126 lines
4.5 KiB
C++
126 lines
4.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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////////////////////////////////////////////////////////////////////////
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// Class G4LogicalSurface
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////////////////////////////////////////////////////////////////////////
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//
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// Class description:
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//
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// An abstraction of a geometrical surface, it is an abstract
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// base class for different implementations of surfaces.
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// Its primary function is to hold pointers to objects that describe the
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// surface's physical properties. For example it holds a pointer to a
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// surface's optical properties, and because of this it is used in processes
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// like G4OpBoundaryProcess.
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//
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// Methods:
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// G4SurfaceProperty* GetSurfaceProperty() const
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// void SetSurfaceProperty(G4SurfaceProperty*)
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//
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// G4String GetName() const
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// void SetName(const G4String&)
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//
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// G4TransitionRadiationSurface* GetTransitionRadiationSurface() const
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// void SetTransitionRadiationSurface(G4TransitionRadiationSurface*)
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//
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// Data members:
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// G4String theName
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// G4SurfaceProperty* theSurfaceProperty
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// G4TransitionRadiationSurface* theTransRadSurface
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// Created: 1997, June, 4th to 17th
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// Author: John Apostolakis, (with help of Peter Gumplinger)
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// mail: japost@mail.cern.ch
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//
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// ------------------------------------------------------------------------
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#ifndef G4LogicalSurface_h
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#define G4LogicalSurface_h 1
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/////////////
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// Includes
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/////////////
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#include "G4Types.hh"
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#include "G4String.hh"
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class G4SurfaceProperty;
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class G4TransitionRadiationSurface;
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/////////////////////
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// Class Definition
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/////////////////////
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class G4LogicalSurface
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{
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public: // with description
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inline G4SurfaceProperty* GetSurfaceProperty() const;
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inline void SetSurfaceProperty(G4SurfaceProperty* ptrSurfaceProperty);
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inline const G4String& GetName() const;
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inline void SetName(const G4String& name);
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inline G4TransitionRadiationSurface* GetTransitionRadiationSurface() const;
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inline void SetTransitionRadiationSurface(G4TransitionRadiationSurface* tRadSurf);
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public: // without description
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virtual ~G4LogicalSurface();
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inline G4bool operator==(const G4LogicalSurface &right) const;
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inline G4bool operator!=(const G4LogicalSurface &right) const;
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protected:
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// There should be no instances of this class
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G4LogicalSurface(const G4String& name, G4SurfaceProperty* prop);
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// Is the name more meaningful for the properties or the logical surface ?
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private: // Copying restricted
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G4LogicalSurface(const G4LogicalSurface &right);
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inline G4LogicalSurface& operator=(const G4LogicalSurface& right);
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private:
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G4String theName; // Surface name
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G4SurfaceProperty* theSurfaceProperty;
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G4TransitionRadiationSurface* theTransRadSurface;
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};
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////////////////////
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// Inline methods
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////////////////////
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#include "G4LogicalSurface.icc"
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#endif /* G4LogicalSurface_h */
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