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geant4/source/processes/optical/include/G4OpRayleigh.hh
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// $Id: G4OpRayleigh.hh 71487 2013-06-17 08:19:40Z gcosmo $
//
//
////////////////////////////////////////////////////////////////////////
// Optical Photon Rayleigh Scattering Class Definition
////////////////////////////////////////////////////////////////////////
//
// File: G4OpRayleigh.hh
// Description: Discrete Process -- Rayleigh scattering of optical photons
// Version: 1.0
// Created: 1996-05-31
// Author: Juliet Armstrong
// Updated: 2005-07-28 add G4ProcessType to constructor
// 1999-10-29 add method and class descriptors
// 1997-04-09 by Peter Gumplinger
// > new physics/tracking scheme
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#ifndef G4OpRayleigh_h
#define G4OpRayleigh_h 1
/////////////
// Includes
/////////////
#include "globals.hh"
#include "templates.hh"
#include "Randomize.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleMomentum.hh"
#include "G4Step.hh"
#include "G4VDiscreteProcess.hh"
#include "G4DynamicParticle.hh"
#include "G4Material.hh"
#include "G4OpticalPhoton.hh"
#include "G4PhysicsTable.hh"
#include "G4PhysicsOrderedFreeVector.hh"
// Class Description:
// Discrete Process -- Rayleigh scattering of optical photons.
// Class inherits publicly from G4VDiscreteProcess.
// Class Description - End:
/////////////////////
// Class Definition
/////////////////////
class G4OpRayleigh : public G4VDiscreteProcess
{
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
G4OpRayleigh(const G4String& processName = "OpRayleigh",
G4ProcessType type = fOptical);
~G4OpRayleigh();
private:
G4OpRayleigh(const G4OpRayleigh &right);
//////////////
// Operators
//////////////
G4OpRayleigh& operator=(const G4OpRayleigh &right);
public:
////////////
// Methods
////////////
G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
// Returns true -> 'is applicable' only for an optical photon.
void BuildPhysicsTable(const G4ParticleDefinition& aParticleType);
// Build table at a right time
G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* );
// Returns the mean free path for Rayleigh scattering in water.
// --- Not yet implemented for other materials! ---
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep);
// This is the method implementing Rayleigh scattering.
G4PhysicsTable* GetPhysicsTable() const;
// Returns the address of the physics table.
void DumpPhysicsTable() const;
// Prints the physics table.
private:
void BuildThePhysicsTable();
/////////////////////
// Helper Functions
/////////////////////
G4PhysicsOrderedFreeVector* RayleighAttenuationLengthGenerator(
G4MaterialPropertiesTable *aMPT);
///////////////////////
// Class Data Members
///////////////////////
protected:
G4PhysicsTable* thePhysicsTable;
// A Physics Table can be either a cross-sections table or
// an energy table (or can be used for other specific
// purposes).
private:
G4bool DefaultWater;
};
////////////////////
// Inline methods
////////////////////
inline
G4bool G4OpRayleigh::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() );
}
inline
void G4OpRayleigh::DumpPhysicsTable() const
{
G4int PhysicsTableSize = thePhysicsTable->entries();
G4PhysicsOrderedFreeVector *v;
for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
{
v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
v->DumpValues();
}
}
inline G4PhysicsTable* G4OpRayleigh::GetPhysicsTable() const
{
return thePhysicsTable;
}
#endif /* G4OpRayleigh_h */