Files
geant4/examples/extended/runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc
T
2018-12-07 15:15:39 +01:00

140 lines
5.4 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
/// \file runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc
/// \brief Implementation of the RE02NestedPhantomParameterisation class
//
//
///////////////////////////////////////////////////////////////////////////////
#include "RE02NestedPhantomParameterisation.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VTouchable.hh"
#include "G4ThreeVector.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4Material.hh"
//=======================================================================
// (RE02NestedPhantomParameterisation)
//
// (Description)
// Class for nested parameterisation.
// This parameterisation handles material and transfomation of voxles.
//
// T.Aso Created. Nov.2007.
//
////////////////////////////////////////////////////////////////////
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE02NestedPhantomParameterisation
::RE02NestedPhantomParameterisation(const G4ThreeVector& voxelSize,
G4int nz,
std::vector<G4Material*>& mat):
G4VNestedParameterisation(),
fdX(voxelSize.x()),fdY(voxelSize.y()),fdZ(voxelSize.z()),
fNz(nz),fMat(mat)
{
// Position of voxels.
// x and y positions are already defined in DetectorConstruction
// by using replicated volume. Here only we need to define is z positions
// of voxles.
fpZ.clear();
G4double zp;
for ( G4int iz = 0; iz < fNz; iz++){
zp = (-fNz+1+2*iz)*fdZ;
fpZ.push_back(zp);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE02NestedPhantomParameterisation::~RE02NestedPhantomParameterisation(){
fpZ.clear();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//
// Material assignment to geometry.
//
G4Material* RE02NestedPhantomParameterisation
::ComputeMaterial(G4VPhysicalVolume* /*currentVol*/, const G4int copyNo,
const G4VTouchable* parentTouch)
{
if(parentTouch==0) return fMat[0]; // protection for initialization and
// vis at idle state
// Copy number of voxels.
// Copy number of X and Y are obtained from replication number.
// Copy nymber of Z is the copy number of current voxel.
G4int ix = parentTouch->GetReplicaNumber(0);
G4int iy = parentTouch->GetReplicaNumber(1);
G4int iz = copyNo;
// For demonstration purpose,a couple of materials are chosen alternately.
G4Material* mat=0;
if ( ix%2 == 0 && iy%2 == 0 && iz%2 == 0 ) mat = fMat[0];
else mat = fMat[1];
return mat;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//
// Number of Materials
// Material scanner is required for preparing physics tables and so on before
// stating simulation, so that G4 has to know number of materials.
G4int RE02NestedPhantomParameterisation::GetNumberOfMaterials() const{
return fMat.size();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//
// GetMaterial
// This is needed for material scanner and realizing geometry.
//
G4Material* RE02NestedPhantomParameterisation::GetMaterial(G4int i) const{
return fMat[i];
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//
// Transformation of voxels.
//
void RE02NestedPhantomParameterisation
::ComputeTransformation(const G4int copyNo, G4VPhysicalVolume* physVol) const{
G4ThreeVector position(0.,0.,fpZ[copyNo]);
physVol->SetTranslation(position);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//
// Dimensions are always same in this RE02 example.
//
void RE02NestedPhantomParameterisation
::ComputeDimensions(G4Box& box, const G4int, const G4VPhysicalVolume* ) const{
box.SetXHalfLength(fdX);
box.SetYHalfLength(fdY);
box.SetZHalfLength(fdZ);
}