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geant4/source/processes/optical/src/G4OpRayleigh.cc
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//
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// $Id: G4OpRayleigh.cc 71487 2013-06-17 08:19:40Z gcosmo $
//
//
////////////////////////////////////////////////////////////////////////
// Optical Photon Rayleigh Scattering Class Implementation
////////////////////////////////////////////////////////////////////////
//
// File: G4OpRayleigh.cc
// Description: Discrete Process -- Rayleigh scattering of optical
// photons
// Version: 1.0
// Created: 1996-05-31
// Author: Juliet Armstrong
// Updated: 2010-06-11 - Fix Bug 207; Thanks to Xin Qian
// (Kellogg Radiation Lab of Caltech)
// 2005-07-28 - add G4ProcessType to constructor
// 2001-10-18 by Peter Gumplinger
// eliminate unused variable warning on Linux (gcc-2.95.2)
// 2001-09-18 by mma
// >numOfMaterials=G4Material::GetNumberOfMaterials() in BuildPhy
// 2001-01-30 by Peter Gumplinger
// > allow for positiv and negative CosTheta and force the
// > new momentum direction to be in the same plane as the
// > new and old polarization vectors
// 2001-01-29 by Peter Gumplinger
// > fix calculation of SinTheta (from CosTheta)
// 1997-04-09 by Peter Gumplinger
// > new physics/tracking scheme
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#include "G4OpRayleigh.hh"
#include "G4ios.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "G4OpProcessSubType.hh"
/////////////////////////
// Class Implementation
/////////////////////////
//////////////
// Operators
//////////////
// G4OpRayleigh::operator=(const G4OpRayleigh &right)
// {
// }
/////////////////
// Constructors
/////////////////
G4OpRayleigh::G4OpRayleigh(const G4String& processName, G4ProcessType type)
: G4VDiscreteProcess(processName, type)
{
SetProcessSubType(fOpRayleigh);
thePhysicsTable = NULL;
DefaultWater = false;
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
}
// G4OpRayleigh::G4OpRayleigh(const G4OpRayleigh &right)
// {
// }
////////////////
// Destructors
////////////////
G4OpRayleigh::~G4OpRayleigh()
{
if (thePhysicsTable!= NULL) {
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
}
}
////////////
// Methods
////////////
void G4OpRayleigh::BuildPhysicsTable(const G4ParticleDefinition&)
{
if (!thePhysicsTable) BuildThePhysicsTable();
}
// PostStepDoIt
// -------------
//
G4VParticleChange*
G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
{
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
if (verboseLevel>0) {
G4cout << "Scattering Photon!" << G4endl;
G4cout << "Old Momentum Direction: "
<< aParticle->GetMomentumDirection() << G4endl;
G4cout << "Old Polarization: "
<< aParticle->GetPolarization() << G4endl;
}
G4double cosTheta;
G4ThreeVector OldMomentumDirection, NewMomentumDirection;
G4ThreeVector OldPolarization, NewPolarization;
do {
// Try to simulate the scattered photon momentum direction
// w.r.t. the initial photon momentum direction
G4double CosTheta = G4UniformRand();
G4double SinTheta = std::sqrt(1.-CosTheta*CosTheta);
// consider for the angle 90-180 degrees
if (G4UniformRand() < 0.5) CosTheta = -CosTheta;
// simulate the phi angle
G4double rand = twopi*G4UniformRand();
G4double SinPhi = std::sin(rand);
G4double CosPhi = std::cos(rand);
// start constructing the new momentum direction
G4double unit_x = SinTheta * CosPhi;
G4double unit_y = SinTheta * SinPhi;
G4double unit_z = CosTheta;
NewMomentumDirection.set (unit_x,unit_y,unit_z);
// Rotate the new momentum direction into global reference system
OldMomentumDirection = aParticle->GetMomentumDirection();
OldMomentumDirection = OldMomentumDirection.unit();
NewMomentumDirection.rotateUz(OldMomentumDirection);
NewMomentumDirection = NewMomentumDirection.unit();
// calculate the new polarization direction
// The new polarization needs to be in the same plane as the new
// momentum direction and the old polarization direction
OldPolarization = aParticle->GetPolarization();
G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
NewPolarization = NewMomentumDirection + constant*OldPolarization;
NewPolarization = NewPolarization.unit();
// There is a corner case, where the Newmomentum direction
// is the same as oldpolariztion direction:
// random generate the azimuthal angle w.r.t. Newmomentum direction
if (NewPolarization.mag() == 0.) {
rand = G4UniformRand()*twopi;
NewPolarization.set(std::cos(rand),std::sin(rand),0.);
NewPolarization.rotateUz(NewMomentumDirection);
