67 lines
3.0 KiB
C++
67 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4EvaporationInuclCollider.hh 71942 2013-06-28 19:08:11Z mkelsey $
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//
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// 20100315 M. Kelsey -- Remove "using" directive and unnecessary #includes.
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// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
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// 20100517 M. Kelsey -- Inherit from common base class, make other colliders
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// simple data members
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// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
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// 20110728 M. Kelsey -- Fix Coverity #23843, add destructor.
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// 20130620 Address Coverity complaint about missing copy actions
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// 20130622 Inherit from G4CascadeDeexciteBase, move to deExcite() interface
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// with G4Fragment
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#ifndef G4EVAPORATIONINUCL_COLLIDER_HH
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#define G4EVAPORATIONINUCL_COLLIDER_HH
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#include "G4CascadeDeexciteBase.hh"
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class G4InuclParticle;
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class G4CollisionOutput;
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class G4EquilibriumEvaporator;
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class G4BigBanger;
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class G4EvaporationInuclCollider : public G4CascadeDeexciteBase {
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public:
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G4EvaporationInuclCollider();
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~G4EvaporationInuclCollider();
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virtual void deExcite(const G4Fragment& target, G4CollisionOutput& output);
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private:
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G4EquilibriumEvaporator* theEquilibriumEvaporator;
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private:
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// Copying of modules is forbidden
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G4EvaporationInuclCollider(const G4EvaporationInuclCollider&);
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G4EvaporationInuclCollider& operator=(const G4EvaporationInuclCollider&);
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};
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#endif /* G4EVAPORATIONINUCL_COLLIDER_HH */
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