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geant4/source/processes/hadronic/models/rpg/include/G4RPGTwoBody.hh
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//
// ********************************************************************
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// * The Geant4 software is copyright of the Copyright Holders of *
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//
// $Id$
//
// Author: D.H. Wright
// Date: 30 May 2007
//
#ifndef G4RPGTwoBody_h
#define G4RPGTwoBody_h 1
// Class Description:
//
// Calculation of the hadron-nucleus interaction using simple two body
// scattering. This method is used if the fragmentation or two cluster
// methods fail or are inappropriate for the given energy.
#include "G4RPGReaction.hh"
#include "G4DynamicParticle.hh"
#include "G4ReactionProduct.hh"
#include "G4Nucleus.hh"
#include "G4FastVector.hh"
#include "G4HadProjectile.hh"
class G4RPGTwoBody : public G4RPGReaction
{
public: // with description
G4RPGTwoBody();
G4bool ReactionStage(const G4HadProjectile* /*originalIncident*/,
G4ReactionProduct& /*modifiedOriginal*/,
G4bool& /*incidentHasChanged*/,
const G4DynamicParticle* /*originalTarget*/,
G4ReactionProduct& /*targetParticle*/,
G4bool& /*targetHasChanged*/,
const G4Nucleus& /*targetNucleus*/,
G4ReactionProduct& /*currentParticle*/,
G4FastVector<G4ReactionProduct,256>& /*vec*/,
G4int& /*vecLen*/,
G4bool /*leadFlag*/,
G4ReactionProduct& /*leadingStrangeParticle*/);
private:
};
#endif