172 lines
7.2 KiB
C++
172 lines
7.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4TrajectoryModelFactories.cc 66373 2012-12-18 09:41:34Z gcosmo $
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//
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// Jane Tinslay, John Allison, Joseph Perl October 2005
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#include "G4ModelCompoundCommandsT.hh"
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#include "G4ModelCommandsT.hh"
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#include "G4ModelCommandUtils.hh"
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#include "G4TrajectoryDrawByAttribute.hh"
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#include "G4TrajectoryDrawByCharge.hh"
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#include "G4TrajectoryDrawByOriginVolume.hh"
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#include "G4TrajectoryDrawByParticleID.hh"
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#include "G4TrajectoryGenericDrawer.hh"
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#include "G4TrajectoryModelFactories.hh"
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#include "G4VisTrajContext.hh"
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// Draw by attribute
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G4TrajectoryDrawByAttributeFactory::G4TrajectoryDrawByAttributeFactory()
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:G4VModelFactory<G4VTrajectoryModel>("drawByAttribute")
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{}
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G4TrajectoryDrawByAttributeFactory::~G4TrajectoryDrawByAttributeFactory() {}
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ModelAndMessengers
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G4TrajectoryDrawByAttributeFactory::Create(const G4String& placement, const G4String& name)
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{
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Messengers messengers;
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// Create default context and model
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G4VisTrajContext* context = new G4VisTrajContext("default");
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G4TrajectoryDrawByAttribute* model = new G4TrajectoryDrawByAttribute(name, context);
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// Create messengers for default context configuration
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G4ModelCommandUtils::AddContextMsgrs(context, messengers, placement+"/"+name);
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messengers.push_back(new G4ModelCmdVerbose<G4TrajectoryDrawByAttribute>(model, placement));
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messengers.push_back(new G4ModelCmdSetString<G4TrajectoryDrawByAttribute>(model, placement, "setAttribute"));
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messengers.push_back(new G4ModelCmdAddIntervalContext<G4TrajectoryDrawByAttribute>(model, placement, "addInterval"));
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messengers.push_back(new G4ModelCmdAddValueContext<G4TrajectoryDrawByAttribute>(model, placement, "addValue"));
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return ModelAndMessengers(model, messengers);
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}
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G4TrajectoryGenericDrawerFactory::G4TrajectoryGenericDrawerFactory()
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:G4VModelFactory<G4VTrajectoryModel>("generic")
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{}
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G4TrajectoryGenericDrawerFactory::~G4TrajectoryGenericDrawerFactory() {}
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ModelAndMessengers
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G4TrajectoryGenericDrawerFactory::Create(const G4String& placement, const G4String& name)
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{
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Messengers messengers;
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// Create default context and model
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G4VisTrajContext* context = new G4VisTrajContext("default");
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G4TrajectoryGenericDrawer* model = new G4TrajectoryGenericDrawer(name, context);
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// Create messengers for default context configuration
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G4ModelCommandUtils::AddContextMsgrs(context, messengers, placement+"/"+name);
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// Verbose command
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messengers.push_back(new G4ModelCmdVerbose<G4TrajectoryGenericDrawer>(model, placement));
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return ModelAndMessengers(model, messengers);
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}
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// drawByCharge
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G4TrajectoryDrawByChargeFactory::G4TrajectoryDrawByChargeFactory()
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:G4VModelFactory<G4VTrajectoryModel>("drawByCharge")
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{}
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G4TrajectoryDrawByChargeFactory::~G4TrajectoryDrawByChargeFactory() {}
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ModelAndMessengers
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G4TrajectoryDrawByChargeFactory::Create(const G4String& placement, const G4String& name)
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{
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Messengers messengers;
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// Create default context and model
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G4VisTrajContext* context = new G4VisTrajContext("default");
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G4TrajectoryDrawByCharge* model = new G4TrajectoryDrawByCharge(name, context);
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// Create messengers for default context configuration
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G4ModelCommandUtils::AddContextMsgrs(context, messengers, placement+"/"+name);
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// Create messengers for drawer
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messengers.push_back(new G4ModelCmdSetStringColour<G4TrajectoryDrawByCharge>(model, placement));
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messengers.push_back(new G4ModelCmdVerbose<G4TrajectoryDrawByCharge>(model, placement));
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return ModelAndMessengers(model, messengers);
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}
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//Draw by particle ID
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G4TrajectoryDrawByParticleIDFactory::G4TrajectoryDrawByParticleIDFactory()
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:G4VModelFactory<G4VTrajectoryModel>("drawByParticleID")
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{}
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G4TrajectoryDrawByParticleIDFactory::~G4TrajectoryDrawByParticleIDFactory() {}
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ModelAndMessengers
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G4TrajectoryDrawByParticleIDFactory::Create(const G4String& placement, const G4String& name)
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{
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Messengers messengers;
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// Create default context and model
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G4VisTrajContext* context = new G4VisTrajContext("default");
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G4TrajectoryDrawByParticleID* model = new G4TrajectoryDrawByParticleID(name, context);
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// Create messengers for default context configuration
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G4ModelCommandUtils::AddContextMsgrs(context, messengers, placement+"/"+name);
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// Create messengers for drawer
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messengers.push_back(new G4ModelCmdSetStringColour<G4TrajectoryDrawByParticleID>(model, placement));
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messengers.push_back(new G4ModelCmdSetDefaultColour<G4TrajectoryDrawByParticleID>(model, placement));
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messengers.push_back(new G4ModelCmdVerbose<G4TrajectoryDrawByParticleID>(model, placement));
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return ModelAndMessengers(model, messengers);
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}
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//Draw by origin volume
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G4TrajectoryDrawByOriginVolumeFactory::G4TrajectoryDrawByOriginVolumeFactory()
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:G4VModelFactory<G4VTrajectoryModel>("drawByOriginVolume")
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{}
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G4TrajectoryDrawByOriginVolumeFactory::~G4TrajectoryDrawByOriginVolumeFactory() {}
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ModelAndMessengers
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G4TrajectoryDrawByOriginVolumeFactory::Create(const G4String& placement, const G4String& name)
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{
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Messengers messengers;
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// Create default context and model
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G4VisTrajContext* context = new G4VisTrajContext("default");
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G4TrajectoryDrawByOriginVolume* model = new G4TrajectoryDrawByOriginVolume(name, context);
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// Create messengers for default context configuration
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G4ModelCommandUtils::AddContextMsgrs(context, messengers, placement+"/"+name);
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// Create messengers for drawer
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messengers.push_back(new G4ModelCmdSetStringColour<G4TrajectoryDrawByOriginVolume>(model, placement));
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messengers.push_back(new G4ModelCmdSetDefaultColour<G4TrajectoryDrawByOriginVolume>(model, placement));
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messengers.push_back(new G4ModelCmdVerbose<G4TrajectoryDrawByOriginVolume>(model, placement));
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return ModelAndMessengers(model, messengers);
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}
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