // Vector to keep energy
G4PVDataVector secDerivative; // Vector to keep second derivatives
private:
G4bool SplinePossible();
inline G4double LinearInterpolation(size_t idx, G4double energy) const;
// Linear interpolation function
inline G4double SplineInterpolation(size_t idx, G4double energy) const;
// Spline interpolation function
inline G4double Interpolation(size_t idx, G4double energy) const;
inline size_t FindBinLocation(G4double theEnergy) const;
// find low edge index of a bin for given energy
// min value 0, max value VectorLength-1
G4bool useSpline;
protected:
G4double dBin; // Bin width - useful only for fixed binning
G4double baseBin; // Set this in constructor for performance
G4int verboseLevel;
};
#include "G4PhysicsVector.icc"
#endif