} else {
// There are two directions which are perpendicular
// to the new momentum direction
if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
}
// simulate according to the distribution cos^2(theta)
cosTheta = NewPolarization.dot(OldPolarization);
} while (std::pow(cosTheta,2) < G4UniformRand());
aParticleChange.ProposePolarization(NewPolarization);
aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
if (verboseLevel>0) {
G4cout << "New Polarization: "
<< NewPolarization << G4endl;
G4cout << "Polarization Change: "
<< *(aParticleChange.GetPolarization()) << G4endl;
G4cout << "New Momentum Direction: "
<< NewMomentumDirection << G4endl;
G4cout << "Momentum Change: "
<< *(aParticleChange.GetMomentumDirection()) << G4endl;
}
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
// BuildThePhysicsTable for the Rayleigh Scattering process
// --------------------------------------------------------
//
void G4OpRayleigh::BuildThePhysicsTable()
{
// Builds a table of scattering lengths for each material
if (thePhysicsTable) return;
const G4MaterialTable* theMaterialTable=
G4Material::GetMaterialTable();
G4int numOfMaterials = G4Material::GetNumberOfMaterials();
// create a new physics table
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
// loop for materials
for (G4int i=0 ; i < numOfMaterials; i++)
{
G4PhysicsOrderedFreeVector* ScatteringLengths = NULL;
G4MaterialPropertiesTable *aMaterialPropertiesTable =
(*theMaterialTable)[i]->GetMaterialPropertiesTable();
if(aMaterialPropertiesTable){
G4MaterialPropertyVector* AttenuationLengthVector =
aMaterialPropertiesTable->GetProperty("RAYLEIGH");
if(!AttenuationLengthVector){
if ((*theMaterialTable)[i]->GetName() == "Water")
{
// Call utility routine to Generate
// Rayleigh Scattering Lengths
DefaultWater = true;
ScatteringLengths =
RayleighAttenuationLengthGenerator(aMaterialPropertiesTable);
}
}
}
thePhysicsTable->insertAt(i,ScatteringLengths);
}
}
// GetMeanFreePath()
// -----------------
//
G4double G4OpRayleigh::GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* )
{
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4double thePhotonEnergy = aParticle->GetTotalEnergy();
G4double AttenuationLength = DBL_MAX;
if (aMaterial->GetName() == "Water" && DefaultWater){
G4bool isOutRange;
AttenuationLength =
(*thePhysicsTable)(aMaterial->GetIndex())->
GetValue(thePhotonEnergy, isOutRange);
}
else {
G4MaterialPropertiesTable* aMaterialPropertyTable =
aMaterial->GetMaterialPropertiesTable();
if(aMaterialPropertyTable){
G4MaterialPropertyVector* AttenuationLengthVector =
aMaterialPropertyTable->GetProperty("RAYLEIGH");
if(AttenuationLengthVector){
AttenuationLength = AttenuationLengthVector ->
Value(thePhotonEnergy);
}
else{
// G4cout << "No Rayleigh scattering length specified" << G4endl;
}
}
else{
// G4cout << "No Rayleigh scattering length specified" << G4endl;
}
}
return AttenuationLength;
}
// RayleighAttenuationLengthGenerator()
// ------------------------------------
// Private method to compute Rayleigh Scattering Lengths (for water)
//
G4PhysicsOrderedFreeVector*
G4OpRayleigh::RayleighAttenuationLengthGenerator(G4MaterialPropertiesTable *aMPT)
{
// Physical Constants
// isothermal compressibility of water
G4double betat = 7.658e-23*m3/MeV;
// K Boltzman
G4double kboltz = 8.61739e-11*MeV/kelvin;
// Temperature of water is 10 degrees celsius
// conversion to kelvin:
// TCelsius = TKelvin - 273.15 => 273.15 + 10 = 283.15
G4double temp = 283.15*kelvin;
// Retrieve vectors for refraction index
// and photon energy from the material properties table
G4MaterialPropertyVector* Rindex = aMPT->GetProperty("RINDEX");
G4double refsq;
G4double e;
G4double xlambda;
G4double c1, c2, c3, c4;
G4double Dist;
G4double refraction_index;
G4PhysicsOrderedFreeVector *RayleighScatteringLengths =
new G4PhysicsOrderedFreeVector();
if (Rindex ) {
for (size_t i = 0; i < Rindex->GetVectorLength(); i++) {
e = Rindex->Energy(i);
refraction_index = (*Rindex)[i];
refsq = refraction_index*refraction_index;
xlambda = h_Planck*c_light/e;
if (verboseLevel>0) {
G4cout << Rindex->Energy(i) << " MeV\t";
G4cout << xlambda << " mm\t";
}
c1 = 1 / (6.0 * pi);
c2 = std::pow((2.0 * pi / xlambda), 4);
c3 = std::pow( ( (refsq - 1.0) * (refsq + 2.0) / 3.0 ), 2);
c4 = betat * temp * kboltz;
Dist = 1.0 / (c1*c2*c3*c4);
if (verboseLevel>0) {
G4cout << Dist << " mm" << G4endl;
}
RayleighScatteringLengths->
InsertValues(Rindex->Energy(i), Dist);
}
}
return RayleighScatteringLengths;
}